Author Topic: To communicate, or not communicate?.....that is the question.....  (Read 1599 times)

Offline Badger

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I have noted a tremendous increase in the dynamic interaction between users on this BBS, especially as some great new features and functionality are announced for the AH product.  Granted, many of those have been highly adversarial, but in my opinion, that's a sign that Aces High has long left incubation and evolved through its business puberty stage, now becoming a force within the active on-line flight simulation community.

The participants here should take pride in their contributions toward helping this game mature, even if it involves controversy or "teeth gnashing" that sometimes gets a little too personal.  I would prefer dealing with this kind of interaction as opposed to a sheep herding mentality of certain factions that keep saying, be patient and it will happen.  That simply doesn't work anymore with this millennium's economic realities and marketplace.  Today's business paradigm is driven by customers who define product R&D in real time, not as in previous decades, where companies owned the absolute power and could develop a product or service with a "build-it and they will come" marketing approach.  This shift and the rapidity with which it has occurred, is very similar to what happened to electric service companies and automobile manufacturers at the turn of the 20th century.  There were literally hundreds of companies competing to be the principle supplier of those two "new technology" needs to the consumer.  After all of the marketing and positioning was done, there were just a handful left.  I believe you will see the same effect in the Internet (including on-line gaming) as this new technology and economic force settles down, just as electricity and personal transportation did so in 1900.

What does that mean to Aces High competing in a military on-line gaming environment with flight simulation as a primary focus?  Well, there's an old business adage from 1912 that says, in any business sector, #1 makes money, #2 breaks even, #3 is loses money.  HTC definitely does not want to be #3 and #2 is a very tough place being "too sick to leave and not healthy enough to stay".  So, the best plan would be to keep doing what they're doing and go straight up the middle with that 70/30 product positioning, using feedback from mediums such as this to help develop their product NICHE and achieve #1 status, certainly in the flight simulation domain.  The new uber plane concept though some form of Aces High "bonus bucks" is a good example of that strategy.

I believe they do have to change one thing to help themselves and in turn, help all of us out here on this BBS.  HTC to this point in time have maintained a very secretive approach to interaction and communication.  Now, I can't argue the need not to tip one's hand on trade secrets to the competition etc., but I think the recent dynamics on this BBS indicate some requirement to modify slightly, the "stealth" mode PR and marketing communications.  A good example is how quickly this place settled now and got re-focused, once Pyro posted his message clarifying the uber plane thing.  Before than, it was like a Salem witch hunt with people yelling louder to be heard and others screaming for them to shut up, which was a completely unproductive a world of hurt to be watching on-screen.  Even allowing some time for them to get a feel for how we would react to their "sound bite" snippet of a possible new feature, Pyro or Hitech should have jumped in much sooner to save us all a lot of additional consumption of valium.

If I were to recommend anything constructive at this stage of HTC's corporate growth, it would be the implementation of either a closed community of users to facilitate R&D feedback on both ideas and even perhaps real product testing, such as pre-release betas.  I have heard anecdotally from other sources outside of HTC though, that the personal style of this management is a barrier to wanting this kind of development interaction to occur.  I'm not sure why, but since I'm not an investor, it's none of my business except as a puzzled consumer.  Insecurity doesn't work in the new business model and contradicts the need to react to customers in real time for the best R&D.  It should never be about who's idea it was or who gets the credit, but more about the resulting product or service being the best design that everyone involved could have achieved.  In my opinion, that's the path to becoming #1.

An alternative to that approach would be placing someone, or a few people, into corporate confidence as they do with CM's (Community Managers) and permit them to interact with this BBS as intermediaries with a much more communicative marketing interaction than we currently get from HTC.  I don't particularly want either Hitech or Pyro wasting huge amounts of personal time chatting with us instead of doing what they are very good at, which is researching and writing code to improve the product we use.  At the same time, I think they're failing to step up and address HTC's current growth needs to improving R&D, PR and marketing communications fast enough, to keep up with the growing customer base.  This dilemma is a very common threat to many small companies at this stage of growth and normally manifests itself through a stagnation of revenues.  Too small without enough resources to grow and too big to handle the chaos of growth.  

Simply learn from history.  Look at how badly iEN (WB) handles their outward exposure to their customers on both AGW and the iEN BBS.  There messages are divisive and contradictory much of the time and it does nothing more than take what could be a great R&D and Public Relations environment for their customers and potential investors, turning it into a nightmare of corporate communications negatism.  I don't want to see this AH BBS potentially "death spiral" into the same problem by having HTC not recognize when it's time for some solid facilitative marketing communications.

Please HTC, address this as you grow.  I understand that it takes time to coordinate and communicate, but it's time for some delegation and empowerment.

