These are the same guys that did World of Tanks and one of their main points is to eschew sim realism for game play. That is why the tanks might look authentic in WoT but the game is hardly realistic in any sim sense of the word. The same for World of Warplanes, it's not going to be a sim pushing for realism, it's going to be an arcade like flight model putting game play ahead of simulation.
World of Planes is going to be the same, though with a much more pretty eye candy wrapper.
ack-ack