Author Topic: Town occupancy  (Read 1580 times)

Offline stabbyy

  • Copper Member
  • **
  • Posts: 158
Re: Town occupancy
« Reply #30 on: August 09, 2011, 09:03:50 PM »
i like this idea +1

maybe replace some of our anti tank shell bushes with some barbed wire? couple guns up in the bell tower? maybe a few jeeps around? and as sugjested that one unamnned hidden AT gun would be nice would suck a ttimes.... roll up in town in a tiger...take a left... no more tank

would be cool if there was a jeep patroling the town that you would have to kill before capture...

even if it made it harder to take i think it would still be worth it
« Last Edit: August 09, 2011, 09:05:47 PM by stabbyy »

Offline B-17

  • Persona Non Grata
  • Gold Member
  • *****
  • Posts: 2672
Re: Town occupancy
« Reply #31 on: August 09, 2011, 09:05:33 PM »
1 Jeep?!?!

How about 3-10 Shermans/ M8?

Offline stabbyy

  • Copper Member
  • **
  • Posts: 158
Re: Town occupancy
« Reply #32 on: August 09, 2011, 09:07:08 PM »
1 Jeep?!?!

How about 3-10 Shermans/ M8?

its a town not a base i could see 3-5 jeeps with tanks on standby if anything spotted..but to run constant patrolls not really but 1 jeep would stop the ppl from complaining that its "to hard"

Offline B-17

  • Persona Non Grata
  • Gold Member
  • *****
  • Posts: 2672
Re: Town occupancy
« Reply #33 on: August 09, 2011, 09:08:09 PM »
Oh, ok. sorry, I thought you meant the airfield. 1 jeep would be enough, maybe 2, running opposite cirlces around the town border.

Offline Skyguns MKII

  • Silver Member
  • ****
  • Posts: 1067
Re: Town occupancy
« Reply #34 on: August 09, 2011, 09:31:56 PM »
its a town not a base i could see 3-5 jeeps with tanks on standby if anything spotted..but to run constant patrolls not really but 1 jeep would stop the ppl from complaining that its "to hard"

AI vehicles (other than jeep) wouldn't be welcomed for many reasons

Offline iron650

  • Nickel Member
  • ***
  • Posts: 662
Re: Town occupancy
« Reply #35 on: August 10, 2011, 02:41:45 PM »
+1

I'll only accept AI beachtraps and AT guns if it takes 30 seconds for AT guns and 20 for beachtraps.

Offline Skyguns MKII

  • Silver Member
  • ****
  • Posts: 1067
Re: Town occupancy
« Reply #36 on: August 10, 2011, 08:02:30 PM »
+1

I'll only accept AI beachtraps and AT guns if it takes 30 seconds for AT guns and 20 for beachtraps.

beachtraps?

Offline B-17

  • Persona Non Grata
  • Gold Member
  • *****
  • Posts: 2672
Re: Town occupancy
« Reply #37 on: August 11, 2011, 07:29:21 AM »
AI beachtraps? What next--AI VH?