Author Topic: Ricochet Nightmare  (Read 1177 times)

Offline Butcher

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Ricochet Nightmare
« on: August 09, 2011, 02:15:50 PM »
Borrowed this from another post - my squadmate Hooter counted over 300 Ricochets in the last few days, I come to wonder if something is going on. I myself rarely have ricochets, maybe once or twice per GV run usually because i Fire on a tank that moves at the last second. Quite a few others have voiced their opinion with this problem and I was wondering if anyone else had any experiences like this?

I am talking about between 400-1000 yards, clear side hit or frontal hit on a tank in the right spots that cause the Ricochets, I haven't seen any films myself of this, but I was going to get Hooter to make a few films and maybe see if there isn't an issue.

Pretty much everyone I have been hanging with the last few days has been complaining about ricochets or hitting tanks 3-6 times with no kill. I generally run a t34/85 or better and haven't really noticed issues but yesterday I ran a Panzer several times and I too found that several direct hits were doing nothing to M4's and T34's at less than 2k range. Something "seems" to be up. *shrug*
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Offline Citabria

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Re: Ricochet Nightmare
« Reply #1 on: August 09, 2011, 02:20:15 PM »
its always been this way on curved armor ever since the firefly was added. and the m4/t34/85 turrets are notorious for this. the chance of a ricochet seems to be almost guaranteed especially if you are in the now obsolete panzer 4
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Offline Butcher

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Re: Ricochet Nightmare
« Reply #2 on: August 09, 2011, 02:23:46 PM »
its always been this way on curved armor ever since the firefly was added. and the m4/t34/85 turrets are notorious for this. the chance of a ricochet seems to be almost guaranteed especially if you are in the now obsolete panzer 4

Its been noticeable in the last few days, I am talking Panthers against an M4 at 1200 or 1400, which is like a hot knife through butter, thing that gets me is more and more players have been questioning this in the last few days.

I really don't have any issues, I know my laptop is crappy but internet is fairly decent, Hooter has a good connection and computer so I have no clue if its hardware or game related.
JG 52

Offline wil3ur

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Re: Ricochet Nightmare
« Reply #3 on: August 09, 2011, 02:26:18 PM »
I forgot to save the film, but I was in MW shooting point blank at an M4, I was also in an M4.  We traded rounds for a few minutes driving around each other mere feet off each other.  I put rounds in every concievable spot of the armor, and took hits as well and neither of us went down.  Finally, a 17lber 1 shot the M4, and after 20 rounds, I received an assist.
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Offline LCADolby

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Re: Ricochet Nightmare
« Reply #4 on: August 09, 2011, 07:31:49 PM »
Pre-new control system I did a youtube vid that had pretty much nothin but Ricochets. I dont think anythings changed when I've been tanking since, AH is Ricochet galore unless you can sneek within 100 yards.
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Offline kvuo75

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Re: Ricochet Nightmare
« Reply #5 on: August 10, 2011, 09:54:16 AM »
my tiger 2 bounced off T34/85 front armor at ~1000yds yesterday.  That was the only instance though.. everything else was a 1 shotter.
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Offline Butcher

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Re: Ricochet Nightmare
« Reply #6 on: August 10, 2011, 10:50:48 AM »
Well I did find something interesting, last night in a T34/85 I had 23 ricochets of 60 shots - 24 kills, 6 assists and 7 misses. However Hooter talked to Skuzzy and basically nothing is wrong with the game.

All I can say is  :noid
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Offline SmokinLoon

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Re: Ricochet Nightmare
« Reply #7 on: August 10, 2011, 10:54:32 AM »
You guys are all trying to say that armor doesn't work at all???  There is far more than tank gun vs tank armor charts at work here.  Yeah, I know sometimes the obvious seems to slip on by like the T34 deflecting a 88mm AP from 1000 yards out, but sometimes armor does its job regardless.
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Offline JUGgler

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Re: Ricochet Nightmare
« Reply #8 on: August 10, 2011, 10:55:10 AM »
Maybe there is a timer placed on improved armor so there is a small chance of upping against the spawncamp  :aok If not, there should be.


Stop spawn camping, you vulchers!!



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Offline Butcher

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Re: Ricochet Nightmare
« Reply #9 on: August 10, 2011, 12:18:02 PM »
If you have a good example of this happening, send us the film and we can see exactly what's going on.  Most of the time it's just the strike angle being greater than what the shooter thought it was but we've found plenty of issues in various vehicles by reviewing films.  I don't know of anything that would have changed in the latest version to affect this aside from what has already been listed in the readme.

