Author Topic: Some way to prevent Base rolling without numbers?  (Read 1643 times)

Offline grizz441

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Re: Some way to prevent Base rolling without numbers?
« Reply #15 on: August 30, 2011, 11:23:08 AM »
Your thinking of Late war Grizz. Im talking about Mid war. Where the average amount of players is 15-20. And sometimes 30 on a lucky day.

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Offline stabbyy

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Re: Some way to prevent Base rolling without numbers?
« Reply #16 on: September 02, 2011, 07:46:58 PM »
honestly i agree but not for the reason stated those "hard earned bases" most likley undefended infact thats midwars pattern useally

knights: attack team with least amount of players..(give up or attack other team when defence is ecounterd)
bish: roll undefended bases use it as main battle tactic (but will still attack a defended base useally 2/1 or greater)
rooks: always out numberd useally about 4/1 but dont give up but always get rolled in the end



so i like the idea but just be honest about those "bases" and u cant be mad at the bish for what they do to you when you do the same thing to the rooks and bishops...infact as of about a week ago rooks/bish were working together to stop knights from doing the same thing..but you shouldent go spelling a squads name in an insulting manner on the forums just becuase you dont like them... wont lie they get annoying and think highly of them selfs at times...but most of them are still alright people

eitherway i think somthing should be done but to find somthing that prevented base taking without killing the ability to take a base...would be hard increased ak leathality would be a nice touch..

or possiblly....land mines surrounding the town/map room random land mines only clear to freindlys.. would stop m3s and some troops would be luck to make it but also luck to hit them.. less players=more mines 0 ppl=2 mines per person on enemy team so... say theres 0 rooks on and 10 bish theres 20 mines surrounding map rooms/flags/towns and so on but for every 1 person on freindlys=2 less mines so r10-b10=no mines r9-b10=2 mines and so on ofc randomly placed


but manned guns are more of a problem in midwar i think... but thats just my opinion

Offline JUGgler

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Re: Some way to prevent Base rolling without numbers?
« Reply #17 on: September 02, 2011, 08:21:45 PM »
Im probably gonna get alot of flak for this, but here goes...


Is their any way to work out some type of system that Locks base-taking down without a sufficient number of people on to put up a defence?


Well it is never a good idea to restrict choices in this game, but "morphing" the capture system a bit would help greatly IMHO.

#1- After a town is taken the base should go into a kind of "dead state" or "contested" where NO-ONE owns it and NO-ONE can use it, it is simply in limbo.

#2- All ack should stay down

#3- All buildings should stay down

#4- The base should stay in this "contested" state for a period of time, maybe 20-30 minutes

#5- The country with the last set of troops in before it times out will own the prize and it will become fully fuctional immediately after time runs out

#6- This would force the country who put the base into "contested" mode to defend it aggressively

#7- This would allow the "original" owners to mount some sort of counter attack without needing to deal with buildings and ack to try and retake it

#8- This would foster "MAD, RAGING" short term battles to determine ultimate control and ownership of the base


I could easily see squads specializing in "interdiction" (to try and interfere with any potential counter attack). Squads that will specialize in the "counter attack". Squads that specialize in "escort" to( try and fend off the "interdictors"). Missions would start to become more planned and technical, rather than the "mob rules" tactics we have now. The "smash and grab" would morph into the "smash, grab then defend" (as it should be).


As it is now there is no realistic way to organize a reasonable defence against the "mob base takers". By the time folks see the gaggle on dar it is too late as most folks are off doing "whatever" and do not want to auger a ride (for many reasons) just to go get gang raped at a base with no alt or speed. It is also very well known, upping from another base to try and stop the capture is not realistic and has the same problems of folks not wanting to dump what their doing at that second to try a make a difference. So adding some kind of "limbo" state would give the original defenders time to organize and mount a response, after all the original attackers had plenty of time to organize their attack "in secret" I might add.


Also in a purely "realistic" point of view, all newly conquered territory has been vulnerable to "counter attack" In fact it is well known and taught that the most "vulnerable" an attacker is, is at the moment of conquest as the attacker has probably destroyed most defences and expended much of his resources and energy to drive the defenders out, making him suseptable to a planned counter attack sapping him of any momentum he has gained "at the minimum" or "the best case scenario" driving the attacker from the territory he just expended so much energy and resources to aquire!



