I know, HTC doesn't want us switching sides to fight the fight we start but late at night it is sometimes the only way to keep the 'fight' going. When numbers are thin the following situation occurs.
As a result of the 12 hour change, what happens is when a fight is started by a few people (in an effort to have someone to play the game against) , the base taking squads see the small fight and dog pile into it, leaving an unbalanced situation where most the defenders just leave. Even in the rare event the defenders don't leave, the original attackers are stuck flying around getting bored as the only fight is a dog pile on several defenders.
One could argue, just attack somewhere else, but more often than not, a subsequent attack elsewhere gets ignored, as the previous defenders just log for the night or go off to fight the third country.
Would it be possible to allow for more frequent side witching when numbers are low? Or maybe a localized ENY system to discourage the lopsided dog pile effect?