Author Topic: GV's and their purpose in the game  (Read 2852 times)

Offline redcatcherb412

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Re: GV's and their purpose in the game
« Reply #60 on: July 27, 2011, 08:14:11 AM »
Maybe karnak. All I can say is that the times when I have used the panther offensivly, I've died to bombs. Maybe this is because I'm a good tanker, and maybe its because I'm "lucky". I don't know.


So I say lets add the ability to land vehicles at a designated area protected by a hill from the base and other spawns (to prevent the concrete sitters from abusing this) to the list of possible fixes. Perhaps represent this by a circle of tents representing a field HQ?
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OK so we need a 'Time Out' - 'Kings-X'  don't shoot at me while I land my kills area ?
This would cut out the 'smoking tank' free for all which causes all guns and
aircraft to hone in on the crippled GV.  (impressive ord volume at times)
...I at least don't think it's needed. If you drive in 6k to
attack an enemy base, you should be patient enough to drive back the 6k to land
where you started, or finish the job to actually take the base and then land, or
accept the capture for being behind enemy lines.
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Realistically I would love no icons till 600M on ground vehicles, but real world (well in the 60's anyhoo)
Where ground units popped green smoke for friendly ID and lobbed red smoke to pinpoint enemy
for the air support. We don't have ground troops for smoke, but tanks carry smoke shells. (could
maybe add smoke of some kind to m3s jeep etc.)
Plenty of pilots in here state they see GV's quite well from the air far enough out, they just need to
get close enough to ID the GV if you turn off both enemy and friendly icons to 600m or so.
Ground Pounders ...