Author Topic: Gusts/Turb  (Read 1657 times)

Offline PJ_Godzilla

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Gusts/Turb
« on: August 29, 2011, 11:30:19 AM »
If turbulence at 35k is sufficient to blow the jetliners around, what can it do to my much lower wingloaded 109 at 18k? Say I, let the gusts for fortune blow us all and let's have a field treatment of the air volume in AH such that any point in the field has time-dependent state variables.

While we're at it, why not rain or snow?
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Offline AHTbolt

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Re: Gusts/Turb
« Reply #1 on: August 29, 2011, 11:39:50 AM »
Would be cool to see passing rain storms
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Offline waystin2

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Re: Gusts/Turb
« Reply #2 on: August 29, 2011, 11:39:51 AM »
I concur.  Let PJ have all the weather variables that he can handle. :D
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Offline Slade

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Re: Gusts/Turb
« Reply #3 on: August 29, 2011, 12:14:53 PM »
If application development time came down to adding weather or a new plane(s), I'd rather see a new plane added.  :old:
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Offline MachFly

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Re: Gusts/Turb
« Reply #4 on: August 29, 2011, 12:50:08 PM »
+1 for weather, but them again I don't want weather that will keep us grounded. That would defeat the purpose of AH being a simulator.
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Offline AHTbolt

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Re: Gusts/Turb
« Reply #5 on: August 29, 2011, 01:33:18 PM »
A new plane or GV are not the only things that make the game better. A rain shower could totally change a NOE mission or give a CV cover from bombers
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Offline guncrasher

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Re: Gusts/Turb
« Reply #6 on: August 29, 2011, 01:39:19 PM »
A new plane or GV are not the only things that make the game better. A rain shower could totally change a NOE mission or give a CV cover from bombers

or kill the frame rate for lots of people which would then be an option to turn it off.  in which case most people would turn it off.  see night as an example.

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Offline Krusty

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Re: Gusts/Turb
« Reply #7 on: August 29, 2011, 01:40:40 PM »
WW2 combat ops were not flown in torrential downpours, and especially not when it obscured visibility to the point of hiding entire carrier fleets from view at short ranges.

Offline AHTbolt

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Re: Gusts/Turb
« Reply #8 on: August 29, 2011, 03:25:11 PM »
Carriers were hidden in showers in WWII. One JP carrier was hidden at midway when the first three were sunk.
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Offline skorpion

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Re: Gusts/Turb
« Reply #9 on: August 29, 2011, 03:27:12 PM »
you can have the wind and turbulence...ill stick with the nice sky and no wind :D

Offline JOACH1M

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Re: Gusts/Turb
« Reply #10 on: August 29, 2011, 03:49:35 PM »
I think with wind and turb. We will find the lesser used planes be used more. F6, p40, mossie, 47's, 152... Etc..
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Offline VonMessa

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Re: Gusts/Turb
« Reply #11 on: August 29, 2011, 05:03:34 PM »
I think we would see a lot more ground looping, too...
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Offline porridge

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Re: Gusts/Turb
« Reply #12 on: August 29, 2011, 06:19:08 PM »
I've got to say -1 for the rain/snow even though it would look nice, just because of the fps issue.

However, I would also give a big +1 for wind. It would really affect dogfight tactics as planes might get blown over the long term to a friendly/enemy base.

Besides, who doesn't like crosswind landings?

Offline colmbo

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Re: Gusts/Turb
« Reply #13 on: August 30, 2011, 12:25:08 PM »
WW2 combat ops were not flown in torrential downpours, and especially not when it obscured visibility to the point of hiding entire carrier fleets from view at short ranges.

The Battle of the Coral Sea.  Rain storms/clouds caused problems for both sides in finding the CVs.

The air campaign in the Aleutian Islands was frequently flown in horrible weather.

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Offline guncrasher

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Re: Gusts/Turb
« Reply #14 on: August 30, 2011, 01:05:14 PM »
yes and to sink the bismark the raf used basically ww1 airplanes because due to weather the more modern airplanes couldnt fly.

semp
you dont want me to ho, dont point your plane at me.