Author Topic: Perk cost modification for GV  (Read 1693 times)

Offline Lusche

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Perk cost modification for GV
« on: July 31, 2011, 07:35:22 AM »
Intention:
Balance the different perk risk levels taken by attackers and defenders, making it more "fair" and thus increasing the willingness to attack.

Situation:
Right now the risks someone takes when rolling a perked tank are very much different depending on if he is a defender or an attacker. Unlike with perked airplanes, a perked tank driver can hardly hope to get his perks back when spawning to an enemy base for a fight. While theoretically possible, it's rare for a Tiger or Tiger II driver to get the needed separation from enemy forces for a successful landing, especially as sooner or later aircraft will arive. The defender has all advantages: He can sit on pavement all the time, being able to land his perk ride even when turret, engine or tracks are gone. He may even ditch at a discount anywhere near his base when he's about to die (falling bombs), which the attacker can not. The defender also has potentially quicker access to supplies.
All this together means a defender doesn't risks his perks as much as a attacker who basically has to write his perks off the moment he spawns in. That's why highly perked tanks (Sherman, Panther, Tigers) are very likely to be concrete sitters, waiting for inferior unperked tanks to show up. The attacker however is more willing to grab bombs for enemy King Tigers as rolling an KT himself, has his own perk loss is almost guaranteed. Again, in comparison to that a perked plane has much higher hopes to make it back home when bringing the fight to the enemy.

Proposed change:
A reduction in perk costs when spawning into enemy territory. Depending on amount of reduction, some players may even start to up Panthers or Fireflys in an attempt to break a spawn being camped by Tigers.


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Offline RTHolmes

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Re: Perk cost modification for GV
« Reply #1 on: July 31, 2011, 07:40:28 AM »
big +1

50% off the perk cost, and 100% perk bonus for vehicles spawning into enemy territory :aok

the current system favours defence, it should reward attack.


edit:

also GV supply repair delay and tower out delay would help too.
« Last Edit: July 31, 2011, 07:42:06 AM by RTHolmes »
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Offline waystin2

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Re: Perk cost modification for GV
« Reply #2 on: July 31, 2011, 08:52:49 AM »
I like it.  +1
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Offline The Fugitive

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Re: Perk cost modification for GV
« Reply #3 on: July 31, 2011, 10:12:07 AM »
Personally as an infrequent tanker (low amounts of perks), even that wouldn't enough for me to think twice about upping a perked tank. I just don't have the perks to chance wasting them on a "1 shot kill" at a spawn.

I'd like to see a "safe zone" around a spawn where you can spawn in and move out toward the fight. If the spawn point was in the center of a circle with a radius of 1 mile that would give you over a 6 mile circumference where the battle "could" be fought.  You can't shoot from inside the "safe zone" nor can you be hit in it. It would give you a chance to spawn in and maneuver around to try and get into a position to fight back instead of dieing before you could get out of 1st gear.

Offline dirtdart

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Re: Perk cost modification for GV
« Reply #4 on: July 31, 2011, 11:22:43 AM »
+1 Snail....

Since GV ranges have reduced a bit thanks to the sight modeling, maybe a course of action is to change the ditch/land range to 1.5-2k ish.  
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Offline MK-84

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Re: Perk cost modification for GV
« Reply #5 on: July 31, 2011, 11:43:20 AM »
I like the general Idea.  Why not decrease the perk costs of vehicles instead.  That way it is easier to save up for them. 

Online caldera

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Re: Perk cost modification for GV
« Reply #6 on: July 31, 2011, 11:56:07 AM »
If this were to happen, I'd want a moat around the airfields. 

Otherwise, two players can bomb the ords and VH and then a horde of TigerIIs swarm the runway.
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Offline Lusche

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Re: Perk cost modification for GV
« Reply #7 on: July 31, 2011, 12:37:57 PM »
If this were to happen, I'd want a moat around the airfields.  

Otherwise, two players can bomb the ords and VH and then a horde of TigerIIs swarm the runway.


Well, I had a reduction of perks for offensive purposes in mind, not elimination. ;)
Even with a 33% reduction (just to throw in a number), the T2 would still be far too heavily perked (66) to see hordes of it. The huge majority of players do not have that much perks at all.


