Ok... we have all seen this. And most of us have probably done it. It is probably THE most effective way to take a base in the whole game. However... it has to also be the MOST unrealistic way... (well ok... one of the most unrealistic ways). Here goes:
I "sneak" my giant aircraft carrier, cruiser, and destroyers WELL INSIDE the radar range, and tower detection range of an enemy base. In fact... I'm going to park it right off shore... going back and forth right in front of the town. Then... Im going to open up with no less than 3.. 3 gun batteries of 8" naval guns.. and begin LEVELING every building I see. Stores, houses, government buildings, inns, taverns, farms, hangars, barracks, ordinance bunkers, cows, sheep... EVERYTHING.
But... no one in the town will say a word... no one will cry for help... no one gets on the radio, or telephone and calls in that buildings are mysteriously exploding. Why? Well... because the townspeople and the soldiers on watch were told ONLY to call in if they were attacked by aircraft... or ground vehicles. A 900 foot long, 150 foot tall behemoth right off the beach, with 5 or 6 support ships does not all into that category... so why alert anyone. Oh... and since they dont need to report the ships, they dont need to report the shells that are falling all over the base and town either.
Really??
![Excuse me?!?! :huh](http://bbs.hitechcreations.com/smf/Smileys/default/huh.gif)
Ok... now that my dramatic scenario is over. I know the reason WHY a task group does not flash a base. Its because the tower warning ranges are set up for aircraft, and ground vehicles. However... because of what I am describing above, I feel that they should also flash AT LEAST if the task force starts firing... if not when the CV moves within the tower warning range (which for those that do not know, is different than radar ring range).
Great lengths are being taken to make things more realistic, and take out elements of the game that are... well... "gamey". THIS... is nothing but gamey and totally unrealistic..
Have I done it? You bet. Does every side do it? You bet. It is a valid tactic given the tools we have to work with, and given how it works. But... if this were fixed, it would cause task groups to operate more in the manner in which they were intended... further out to sea. Not as a "super secret invisible whack-a-mole mallot" used to take town an entire town and base without anyone even knowing its going on until its too late.
Could task groups still be used to take down town and bases if this were fixed? Sure... but they wouldnt be able to do it secretly.
So can we please... please... fix this? There has got to be a way to make the base and town flash once it starts getting shelled.