It's my vision anyway  :aok



JUGgler
« Last Edit: September 02, 2011, 08:28:17 PM by JUGgler »
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Offline jimson

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Re: Some way to prevent Base rolling without numbers?
« Reply #18 on: September 04, 2011, 11:07:12 AM »
I started a similar thread to this in AvA forum, a while back.

RTholmes suggested that the eny value of any troop carriers be lowered to 5.

That way sides would have to be relatively even for troops to be deployed.

I don't fully understand how eny works, and don't believe it would work in AvA with the non standard 2 country setups, but I thought that was an interesting idea.

Offline grizz441

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Re: Some way to prevent Base rolling without numbers?
« Reply #19 on: September 04, 2011, 11:11:36 AM »
I started a similar thread to this in AvA forum, a while back.

RTholmes suggested that the eny value of any troop carriers be lowered to 5.

That way sides would have to be relatively even for troops to be deployed.

I don't fully understand how eny works, and don't believe it would work in AvA with the non standard 2 country setups, but I thought that was an interesting idea.

So if there is a side imbalance you can't capture a base?  That's the worst idea I've ever heard.

Offline Rich52

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Re: Some way to prevent Base rolling without numbers?
« Reply #20 on: September 04, 2011, 12:30:56 PM »
Get a few players to stay on top of ords destruction and you can slow down any mob. Its seems taking out ords is a lost art in the game sometimes.
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Offline guncrasher

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Re: Some way to prevent Base rolling without numbers?
« Reply #21 on: September 04, 2011, 04:22:11 PM »
Get a few players to stay on top of ords destruction and you can slow down any mob. Its seems taking out ords is a lost art in the game sometimes.

or go after the goons :).

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Offline jimson

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Re: Some way to prevent Base rolling without numbers?
« Reply #22 on: September 04, 2011, 11:04:57 PM »
So if there is a side imbalance you can't capture a base?  That's the worst idea I've ever heard.

What the hell are you talking about?

The way I read the OP is that base capture when there is a large side imbalance is the whole issue.

Is their any way to work out some type of system that Locks base-taking down without a sufficient number of people on to put up a defence?

Seems like the side that has the lopsided numbers not being able to deploy troop carriers until it evens up a bit, might help accomplish what the OP is asking for.


« Last Edit: September 04, 2011, 11:07:49 PM by jimson »

Offline grizz441

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Re: Some way to prevent Base rolling without numbers?
« Reply #23 on: September 04, 2011, 11:42:12 PM »
What the hell are you talking about?

I'm talking about the horrible idea that you suggested.  Don't take it personal.

Offline jimson

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Re: Some way to prevent Base rolling without numbers?
« Reply #24 on: September 05, 2011, 12:01:09 AM »
Eh, never mind. Not worth continuing.
« Last Edit: September 05, 2011, 12:17:59 AM by jimson »

Offline bj229r

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Re: Some way to prevent Base rolling without numbers?
« Reply #25 on: September 05, 2011, 01:03:22 AM »
Limit on # of people who can be airborne from any one base at any time. Worked fairly well in AW
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Offline 1Boner

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Re: Some way to prevent Base rolling without numbers?
« Reply #26 on: September 05, 2011, 09:34:25 AM »
They can't "roll" bases if they don't have any troops.

Pretty simple solution really.

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Online The Fugitive

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Re: Some way to prevent Base rolling without numbers?
« Reply #27 on: September 05, 2011, 10:56:44 AM »
I started a similar thread to this in AvA forum, a while back.

RTholmes suggested that the eny value of any troop carriers be lowered to 5.

That way sides would have to be relatively even for troops to be deployed.

I don't fully understand how eny works, and don't believe it would work in AvA with the non standard 2 country setups, but I thought that was an interesting idea.

It's a nasty roundy round with this.

First you have a huge horde rolling bases, and the only way to slow them is either take away their troops, or make it much hard to take them (increase town down percentage, double,triple ack, make troops only available at rear bases). Both options piss players off because that is what they are paying their $15 for.

Second you have players from the other team crying because all the bases they rolled the night before are lost and it pisses them off.

Not really anything you can do to make everyone happy in this situation.

Offline Delirium

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Re: Some way to prevent Base rolling without numbers?
« Reply #28 on: September 05, 2011, 11:12:00 AM »
This has been a problem for a long time; some people just want the path of least resistance.


I've seen hordes on both sides a few sectors away, but this made me laugh.

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Offline Soulyss

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Re: Some way to prevent Base rolling without numbers?
« Reply #29 on: September 05, 2011, 12:16:16 PM »
 :lol

I took almost the exact same sceen shot yesterday. :)
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