Alright so heres the deal:
1) it is much more difficult to shoot down a smart attacker from a tank than it is to aim a bomb. IMMESURABLY more difficult to do it before he drops.
2) tanks really don't have the ABILITY to shoot back at high angles. Tts not like its just difficult, the capability if physicly absent.
3) tanks are require OTHERS to protect themselves from aerial threats (ie, wirbs). If someone looses a 262, its because he 'effed up, not because someone else dropped the ball, the 262 pilot did. Thats the big difference, if you say "up a flack", it still doesn't bring back your lost panther.
4) NOTHING can stop a pilot whos willing to die to take you with him. Not even the 5" CV guns. If murderous puffy ack can't stop an attacker, then how can you even belive, yet alone expect, that a few 20mm's will be enough to stop him?
5) GV's are far too visible. 600yds would be a generous icon distance for not only spotting a GV but identifying whos side its on AND what type it is when he is under cover. I'm serious in this: anyone with a light aircrat, please have a friend hide an unknown type of vehicle in some bushes somewhere. Fly around in your cesna and see how long it takes you to spot it from a mile away (the current distance GV icons are visible at is 1999yds). Then tell me if you can identify the make and model.
6) Realism is left intact. The tank still dies if you bomb it, you still get your perks, you still get the kill. The penalty on the GV'er for being unlucky is just reduced, that ALL that happens.
7) Krusty, see items number 2 and 3, and you'll see how your post is complete BS.