As Napoleon said at Waterloo when he realized he was losing and where he was the most vulnerable, "ask of me anything but time".  

Just some personal observations for thought......

Thanks for listening.

Regards,
Badger

The New baby Harp Seals


Offline Wanker

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To communicate, or not communicate?.....that is the question.....
« Reply #1 on: May 19, 2000, 09:24:00 AM »
Interesting observations, Badger(as usual).

As customers(and posters to this board), we're all obviously very interested in how the development process of AH works. We all want to know "the latest scoop" and "what's coming down the pipeline" on a daily basis.

Frankly, I think that Pyro and HiTech have learned a good lesson from their WB experience. If I remember correctly, we hardly ever heard from either one on AGW, and that created some ill-will from the posters on AGW. In my mind, their level of communication on AH is much better.

One thing I have noticed, however, is that during the beta, Pyro and HiTech seemed to be available much more frequently and were really "drumming up business" by making themselves very open to communication. That has slackened off a bit once AH went Pay, IMHO.

To be fair to Pyro and HiTech, some of us are not exactly tactful in our conversations with them. Anytime one of us goes overboard and starts on a rant, it reduces the desire of HTC to keep the lines of communication open. Let's face it, who likes to continue a dialogue when you are constantly put on the defensive?

We can do a great deal to foster the open communication we so desire on this board:

1. Use constructive criticism
2. Keep emotions in check when discussing issues
3. Learn the value of patience  

Unfortunately, we are all in an era of instant gratification, where we want everything "NOW". Last time I checked, game development(and programming, for that matter) is not a trivial thing, and it takes time to get it right.

One thing I think HTC could do to foster more creative thinking(and less whining), would be to have an ideas forumn, where we could share ideas with HTC about the future direction of AH. As it stands right now, even if someone comes up with a brilliant idea, we never know if HTC has used that idea to improve the game. Not once have I ever seen HTC acknowledge that they have used one of our ideas from this board.

IMHO, if HTC were to acknowledge that an idea generated on this board has helped them to improve their product, it would go a long way to increasing the amount of thinking on this board, and would also help reduce the amount of whining from people who feel that their ideas are going completely unnoticed.

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"Turning Knight & Bishop sheep into lamb chops since 1999"

[This message has been edited by banana (edited 05-19-2000).]

Offline Yeager

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To communicate, or not communicate?.....that is the question.....
« Reply #2 on: May 19, 2000, 09:53:00 AM »
I trust HTC to do what amounts to essentially, the right things.  So many issues (like...ummm, damn near all) fall in that dreaded grey area that it is preferred to have the most experienced people do the math and make the calls.

Read ishmals post somewhere on this board, a great idea to some, okay to others and worthless yet to more.  HTs reply indicated a pretty damn deep understanding of this genre and since its basically his sim, I am content to go with his decisions until I am no longer content to go with them.

I remember a lot of the arguments back on AGW
when HT was the CEO and yeah, HT does come across like he knows more than most everyone else, funny thing is, I spect he does (Pyro gets similar admiration from me on similar counts as well).

Its a very dynamic thing, this online combat/flight sim and I just prefer not to get bogged down in the details, there are always multiple answers to every complaint  and he who steers the *best* course through the jagged straights wins.

As for the kneepad, I recall getting a reply from HT or Pyro that the idea wasnt in the works at that time but that any and all ideas were welcomed.

Guncam enhancements anyone?

Yeager


[This message has been edited by Yeager (edited 05-19-2000).]
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Offline Badger

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To communicate, or not communicate?.....that is the question.....
« Reply #3 on: May 19, 2000, 09:53:00 AM »
Excellent observations banana...<salute>

As part of a separate research project, I reviewed hundreds of messages from this BBS dated last fall and you are 100% correct. There was much more communication during what one would believe, was the heaviest development cycle, as opposed to this spring.  I also agree about acknowledging ideas.  I think Yeager's Mission Knee Board information is a good example, although perhaps the concept was already in the software design document, before he suggested it.  Still, some form of recognition to encourage constructive participation on these boards would be useful for everyone.

Regards,
Badger

Offline CavemanJ

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« Reply #4 on: May 19, 2000, 10:47:00 AM »
 
Quote
Originally posted by banana:

One thing I think HTC could do to foster more creative thinking(and less whining), would be to have an ideas forumn, where we could share ideas with HTC about the future direction of AH. As it stands right now, even if someone comes up with a brilliant idea, we never know if HTC has used that idea to improve the game. Not once have I ever seen HTC acknowledge that they have used one of our ideas from this board.