I'd like to see a "safe zone" around a spawn where you can spawn in and move out toward the fight.

Yes, I have seen several "safe zone" requests recently, but I'm not sure if that may lead to "safe zone sitters" vs "on base sitters" situation.  :headscratch:


But I certainly would welcome more of the ultimate "safe zone" setups:

« Last Edit: July 31, 2011, 12:41:59 PM by Lusche »
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Offline AWwrgwy

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Re: Perk cost modification for GV
« Reply #8 on: July 31, 2011, 12:45:50 PM »
-1

Risk versus reward.

Are you willing to take the risk? If not, then stay home.

It's not supposed to be easy. It's supposed to be a fight.



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Offline Lusche

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Re: Perk cost modification for GV
« Reply #9 on: July 31, 2011, 12:52:58 PM »
-1

Risk versus reward.

Are you willing to take the risk? If not, then stay home.

It's not supposed to be easy. It's supposed to be a fight.



wrongway

It's not supposed to be easy. It's supposed to generate more fights. Risks & "rewards" should be balanced. Defender sitting on concrete in a perk tank has almost no risk. Attacker spawning in a perked tank has basically already lost his perks, no matter what.
That's why you have a Tiger mostly sitting on the base facing only Panzer IVs and M4's rolling in
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Offline The Fugitive

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Re: Perk cost modification for GV
« Reply #10 on: July 31, 2011, 02:34:21 PM »

Well, I had a reduction of perks for offensive purposes in mind, not elimination. ;)
Even with a 33% reduction (just to throw in a number), the T2 would still be far too heavily perked (66) to see hordes of it. The huge majority of players do not have that much perks at all.


Yes, I have seen several "safe zone" requests recently, but I'm not sure if that may lead to "safe zone sitters" vs "on base sitters" situation.  :headscratch:


But I certainly would welcome more of the ultimate "safe zone" setups:



That's why I said your safe in the zone, but you can't shoot from the zone either. What would be the point of parking in the safe zone? Might as well sit in the tower.

The safe zone would only be so you would have a chance to move into a position to attach/defend an area. If the attack is coming from the northern edge of the safe zone, you might spawn in, and run out to the east then turn north to engage, or go father east then turn north to flank the position.

I think it would promote more organized battles with players working together to cover the flanks and such.

Offline SmokinLoon

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Re: Perk cost modification for GV
« Reply #11 on: July 31, 2011, 03:10:47 PM »
Again... I ask if the "coad" can be made to accommodate such a request.  So far, there are no variations of scoring, ENY, OBJ scoring, points, etc, in terms of localized anomalies. Localized being the key word.  It is eather server wide or it doesnt happen.
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Offline Lusche

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Re: Perk cost modification for GV
« Reply #12 on: July 31, 2011, 03:27:07 PM »
Again... I ask if the "coad" can be made to accommodate such a request.  So far, there are no variations of scoring, ENY, OBJ scoring, points, etc, in terms of localized anomalies. Localized being the key word.  It is eather server wide or it doesnt happen.

It would be much easier than any kind of localized eny or score. When spawning, there would be a simple check "enemy territory?", just like the current perk modifier is already being checked.. That's all.
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Offline Butcher

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Re: Perk cost modification for GV
« Reply #13 on: July 31, 2011, 07:35:26 PM »
I like the general Idea.  Why not decrease the perk costs of vehicles instead.  That way it is easier to save up for them. 

Its pretty easy to build perks in a tank.
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Offline Tank-Ace

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Re: Perk cost modification for GV
« Reply #14 on: July 31, 2011, 07:45:10 PM »
I like the general Idea.  Why not decrease the perk costs of vehicles instead.  That way it is easier to save up for them. 

because we'd have Tiger I's and panthers that are as prevelent as the M4's are now. You should remember what it was like when we had 4 perk fireflys. 4 Perk Tige...... errr, fireflys, is unhealthy for the game, as are any perk tanks that are TOO cheap.
« Last Edit: July 31, 2011, 10:25:15 PM by Tank-Ace »
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

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