Author Topic: Ammo bunker model is porked  (Read 1079 times)

Offline Tilt

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Ammo bunker model is porked
« on: August 10, 2011, 10:23:00 AM »
Its strange to me that a couple of inches of steel on a tank is impervious to 20mm cannon fire yet a the few feet of concrete and banked soil over and around an ammo bunker can be so easily penetrated to effect its complete destruction.................. .. by a straffing attack.

I wish HTC would spend shed loads of hours properly modelling the ammo bunker..............  or maybe turn the hardness up a tad to require serious ordinance to effect its destruction.
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Offline DarkHawk

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Re: Ammo bunker model is porked
« Reply #1 on: August 10, 2011, 10:37:53 AM »
+1 IMO a 1000# bomb and only with direct hit should be able to take out a ammo bunker. They are steel re enforced concrete.
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Offline PFactorDave

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Re: Ammo bunker model is porked
« Reply #2 on: August 10, 2011, 10:41:49 AM »
I can hear the GV guys screaming in protest already.   :D

But I agree. +1

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Offline waystin2

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Re: Ammo bunker model is porked
« Reply #3 on: August 10, 2011, 10:47:51 AM »
Can't argue with that.  I'll give it a plus 1. :aok
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Offline Rich52

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Re: Ammo bunker model is porked
« Reply #4 on: August 10, 2011, 10:49:10 AM »
I can hear the GV guys screaming in protest already.   :D

But I agree. +1

Naybe they'll say the ords bunkers are being flown as fighters to much and they should only be in fighter hangars with F1 only.  ;)
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Offline gyrene81

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Re: Ammo bunker model is porked
« Reply #5 on: August 10, 2011, 10:58:07 AM »
direct hit from a 500lbs bomb could knock out an ammo bunker. depends on the type and design. using anything less than an 88mm ap round shouldn't cause anything more than a few pock marks. 8, 12, 14, 16 inch artillery might be able to penetrate with a couple of rounds.

could be a game play consideration too...  :headscratch:
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Offline guncrasher

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Re: Ammo bunker model is porked
« Reply #6 on: August 10, 2011, 11:25:01 AM »
Its strange to me that a couple of inches of steel on a tank is impervious to 20mm cannon fire yet a the few feet of concrete and banked soil over and around an ammo bunker can be so easily penetrated to effect its complete destruction.................. .. by a straffing attack.

I wish HTC would spend shed loads of hours properly modelling the ammo bunker..............  or maybe turn the hardness up a tad to require serious ordinance to effect its destruction.

when i have no rockets I'll use the .50's on my pony.  they go down in one pass.  ords need to be more protected by ack.  I wish they were placed at random on a base too.

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Offline B-17

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Re: Ammo bunker model is porked
« Reply #7 on: August 10, 2011, 11:49:01 AM »
direct hit from a 500lbs bomb could knock out an ammo bunker. depends on the type and design. using anything less than an 88mm ap round shouldn't cause anything more than a few pock marks. 8, 12, 14, 16 inch artillery might be able to penetrate with a couple of rounds.

could be a game play consideration too...  :headscratch:

Now, by using 8" and "couple of rounds" in the same sentence, would you be implying that one shot from the triple 8" on the cruiser would be able to take it ou? (On the rare occasion that a CV is shelling an airfield)

Offline gyrene81

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Re: Ammo bunker model is porked
« Reply #8 on: August 10, 2011, 11:57:23 AM »
Now, by using 8" and "couple of rounds" in the same sentence, would you be implying that one shot from the triple 8" on the cruiser would be able to take it ou? (On the rare occasion that a CV is shelling an airfield)
you forgot the words "might be able to". depending on the type of bunker and the way it was constructed, 3 rounds of 8 inch ap on the roof of a bunker could take it out. they would have to be pretty precise hits and the roof of the bunker would have to be exposed, not covered by several feet of dirt.
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Offline B-17

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Re: Ammo bunker model is porked
« Reply #9 on: August 10, 2011, 12:03:58 PM »
That's true, sorry. Missed the "might be able to" in that sentence.

Another thing: surely some ammunition bunkers must have been underground, at least partly? In that case, could a 4000 lb bomb take that out? Or would HTC have to add the 1000 lber? :devil

Offline MK-84

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Re: Ammo bunker model is porked
« Reply #10 on: August 10, 2011, 12:16:26 PM »
That's true, sorry. Missed the "might be able to" in that sentence.

Another thing: surely some ammunition bunkers must have been underground, at least partly? In that case, could a 4000 lb bomb take that out? Or would HTC have to add the 1000 lber? :devil


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Offline Lusche

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Re: Ammo bunker model is porked
« Reply #11 on: August 10, 2011, 12:21:04 PM »
could be a game play consideration too...  :headscratch:

It is. All object's settings are dictated by gameplay considerations, with relatively little hardcore "realism" to it. Just think of how powerful guns are in this game vs bombs when it comes to killing structures.
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Offline Bino

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Re: Ammo bunker model is porked
« Reply #12 on: August 10, 2011, 12:50:08 PM »
It is. All object's settings are dictated by gameplay considerations, with relatively little hardcore "realism" to it. Just think of how powerful guns are in this game vs bombs when it comes to killing structures.

So... the gameplay is better because it is not realistic?  I must be missing something here...   :headscratch:


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Offline Becinhu

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Re: Ammo bunker model is porked
« Reply #13 on: August 10, 2011, 12:57:01 PM »
A single fighter with 2 500lbers and 6 HVARs shouldn't be able to de-ord and kill dar on a large field either.  Even though I do it myself quite frequently.
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Offline Lusche

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Re: Ammo bunker model is porked
« Reply #14 on: August 10, 2011, 01:00:10 PM »
So... the gameplay is better because it is not realistic? 



Overall: Yes.

Ah is a fighting game, that's all it's really about. All stuff beyond that is just a way to create combat, give players a purpose to fight and create many different types of battles to keep it interesting. Realistic towns & bases would be almost impossible to capture in a reasonable time frame. Actually they wouldn't been captured  by simply killing a bunch of buildings and dropping 10 troopers. Bases would not be operating again after 15 minutes, but on the other hand they would not be that easy to close in the first place. Realistic gameplay would also mean we would have to fly 10 or more sectors into combat, and planes would rarely have that much impact on ground war as they do have now.

You can't make the game (and that's what it is) fully realistic while retaining the fun.
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