Author Topic: Flight modeling  (Read 2064 times)

Offline JOACH1M

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Re: Flight modeling
« Reply #15 on: July 26, 2011, 07:29:40 PM »
Yes it can do some of those things. The pilot doesn't even have to be immune to G loading.

Why would you bang your head in a turn?
Have u ever riddin a ruler coaster that's twists and turns?  My head swings side to side alot, wouldnt surprise me If 109 pilots hit there heads with that small cockpit
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Offline Yeager

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Re: Flight modeling
« Reply #16 on: July 26, 2011, 07:57:53 PM »
math (aka physics) and actual flight test results for the most part.  and a dash of hog warts.
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Offline FLS

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Re: Flight modeling
« Reply #17 on: July 26, 2011, 09:07:55 PM »
Have u ever riddin a ruler coaster that's twists and turns?  My head swings side to side alot, wouldnt surprise me If 109 pilots hit there heads with that small cockpit

You might hit your head in a snap roll but not in a turn.



Offline JOACH1M

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Re: Flight modeling
« Reply #18 on: July 26, 2011, 09:09:34 PM »
You might hit your head in a snap roll but not in a turn.



or heavy turbulence, but the again we have none ingame sadly :(
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Offline FLS

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Re: Flight modeling
« Reply #19 on: July 26, 2011, 09:18:35 PM »
Turbulence is up and down like hitting a bump. Mind your lift vector.

Offline JOACH1M

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Re: Flight modeling
« Reply #20 on: July 26, 2011, 09:25:21 PM »
Turbulence is up and down like hitting a bump. Mind your lift vector.
When I fly, (I'm taking private pilot lessons) turbulence moves me up and down yes, but some times he will get pushed right or left.
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Offline Fud

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Re: Flight modeling
« Reply #21 on: July 26, 2011, 09:35:04 PM »
When I fly, (I'm taking private pilot lessons) turbulence moves me up and down yes, but some times he will get pushed right or left.
Well that's it for me...I'm staying off the sidewalk lol....
and yes I can imagine some snap turns i make in the game would cause some serious neck issues lol
« Last Edit: July 26, 2011, 09:38:39 PM by Fud »
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Offline JOACH1M

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Re: Flight modeling
« Reply #22 on: July 26, 2011, 09:52:04 PM »
Well that's it for me...I'm staying off the sidewalk lol....
and yes I can imagine some snap turns i make in the game would cause some serious neck issues lol
:rofl the sidewalks are not safe in your area  :old: :neener:
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Offline B-17

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Re: Flight modeling
« Reply #23 on: July 27, 2011, 12:29:04 AM »
Hmm.... they appear to have some data for a certain operation British jet during WWII...

Offline dtango

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Re: Flight modeling
« Reply #24 on: July 27, 2011, 08:43:36 AM »
math (aka physics) and actual flight test results for the most part.  and a dash of hog warts.

Ppshaw, who needs maths?  What possibly more do you need than hasty generlizations made from the intardnetz, WW2 hyperbole, a few mystifying charts, & aerohunchnautics for FM verisimilitude?
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Offline dhyran

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Re: Flight modeling
« Reply #25 on: July 27, 2011, 09:35:55 AM »
Have u ever riddin a ruler coaster that's twists and turns?  My head swings side to side alot, wouldnt surprise me If 109 pilots hit there heads with that small cockpit

Fighter pilots are well trained with a great physical fitness! In the past and today, also they didn't stick stirr and turn and burn 5 complete rounds. The Aces just saw the targets earlier than the opponents!

Back to topic, lot of math inside

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Offline WYOKIDIII

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Re: Flight modeling
« Reply #26 on: July 27, 2011, 02:20:42 PM »
I fly the 4hog in the DA and I am curious if the real plane could physically do some of the things the cartoon plane does in the DA? (assuming the pilot is invincible against g's and head banging turns lol)

Most of these aircraft can do things that exceed the phyisical limitations of human beings. No sane pilot with a fear of death would fly these planes the way we do in cartoon land . Even in combat .
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Offline dedalos

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Re: Flight modeling
« Reply #27 on: July 27, 2011, 02:35:06 PM »
I fly the 4hog in the DA and I am curious if the real plane could physically do some of the things the cartoon plane does in the DA? (assuming the pilot is invincible against g's and head banging turns lol)

 :lol The answer is no, for every plane.  Some things can only be modeled so far.  Same thing as stall fighting 100 feet off the ground.  I don;t think that was part of WWII pilot training.
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Offline SIK1

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Re: Flight modeling
« Reply #28 on: July 27, 2011, 05:49:15 PM »
Ppshaw, who needs maths?  What possibly more do you need than hasty generlizations made from the intardnetz, WW2 hyperbole, a few mystifying charts, & aerohunchnautics for FM verisimilitude?

Don't forget good old gut feeling, and that's how I think it should be.  :aok
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Offline Karnak

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Re: Flight modeling
« Reply #29 on: July 27, 2011, 06:33:09 PM »
:lol The answer is no, for every plane.  Some things can only be modeled so far.  Same thing as stall fighting 100 feet off the ground.  I don;t think that was part of WWII pilot training.
Physically possible and trained for are two entirely separate things.  I know of one case in which a Mossie VI was attacking a German airfield and the pilot pulled it to tight and stalled it violently at low altitude.  The stick was yanked out of his hand and the Mossie was upside down at what his navigator said was 10ft, though I'd guess more like 50ft, and he recovered it.  All sorts of stuff happened that pilots weren't trained for.
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