Im probably gonna get alot of flak for this, but here goes...
Is their any way to work out some type of system that Locks base-taking down without a sufficient number of people on to put up a defence?
Well it is never a good idea to restrict choices in this game, but "morphing" the capture system a bit would help greatly IMHO.
#1- After a town is taken the base should go into a kind of "dead state" or "contested" where NO-ONE owns it and NO-ONE can use it, it is simply in limbo.
#2- All ack should stay down
#3- All buildings should stay down
#4- The base should stay in this "contested" state for a period of time, maybe 20-30 minutes
#5- The country with the last set of troops in before it times out will own the prize and it will become fully fuctional immediately after time runs out
#6- This would force the country who put the base into "contested" mode to defend it aggressively
#7- This would allow the "original" owners to mount some sort of counter attack without needing to deal with buildings and ack to try and retake it
#8- This would foster "MAD, RAGING" short term battles to determine ultimate control and ownership of the base
I could easily see squads specializing in "interdiction" (to try and interfere with any potential counter attack). Squads that will specialize in the "counter attack". Squads that specialize in "escort" to( try and fend off the "interdictors"). Missions would start to become more planned and technical, rather than the "mob rules" tactics we have now. The "smash and grab" would morph into the "smash, grab then defend" (as it should be).
As it is now there is no realistic way to organize a reasonable defence against the "mob base takers". By the time folks see the gaggle on dar it is too late as most folks are off doing "whatever" and do not want to auger a ride (for many reasons) just to go get gang raped at a base with no alt or speed. It is also very well known, upping from another base to try and stop the capture is not realistic and has the same problems of folks not wanting to dump what their doing at that second to try a make a difference. So adding some kind of "limbo" state would give the original defenders time to organize and mount a response, after all the original attackers had plenty of time to organize their attack "in secret" I might add.
Also in a purely "realistic" point of view, all newly conquered territory has been vulnerable to "counter attack" In fact it is well known and taught that the most "vulnerable" an attacker is, is at the moment of conquest as the attacker has probably destroyed most defences and expended much of his resources and energy to drive the defenders out, making him suseptable to a planned counter attack sapping him of any momentum he has gained "at the minimum" or "the best case scenario" driving the attacker from the territory he just expended so much energy and resources to aquire!
It's my vision anyway
JUGgler