if your one of these flight model question of accuracy guys that posts every 5 seconds I have news for you.
Aces High has the most accurate ww2 warbird flight model I have experienced.
what is modelled is modelled very well and does not need any major adjustments.
what is not modelled is what separates anyone who plays aces high and wants to fly an entry level warbird or warbird trainer designed to behave like a ww2 fighter like the Texan in real life from being able to climb in and go flying in one without the normal training everyone with normal flying experience has to go through is this...
- wind/ turbulence crosswind takeoffs and landings, wheel and three point landings. eyeballs sitting 8-10 feet in the air with wheels on the ground is a different sight picture that you must become familiar with as well.
Realistic wind and rough air is the single biggest item that AH should invest some coad time in to improve realism. if your waiting for a calm windless day to go flying your not going to be flying very often.
- aircraft systems... even cranking up a radial engine is a feat unto itself. then you have the gear and flap systems which on some variants of this particular plane you have to energize before you actually use them. getting familiarized with the actual airplane is ussually a good idea. this is beyond the scope of the game and is ommited deliberately but it is somthing that is a big deal when flying a real warbird. ask a p51 pilot how many seconds go by before they check the temperature gauges.
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Being There... there is no substitute for the full sensory perception of flying the actual aircraft in even friendly sky. Flying in actual hostile territory even after playing pretend fighter pilot in the real machinery I still can not imagine. However regardless of wartime conditions and the actual date on the calendar some aspects remain the same.
The noise is extreme. The vibration is constant. The sound of the wind in a dive or the sensations and visual delight of not just watching but also feeling the physical forces in flight as the horizon wheels around during combinations of rolls loops and max rate turns is very addictive.
Looking directly behind you involves a lot of neck craining and headset pressed against the canopy action. its not only uncomfortable but also disorienting and difficult to actually get a good look at the guy on your six in this position with anything more than your peripheral vision. the 45 degree rear view is more akin to a six view I could do with aircraft and parachute harness on even semi loose. Sighting other aircraft at longer distances is a challenge especially on a hazy summer day. no icons out here. again a game concession by design in Aces High.
I will conclude this lecture on the high fidelity of the Aces High flight model by restating this:
What is modelled is well done. stop bickering about this aspect. trust me its good stuff.
What is not modelled is not modelled either by design or by the constraints and limits of our current desktop technology. You could lobby for realism enhancing additions like wind weather and turbulence or more systems modelling if you feel the desire for your online experience to factor in more real world difficulties. But stop and think which one or any of these factors are fun or just difficult. I will say I like flying at sunrise more than the middle of the day and being bounced all over in any real world airplane I have flown.
Someone said pictures or it didnt happen... so here my ugly goofball mug flying this t-6 Texan. Don't worry I only have about 8 hours in it so far and I am still a noob learning the ropes.
But it is a delight to fly and do aerobatics in. Control forces are feather light and it has a wonderfully vicious accelerated stall like many of the ww2 fighters it was designed to mimic. dont be low and slow and pull back on the stick and expect good things to happen.

