Author Topic: A Strat Proposal or Two  (Read 797 times)

Offline Vudak

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Re: A Strat Proposal or Two
« Reply #15 on: July 22, 2011, 10:42:35 AM »
sounds great but how do you propose all this attack will be coordinated?

What needs to be coordinated in any more detail than a current mission?  It's not like every target would need to be hit at the same exact time, or even in the same day, depending on resupply settings.

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 and do you know why few people dont engage in long range missions? because it takes hours, and few people have the time to log in fly for two hours and get killed by somebody that upped ten minutes before.

A long-range mission in Aces high could mean as few as 2-3 sectors from the front.  Hardly a two hour flight.  Further, many people play this game for hours on end night in and night out for years.  You'd be able to find enough people to go on a mission, and those who didn't want to spend the time in one wouldn't be prevented from doing exactly what they are doing right now.

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there's a reason why hq raids are a waste of time, they can be ressuplied in five minutes.

Which is a problem that this plan wouldn't necessarily share.

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I'm all for trying new things, but this new idea will require a country wide coordination which is  almost impossible.

It would take absolutely no more coordination than winning the war currently takes.  All we're talking here is changing the ideal target from the front to the rear.  Any dedicated squad could run a successful mission then as now, there would just be some reason to run different types of missions.
Vudak
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Offline guncrasher

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Re: A Strat Proposal or Two
« Reply #16 on: July 22, 2011, 02:11:24 PM »
you attack some targets in the rear, they get destroyed they will get rebuilt easily either by trucks or by goons, unless you also have fighters attacking the resupply convoys/goons.  while at the same time you have other guys hitting a different regional hq, will will also need more fighters to keep back resupply convoys/goons.    while at the same time you also have others hitting bases.  this is the kind of country wide coordination that you wont find.

sounds like a great idea, but it would really need a good field general to coordinate and give assignments to other players.  in other words, impossible.

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Offline jimson

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Re: A Strat Proposal or Two
« Reply #17 on: July 23, 2011, 01:42:25 AM »
We are doing a lot of this sort of thing in AvA these days. Week before last we had a setup where the objective was to knock out the enemy strats (cities and factories)

Players needed to capture bases to get position to attack the strats, however capture wasn't an objective itself but a means to reach the strats which was the objective.

Last week Jaeger had multiple objectives in his setup and Shifty's objective this week is to capture the enemies cities which can be done on certain maps by capturing the right bases.

Of course we have to manually tally up the win conditions, and it's just for personal satisfaction and a teamwork reward as you don't get an auto win the war message or earn perk points for a victory.

What you are asking for is a great idea but I believe there would need to be an extensive rewrite of the existing code in order to automate it and I don't think HTC would devote the time to that right now.

Hopefully, some day we will get a version that allows for more variety of strategic game play.
« Last Edit: July 23, 2011, 01:46:25 AM by jimson »