This explains much.
JG 52

Offline steveb999

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Re: Ricochet Nightmare
« Reply #10 on: August 10, 2011, 03:05:00 PM »
Yes, we all know the reasons why shots ricochet or do not kill. No one is questioning how things are supposed to work. There has just been a LOT more chatter the last few days about ricochets and direct hit non-kills than in the last 2 months. I have been pretty much exclusive to GV's the last 30 days or so and have heard more complaints the last few days than the previous 3 weeks combined. Sure, you can just get un-lucky sometimes, but unlucky sometimes and un-lucky a lot of the time are two different things.

I used to run Panzers a lot because they are free and I liked their sight and gun. Now I won't take one out for any reason because the last 3 times out I couldn't kill anything with them. Most hits would do nothing at 1.3k. Yes, it's usually a frontal hit, but I hadn't experienced that before that I can recall. Maybe it's just that I have spent a lot more time in Tigers and Panthers and they have spoiled me, but that doesn't explain why there are so many complaints from the others I GV with. The number of whines I hear has gone up exponentially the last few days from what I am used to hearing. It's just really odd/interesting that all of a sudden these issues just popped up as if from nowhere. **shrug**

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Offline steveb999

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Re: Ricochet Nightmare
« Reply #11 on: August 12, 2011, 07:16:10 PM »

I just KNOW if I hit this dead horse just ONE more time something will happen........

More useless anecdotal evidence. In a T34/85 last night. Wirble is driving right for me. It's about a 20 degree offset from dead on. About 1.3K distance. I fire a round and hit it dead center on the turret. I get smoke but he just keeps coming. I fire another round in to the center of the lower hull. Still keeps coming. I switch to HVAP. He's under 1k distance now. I put another round in to the turret and he just keeps coming. I put another round in the hull. He keeps on coming. Another tank takes me out, one shot of course, so I immediately up and squeak in the range channel about 4 hits not stopping a Wirble and someone else says "Yeah. I put 2 rounds in him too and didn't kill him. There is something weird going on here.

Zed

Offline OOZ662

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Re: Ricochet Nightmare
« Reply #12 on: August 13, 2011, 02:04:48 AM »
I just KNOW if I hit this dead horse just ONE more time something will happen........

Yeah, you'll get told to save your films.

Seriously, films aren't just a video file. They're the complete stream of what's going on with client and server. If there's an obscure issue, a film will fix it. I'm still proud of finally catching the tank-drops-through-terrain-angles bug that existed in AH1 by send in film just before the AH2 terrain overhaul. Point being, it works...like trying to get a mechanic to tell you why your Check Engine light is on over the phone instead of bringing the vehicle in to the garage.
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Offline Scotty55OEFVet

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Re: Ricochet Nightmare
« Reply #13 on: August 13, 2011, 12:39:37 PM »
As Butcher said...last week or so I have also noticed more riccochet's than normal. For instance, yesterday I fired at a Panzer's turret from about 20 meters away PB with a T34/85 HVAP round and watched the round deflect off to the side. Other times I have seen rounds go RIGHT THROUGH and explode on the ground behind them. My film viewer does not work at all so I send my films to Butcher. I only get frustrated by the fact that I can aim at 2 different tanks at the same range and hit them in the exact same spot and ill get a 1 shot kill on 1 and the other sits there pretty and fires 1 round at me and Im dead lol. Just sayin that as these other guys have posted, I have heard A LOT of talk about the high amount of ric's lately...and some of these guys are top GVers in AH. :bolt:
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Offline kvuo75

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Re: Ricochet Nightmare
« Reply #14 on: August 13, 2011, 01:03:49 PM »
I just KNOW if I hit this dead horse just ONE more time something will happen........

More useless anecdotal evidence. In a T34/85 last night. Wirble is driving right for me. It's about a 20 degree offset from dead on. About 1.3K distance. I fire a round and hit it dead center on the turret. I get smoke but he just keeps coming. I fire another round in to the center of the lower hull. Still keeps coming. I switch to HVAP. He's under 1k distance now. I put another round in to the turret and he just keeps coming. I put another round in the hull. He keeps on coming. Another tank takes me out, one shot of course, so I immediately up and squeak in the range channel about 4 hits not stopping a Wirble and someone else says "Yeah. I put 2 rounds in him too and didn't kill him. There is something weird going on here.

Zed


once the turret's out, theres no reason to hit it any more

you could put 1000 hits into the turret and not kill the wirb.
kvuo75

Kill the manned ack.