Author Topic: Refined damage model  (Read 2150 times)

Offline Charge

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Refined damage model
« on: August 24, 2011, 07:48:54 AM »
I'd really like to see more variation of damage. By this I mean that eg. some engine hits would slowly cripple the engine if run at full boost because of the taken damage or some leaks or damage which could gradually develop into a fatal fire. Canopies blown away and increased drag due that, damage on lifting surfaces that would make then severe under high G load, engine damage that would not allow full power anymore etc etc. What else?
 
If that seems like too much for MA use it could be made switchable in arena settings menu so we could have it in scenarios to increase immersion.

-C+
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Offline SmokinLoon

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Re: Refined damage model
« Reply #1 on: August 24, 2011, 08:35:08 AM »
A more extensive damage model?  I agree!

That include partial damage to control surfaces too!   :aok 
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Offline Noir

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Re: Refined damage model
« Reply #2 on: August 24, 2011, 09:00:12 AM »
totally super needed  :aok
now posting as SirNuke

Offline tmetal

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Re: Refined damage model
« Reply #3 on: August 24, 2011, 09:15:49 AM »
sounds good to me.

Throw a damaged radio on the list. Make it so that planes flying through an oil trail from another damaged plane get oil on their wind screen, not as thick as the damaged plane but still some.  How about control cables shot away, your control surface is still there but stick or pedal input has no affect on it.  Tire blow outs if you are on the brakes when you touch down.
The real problem is anyone should feel like they can come to this forum and make a wish without being treated in a derogatory manner.  The only discussion should be centered around whether it would work, or how it would work and so on always in a respectful manner.

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Offline dirtdart

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Re: Refined damage model
« Reply #4 on: August 24, 2011, 09:16:36 AM »
Charge, I agree, but the piece I am fuzzy on is:  Will any enhancements to the damage model tax peoples systems or make the game less stable?  I recall reading that terrains needed to be simple to a certain extent and stable to be used for MA flying.  Anyway, the thought crossed my mind.  
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Offline Knite

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Re: Refined damage model
« Reply #5 on: August 24, 2011, 10:11:34 AM »
I remember a mention of the WWI arena was partially about testing a new damage model, and that it would be phased in to the MAs over time... Is this still in the works?

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Offline Debrody

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Re: Refined damage model
« Reply #6 on: August 24, 2011, 10:25:49 AM »
 :aok
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Offline Wiley

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Re: Refined damage model
« Reply #7 on: August 24, 2011, 10:31:36 AM »
I remember the same thing Knite mentions.  If memory serves it was to have effects along the lines of if your plane was shot up a bit, there would be added drag due to the holes in the fuselage/wing.

I'm really looking forward to this in the WWII arenas, and hope it's still on the plate for the semi-near future.  I would expect it will need to be implemented across the board at once, otherwise the planes with the new system would be at a grave disadvantage to the planes using the old system.

Wiley.
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Offline B-17

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Re: Refined damage model
« Reply #8 on: August 24, 2011, 10:35:21 AM »
What I'd like to see as to the damage model, is something along the lines of what Fighter Ace has. Meaning, your control surfaces can actually take damage, and the more they have, the less useful they become. I would be sad, however, to see a "xxxx has shredded your wing/aileron/engine/whatever.

Offline RTHolmes

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Re: Refined damage model
« Reply #9 on: August 24, 2011, 10:43:40 AM »
might be nice but theres a ton of other stuff I'd like to see sorted out first, so

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Offline Charge

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Re: Refined damage model
« Reply #10 on: August 24, 2011, 11:18:34 AM »
"Will any enhancements to the damage model tax peoples systems or make the game less stable? "

Those that I threw in would not, but it will surely take a lot of time from any other stuff that is bound to come as RTH already suspected...

-C+

Ed. What is basically does is that when a part is hit the system has a sortiment of possible additional failures that can kick in when main part is hit and the effect is just random. As in case of engine hit there can be a lot of things that can break up without taking the engine out straight away.
« Last Edit: August 24, 2011, 11:22:56 AM by Charge »
"When you wish upon a falling star, your dreams can come true. Unless it's really a giant meteor hurtling to the earth which will destroy all life. Then you're pretty much screwed no matter what you wish for. Unless of course, it's death by meteorite."

Offline B-17

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Re: Refined damage model
« Reply #11 on: August 24, 2011, 11:21:57 AM »
I don't think it would be too hard on the Operating Systems in question. Maybe if they just had an image/animation for a xxxx(<-- insert plane part there) at 100% health, 50% health, and 0%--destroyed completely.

By the way, Charge, have you ever seen/played Fighter Ace?

Come to think of it, anyone in this thread ever play it?

Offline Charge

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Re: Refined damage model
« Reply #12 on: August 24, 2011, 11:26:48 AM »
I tried it very long time ago but as I was already in AH I decided to consume my energy here. Usually different games have a bit different strengths and of course it would be nice to have them all in one game, just the one you are playing at the moment, but I don't think that will ever happen.

But lets Wish.  :D

-C+
"When you wish upon a falling star, your dreams can come true. Unless it's really a giant meteor hurtling to the earth which will destroy all life. Then you're pretty much screwed no matter what you wish for. Unless of course, it's death by meteorite."

Offline B-17

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Re: Refined damage model
« Reply #13 on: August 24, 2011, 11:29:15 AM »
That's true. Nice little bit of wisdom there. :aok

Offline wil3ur

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Re: Refined damage model
« Reply #14 on: August 24, 2011, 11:31:02 AM »
I remember a mention of the WWI arena was partially about testing a new damage model, and that it would be phased in to the MAs over time... Is this still in the works?



Definately check out WWI if you'd like to see how this can work.  They've now changed it so you cannot see the entire list of systems that can be damaged, but when WWI first came out, it filled up half of your screen.  There's surface damage, surface loss, damage to paneling (or in this instance fabric)...  all of which is really sweet.  I still don't notice a huge loss in performance on my DVII when I have missing elevator covering as opposed to a missing elevator, but the model is definately there.  Fine tuning it seems to be in order.

Perhaps a historical frame involving WWI planes might be in order some time soon to get a good number of people flying those for a consistant time to actually get some numbers crunched off the data...
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