Author Topic: News: 12hrs side-switch LWA  (Read 13458 times)

Offline Guppy35

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Re: News: 12hrs side-switch LWA
« Reply #435 on: July 22, 2011, 11:55:06 PM »
I suck dude lol.  I wanna see him and Kazaa go at it in spits :)


LOL I think this finally establishes that Todd is officially old now :)
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Offline Dead Man Flying

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Re: News: 12hrs side-switch LWA
« Reply #436 on: July 23, 2011, 12:05:56 AM »
LOL I think this finally establishes that Todd is officially old now :)

 :frown:

Offline Shane

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Re: News: 12hrs side-switch LWA
« Reply #437 on: July 23, 2011, 12:44:17 AM »
Yeah he's incontinent, blind and his reflexes died yesterday.

 :rofl

Maybe if HTC added some pretty FPS dolls for him to creep around with?   :noid
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Offline Silat

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Re: News: 12hrs side-switch LWA
« Reply #438 on: July 23, 2011, 12:54:51 PM »
Strange , it has been 12 hours for more years then the previous setting.

HiTech

And we didnt like it then:) Strange :)
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Offline Zoney

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Re: News: 12hrs side-switch LWA
« Reply #439 on: July 23, 2011, 01:17:10 PM »
I suck dudes lol.  I wanna see him and Kazaa spit on each other and go at it :)



fixed


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Offline Ardy123

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Re: News: 12hrs side-switch LWA
« Reply #440 on: July 23, 2011, 03:15:08 PM »
And we didnt like it then:) Strange :)

And he never gave a logical rational for the 12 hour decision, other than it was before (the 'why' on it was ever chosen has yet to be answered).. strange(well not really)


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Offline Dead Man Flying

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Re: News: 12hrs side-switch LWA
« Reply #441 on: July 23, 2011, 06:17:17 PM »
And he never gave a logical rational for the 12 hour decision, other than it was before (the 'why' on it was ever chosen has yet to be answered).. strange(well not really)

sigh

The logical rationale was that increasing the side switching timer to 12 hours in a single arena helps to reduce side imbalances over the long term.

Offline Slash27

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Re: News: 12hrs side-switch LWA
« Reply #442 on: July 23, 2011, 06:19:50 PM »
sigh

The logical rationale was that increasing the side switching timer to 12 hours in a single arena helps to reduce side imbalances over the long term.

Define "side imbalance".

Offline grizz441

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Re: News: 12hrs side-switch LWA
« Reply #443 on: July 23, 2011, 06:20:14 PM »
sigh

The logical rationale was that increasing the side switching timer to 12 hours in a single arena helps to reduce side imbalances over the long term.

Why 12?  Why not 6?  or 24?

Online CAV

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Re: News: 12hrs side-switch LWA
« Reply #444 on: July 23, 2011, 07:03:16 PM »
[quoteWhy 12?  Why not 6?  or 24?][/quote]


24 works for me...


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Offline Dead Man Flying

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Re: News: 12hrs side-switch LWA
« Reply #445 on: July 23, 2011, 07:08:59 PM »
Define "side imbalance".

Ideally an arena should feature sides with roughly equal numbers.  If you see one or two sides with significantly larger numbers than the others, that's imbalanced.  If you see wild fluctuations in the number and proportion of players on sides, that's also problematic since it makes it difficult for HTC to implement ways to balance the numbers over the long term.  That is, if you have a long term imbalance where one side always seems to have more players than another, you can remedy that through ENY, by putting new players on the sides with lower numbers, etc.  If those imbalances shift wildly over the course of a night, as I suspect they probably did, such solutions have no real impact on balance.

 

Offline waystin2

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Re: News: 12hrs side-switch LWA
« Reply #446 on: July 23, 2011, 07:11:05 PM »
Define "side imbalance".

I'll take a stab at this one Slash, bearing in mind that I am not HTC.  I think HTC's idea of a side imbalance is a significant difference in the amount of players from one country to another.  I do not believe that they are addressing what your core concern is, and I believe that is that you are looking for a certain type of fight with a specific balance of numbers regardless of country population numbers.  How'd I do? :headscratch:
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Offline Dead Man Flying

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Re: News: 12hrs side-switch LWA
« Reply #447 on: July 23, 2011, 07:11:24 PM »
Why 12?  Why not 6?  or 24?

Dunno, you'll have to ask HiTech.  If I had to guess, 12 works better than 24 because it doesn't punish you if you switched sides at the end of the previous evening.  Each night is a blank slate.


Offline grizz441

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Re: News: 12hrs side-switch LWA
« Reply #448 on: July 23, 2011, 07:50:57 PM »
Dunno, you'll have to ask HiTech.  If I had to guess, 12 works better than 24 because it doesn't punish you if you switched sides at the end of the previous evening.  Each night is a blank slate.

12 works better than 6?  Certainly the average flying session is less than six hours...

Offline SunBat

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Re: News: 12hrs side-switch LWA
« Reply #449 on: July 23, 2011, 08:42:35 PM »
Ideally an arena should feature sides with roughly equal numbers.  If you see one or two sides with significantly larger numbers than the others, that's imbalanced.  If you see wild fluctuations in the number and proportion of players on sides, that's also problematic since it makes it difficult for HTC to implement ways to balance the numbers over the long term.  That is, if you have a long term imbalance where one side always seems to have more players than another, you can remedy that through ENY, by putting new players on the sides with lower numbers, etc.  If those imbalances shift wildly over the course of a night, as I suspect they probably did, such solutions have no real impact on balance.

 

Sigh
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