Author Topic: convergence for rocket rails  (Read 511 times)

Offline Citabria

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convergence for rocket rails
« on: August 09, 2011, 06:38:25 AM »
can we have a convergence slider for rockets similar to guns but one that allows a range of no convergence to somthing like 200 yd convergence?

It would be fun to actually be able to use the 190f8 and il2 rockets if they could converge like the cannons. as is they are useless as anti vehicle weapons that if more than one is fired and you try to aim at the tank they land on both sides of it.
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Offline Raptor05121

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Re: convergence for rocket rails
« Reply #1 on: August 09, 2011, 08:57:38 AM »
+1,000

it would be much easier to deack
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Offline Krusty

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Re: convergence for rocket rails
« Reply #2 on: August 09, 2011, 09:13:02 AM »
Historical precedent?

I thought all rocket rails were parallel?

Offline VonMessa

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Re: convergence for rocket rails
« Reply #3 on: August 09, 2011, 09:15:35 AM »
I usually have no problem hitting my target in the F8.

Then again, I am usually pretty drunk and seeing two targets...

I aim in between both of them, usually with a decent rate of success.

If they change the way it is, I am screwed.      :noid
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Offline shermanjr

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Re: convergence for rocket rails
« Reply #4 on: August 09, 2011, 01:31:38 PM »
i found that rocket rails closer to center of plane work better like in p38 j knocked out a tiger with 2 of those rockets due and with rockets on wings such as 51 fm2 f6 etc.. the r a bit harder to hit ground targets with and with air to air rockets its a bit of luck
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Offline Tank-Ace

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Re: convergence for rocket rails
« Reply #5 on: August 09, 2011, 03:46:42 PM »
1) rocket convergence isn't needed. I've knocked out panzers with the brit 60lbers and panthers with the HVAR's. I've even seen Tiger I's killed with the 210mm WGr21 AtA rockets.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

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Offline tf15pin

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Re: convergence for rocket rails
« Reply #6 on: August 09, 2011, 03:59:28 PM »
The 190 F8 is nice if you fire more than one rocket. Two come off a side before switching so if you keep it in sync bot rockets have close point of impact.

Offline Skyguns MKII

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Re: convergence for rocket rails
« Reply #7 on: August 09, 2011, 04:13:01 PM »
Historical precedent?

I thought all rocket rails were parallel?

yup

Offline bj229r

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Re: convergence for rocket rails
« Reply #8 on: August 09, 2011, 06:26:39 PM »
Historical precedent?

I thought all rocket rails were parallel?
if they were, they don't come off as such, at least in the jugN--they cross the center
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Offline mechanic

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Re: convergence for rocket rails
« Reply #9 on: August 09, 2011, 06:59:59 PM »
hmmm, my rockets work exactly as intended:

http://www.youtube.com/watch?v=cHl74Kg0mDU
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Offline B-17

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Re: convergence for rocket rails
« Reply #10 on: August 09, 2011, 07:07:21 PM »
Historical precedent?

I thought all rocket rails were parallel?

How can they be parallel if they end up in the middle of one's gunsight?

Offline horble

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Re: convergence for rocket rails
« Reply #11 on: August 09, 2011, 07:12:28 PM »
How can they be parallel if they end up in the middle of one's gunsight?

The further away they go the closer together they look?
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Offline B-17

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Re: convergence for rocket rails
« Reply #12 on: August 09, 2011, 07:15:57 PM »
Yeah... sorry about that. Checked with the F5 view... they're parallel. Sorry, Krusty.