I can give you an example of this.  Downtown and a few others (whom I can't recall at this time) asked for squad high light to change the dots on the map to orange along with icons.  I believe Downtown also posted it on one of the boards.  Shortly there after it was in the game.

They watch the boards and do listen to what we say

funked

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« Reply #5 on: May 19, 2000, 10:50:00 AM »
I think they're doing great.  Look at the list of fixes for each release (in the readme files or in the news forum).  Just about every single on of those is something from the BBS.  Results speak a lot louder than words.

Offline blur

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To communicate, or not communicate?.....that is the question.....
« Reply #6 on: May 19, 2000, 11:26:00 AM »
Very thoughtful post badger but keep in mind the old saying that "a camel is a horse designed by a committee."  

Offline Lance

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« Reply #7 on: May 19, 2000, 11:35:00 AM »
Alright, Badger, I read your novella, so I'll play along for a bit because I am bored.

 
Quote
I believe they do have to change one thing to help themselves and in turn, help all of us out here on this BBS. HTC to this point in time have maintained a very secretive approach to interaction and communication. Now, I can't argue the need not to tip one's hand on trade secrets to the competition etc., but I think the recent dynamics on this BBS indicate some requirement to modify slightly, the "stealth" mode PR and marketing communications. A good example is how quickly this place settled now and got re-focused, once Pyro posted his message clarifying the uber plane thing. Before than, it was like a Salem witch hunt with people yelling louder to be heard and others screaming for them to shut up, which was a completely unproductive a world of hurt to be watching on-screen. Even allowing some time for them to get a feel for how we would react to their "sound bite" snippet of a possible new feature, Pyro or Hitech should have jumped in much sooner to save us all a lot of additional consumption of valium.

I think HTC has been more than forthcoming with details about future enhancements to the game.  I went back and checked the threads regarding the points for plane changes.  The simHQ review that first mentioned these changes was published at 6:45 AM on the 17th.  The concerned players started posting at about 1pm.  There were about 10 or so concerned posts up by the time that Hitech responded at 5:30pm.  

I don't know what you expect HTC to do?  Check the boards every hour to see if the natives are restless?  If people are giving themselves coronaries because HTC hasn't responded to their concerns within four and a half hours, then, frankly, they need to get a life.

 
Quote
I have heard anecdotally from other sources outside of HTC though, that the personal style of this management is a barrier to wanting this kind of development interaction to occur. I'm not sure why, but since I'm not an investor, it's none of my business except as a puzzled consumer. Insecurity doesn't work in the new business model and contradicts the need to react to customers in real time for the best R&D. It should never be about who's idea it was or who gets the credit, but more about the resulting product or service being the best design that everyone involved could have achieved.

Okay, here is a constructive recomendation for you:  Drop the speculation about HTC's motives for their design decisions and/or customer service.  I think they have a great raport with the community.  They frequent the boards, answer questions in real time in the game, and incorporate many ideas brought up here into the game (as Caveman pointed out).  I can only think that an eternal pessimist would see things otherwise.

Beyond that, implying that they are insecure and/or afraid to listen to ideas brought forth by the community because it would mean sharing the credit is absurd, and is in no way constructive.  Lacing what might otherwise be a constructive post with such poisonous comments makes me question *your* motives.  Maybe this is not exactly what you meant to convey?

Gordo

Offline Badger

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To communicate, or not communicate?.....that is the question.....
« Reply #8 on: May 19, 2000, 11:38:00 AM »
 
Quote
Originally posted by blur:
...."a camel is a horse designed by a committee."  

hehehe...I love that one blur..thanks...

Stole it for future use...<salute>

and...the moral is right on. If not done right, a potential disaster in the making.  Just look at Hotseat (iEN's external Canadian contract software developer for WB 3.0) and the incredible marketing mess of the iEN BBS "Design Forum".  I suspect it's the fear of those things happening that keeps most developers like HTC from being too open.  The developer that can overcome that fear and control his PR environment will dominate.  Look at what WWII On-line do with an incredible marketing communications engine and those folks don't even have a product on-line.  Yet, the consumer is so hyped (read their BBS), they could probably start selling monthly subscriptions right now and I would bet people would start lining up to pay them.  It is amazing what form over substance can accomplish.

Regards,
Badger


Offline Vermillion

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« Reply #9 on: May 19, 2000, 12:33:00 PM »
I love having you around here Badger, if for no reason other than the fact that your mini-encylcopedic length posts, make my oversized ones pale in comparison  

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Vermillion
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Offline Badger

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To communicate, or not communicate?.....that is the question.....
« Reply #10 on: May 19, 2000, 12:44:00 PM »
Hi Gordo....

