Hey, I like Badger's posts, even if I disagree with him on some of the details.
(In my opinion, there already is a de facto group of "the weightier sort" -- or better yet call it the pars sanior -- just look at whose posts here generate noise, and whose go by in relative silence. In any case, no need to formalize the process). And hell, I like historical analysis and philosophical conjecture as much as the next guy.
Speaking of which, previous experience should not be overlooked. The main discussion board for WB is not controlled by iEN, and this to their great detriment (and we can all cite many cases); the most recent staff has tried to create their own UBB to compete with AGW, but with disastrous results.
Control over the community -- best exercised discretely, of course -- is a part of the marketing puzzle that should not be overlooked. Let me put it this way. We all seem to think that in some way the community should be part of the design effort (I prefer enlightened design despots, but I´m weird I guess), and happy. Viewing it from the business perspective, what is most important in this respect is to make the community feel that it plays a role in the design of "their game". Look at iEN: they have a formalized process for community feeback, and a track record of releasing versions with changes based on what the majority of the users were screaming for. Yet the users feel disenfranchised, and I believe it's hurting their bottom line.
It´s also critical to exploit to the fullest the resources of the community.
But it should also be said that a game company that permits the extraludic nexus of the community to escape control does so at its peril. Regardless of what a company does, the players will meet and discuss, and they will find out about competitors, but with a company-run operation, the community is unquestionably one dedicated to the company´s product, and not some vaguer and contested notion or series of notions. Heck, if you look at AGW, you know what I´m talking about: the fights over the legitimacy of discussing competing products, long tirades on whether the use of "pirate servers" was illegal or merely immoral, tirades which, while certainly pointless and philosophical like this thread, also served to draw the clients´ attention to ways to subvert the business model of the company, criticisms, some justified, others not, of the company's editorial policy on the other board, previous employees advertising their new company's products (IIRC, HT and Pyro steered clear of that one). Hell,their postiest poster hardly ever plays WB, but has a signature mentioning his association as an AH trainer.