 
Quote
Originally posted by Lance:
I don't know what you expect HTC to do? Check the boards every hour to see if the natives are restless? If people are giving themselves coronaries because HTC hasn't responded to their concerns within four and a half hours, then, frankly, they need to get a life.

Your point is well taken, but I think the data timeline may be a little faulty.  The amount of multiple thread and multiple posts within threads and general hysteria that started almost from the moment SimHQ published an excellent review, wasn't finally put to rest by Pyro's clarification until almost a day and a half later, not 4 1/2 hours.  I could also argue that the wording given to SimHQ might have been a little clearer, so that this community would have never gone down the wrong road in the first place, but I won't go there.  That may have actually been deliberate in order to get a reaction from this community to assist in tuning the design of the feature, but I don't know that for a fact, although it is a good idea to do it that way.

I would have thought that a once a day check is something that they would be doing, perhaps I'm wrong.  I suspect that HTC staff monitor this BBS in real time to a much higher level than either you or I would guess.  

It's academic if they had someone informed and empowered and to provide a marketing front end to this environment anyway, since they would have been able to correct any misconceptions before they got a life.  I stand to be corrected, but my system shows the following timeline:

Aces High Review @ SimHQ (Zero shots, new feature info)
05-17-2000 06:45 AM http://bbs.hitechcreations.com/smf/Smileys/default/Forum1/HTML/003332.html

Upcoming additions (Pyro)
05-17-2000 06:01 PM http://bbs.hitechcreations.com/smf/Smileys/default/Forum3/HTML/000087.html

Plane Perks (Pyro)
05-18-2000 01:55 PM http://bbs.hitechcreations.com/smf/Smileys/default/Forum1/HTML/003370.html

 
Quote
Originally posted by Lance:
Beyond that, implying that they are insecure and/or afraid to listen to ideas brought forth by the community because it would mean sharing the credit is absurd, and is in no way constructive. Lacing what might otherwise be a constructive post with such poisonous comments makes me question *your* motives. Maybe this is not exactly what you meant to convey?

My apologies...thank you for pointing this out Gordo and giving me the benefit of the doubt as to maybe having more good sense than to make such an asinine statement.  Even writing with as much verboseness as I do, it is still difficult to convey true meaning due to a lack of infliction and tone.  It was definitely not what I was trying to convey!  As I said, it was purely ANECDOTAL third party feedback that arose from independent market research into investment opportunities in on-line gaming venues, such as WB, AH, WWII On-line, plus a dozen others (RPGs) outside this particular genre.  Subjectively speaking though, as banana observed as well, there has been a dramatic change in the communicativeness and participation as the product went into "Pay" mode.  My "insecurity" comment was a badly worded attempt to promote the idea of a return to that level of interactivity, not a personal attack on either Hitech or Pyro.  I was proffering the idea of a marketing individual or CM type people to interface with these types of mediums, not necessarily Hitech or Pyro, to return to the communication and development interaction of last fall.  Am I the only one who noticed this subtle change besides banana?  Anyway, the archived messages starting from July right through to early spring are an incredibly fascinating read or re-read.  I know, because I spent almost two days wading through them putting together a 'white paper' for our firm.

Anyway, thanks for the feedback and the clarification challenge. <Salute>

Regards,
Badger


[This message has been edited by Badger (edited 05-19-2000).]

Offline Badger

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To communicate, or not communicate?.....that is the question.....
« Reply #11 on: May 19, 2000, 12:48:00 PM »
hehehe...thanks Vermillion....

Maybe I could make everyone happier if I just posted pics of naked women, today's newspaper cartoons, yell about an over modeled F4Uc, or perhaps start another thread about how bad a player my long time bud torque is.....hehehe

I think I hear what your really saying my friend...

Of course, you're right again.  

Regards,
Badger


Offline Ripsnort

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To communicate, or not communicate?.....that is the question.....
« Reply #12 on: May 19, 2000, 12:50:00 PM »
"What we have here, is a failure to communicate..." (Name that movie!)

Badger, no offense, but when I see a post with more than 100 words in it, I simply skip it.

Offline Torque

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« Reply #13 on: May 19, 2000, 01:01:00 PM »
Torque ponders Dach’s post and realizes this man makes Torque feel illiterate, thus Torque must cause serious misfortune to the mention scholar above in the Main.


How many hard-boiled eggs did he eat?

Offline Lizard3

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To communicate, or not communicate?.....that is the question.....
« Reply #14 on: May 19, 2000, 01:11:00 PM »
 
Quote
Originally posted by Ripsnort:
"What we have here, is a failure to communicate..." (Name that movie!)

Badger, no offense, but when I see a post with more than 100 words in it, I simply skip it.

Cool Hand Luke.