Author Topic: Some way to prevent Base rolling without numbers?  (Read 2167 times)

Offline Tyrannis

  • Persona Non Grata
  • Gold Member
  • *****
  • Posts: 3931
Some way to prevent Base rolling without numbers?
« on: August 29, 2011, 03:41:30 PM »
Im probably gonna get alot of flak for this, but here goes...


Is their any way to work out some type of system that Locks base-taking down without a sufficient number of people on to put up a defence?

Like take Mid-war for example. The knits come in, fight a hard-fought war against the bish, and we take their bases and push them almost all the way back to their HQ.

Half of us have to log to do some rl things. I come back 2 hrs later To see the bish (Most notably the flying fairies) Have rolled all the undefended bases we worked hard to take from them.
It really makes you go "Why do we even bother putting the work out to take these bases when they just get rolled when we log?" in your mind.

Some system that only aloud Taking the bases of a Country only if a certain % of players were on would be nice, maybe half the amount of players that are on the attacking country. or something, just throwing thoughts out their.

And im not asking this for LW. Just for MW and EW. Where we dont get enough numbers to effectivly defend our bases 24/7.


Idk, The Undefended base taking in MW is just getting old FAST.  :(

Offline DaHand

  • Zinc Member
  • *
  • Posts: 93
Re: Some way to prevent Base rolling without numbers?
« Reply #1 on: August 29, 2011, 03:44:51 PM »
You might want to encourage more people to play Mid then.   :salute

Offline talos

  • Zinc Member
  • *
  • Posts: 62
Re: Some way to prevent Base rolling without numbers?
« Reply #2 on: August 29, 2011, 04:49:19 PM »
You might want to encourage more people to play Mid then.   :salute

that would only be a band-aid of sorts.

Im probably gonna get alot of flak for this, but here goes...


Is their any way to work out some type of system that Locks base-taking down without a sufficient number of people on to put up a defence?

Like take Mid-war for example. The knits come in, fight a hard-fought war against the bish, and we take their bases and push them almost all the way back to their HQ.

Half of us have to log to do some rl things. I come back 2 hrs later To see the bish (Most notably the flying fairies) Have rolled all the undefended bases we worked hard to take from them.
It really makes you go "Why do we even bother putting the work out to take these bases when they just get rolled when we log?" in your mind.

Some system that only aloud Taking the bases of a Country only if a certain % of players were on would be nice, maybe half the amount of players that are on the attacking country. or something, just throwing thoughts out their.

And im not asking this for LW. Just for MW and EW. Where we dont get enough numbers to effectivly defend our bases 24/7.


Idk, The Undefended base taking in MW is just getting old FAST.  :(

now i like the idea but i see to many problems with it. what if say your country has 20 ppl and every body else has 5 or less, while this is easily solved by just switching teams. not to many are all that willing to jump teams just to take basses. but if we had some sort of hardness or ack variable, something that acted like the eny values. Ok so for just for the sake of argument say the roster reads (in order bish/knights/rooks) 5/3/23, so we rooks start trying to attack a knight base. The knights base ack should be a bit more accurate and or harder to kill, same goes for buildings.

so the auto guns would be able to compensate for the lack of defenders. with the hardness variable normally it would take 2 tank shells to destroy a town building, in this situation it might take 4 or more for the "rooks" to destroy a town building.

but on the other side, say the a knight attacks a rook base it would just be normal ack coverage and hardness (or less then normal depending on the amount of ppl on each team)


i hope i have diverted at least some of the flak that was meant for you tyrannis   :D
C-46 "Curtiss Calamity"

Offline grizz441

  • Platinum Member
  • ******
  • Posts: 7001
Re: Some way to prevent Base rolling without numbers?
« Reply #3 on: August 29, 2011, 04:59:17 PM »
Im probably gonna get alot of flak for this, but here goes...


Is their any way to work out some type of system that Locks base-taking down without a sufficient number of people on to put up a defence?

Like take Mid-war for example. The knits come in, fight a hard-fought war against the bish, and we take their bases and push them almost all the way back to their HQ.

Half of us have to log to do some rl things. I come back 2 hrs later To see the bish (Most notably the flying fairies) Have rolled all the undefended bases we worked hard to take from them.
It really makes you go "Why do we even bother putting the work out to take these bases when they just get rolled when we log?" in your mind.

Some system that only aloud Taking the bases of a Country only if a certain % of players were on would be nice, maybe half the amount of players that are on the attacking country. or something, just throwing thoughts out their.

And im not asking this for LW. Just for MW and EW. Where we dont get enough numbers to effectivly defend our bases 24/7.


Idk, The Undefended base taking in MW is just getting old FAST.  :(

There are hundreds of bases on a map though, they are meant to be change hands regularly.  An individual base's value is minor.

Offline Tyrannis

  • Persona Non Grata
  • Gold Member
  • *****
  • Posts: 3931
Re: Some way to prevent Base rolling without numbers?
« Reply #4 on: August 29, 2011, 05:20:43 PM »
There are hundreds of bases on a map though, they are meant to be change hands regularly.  An individual base's value is minor.
True, But the Bish numbers usually number twice those of any other's, and as the bish begin to roll bases more people jump to them hoping to get the war perkies.

The flying fairies are the main Horders in Mid war. I guess could say their the Vdevils of MW (except the Vdevils can put up a good fight).

They number in the 10s-20s, and when they start to roll undefended bases they do it pretty well.

Like i said, We had the bish pushed back all the way to their HQ, we logged, came back 2 hrs later to see they had rolled all those bases we fought so hard to get and had pushed the undefended knits almost to our own HQ.

It was truly as pathetic as it was disheartening.

Offline Tank-Ace

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 5298
Re: Some way to prevent Base rolling without numbers?
« Reply #5 on: August 29, 2011, 07:59:18 PM »
Heres an idea: change the ENY of all heavy ordnance carrying planes to ENY of 20 at most. That way they can only carry 200lbs at at time to the town. Eventually they get pissed off and quit  :D.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

"Once more unto the breach"

Offline skorpion

  • Persona Non Grata
  • Gold Member
  • *****
  • Posts: 3798
Re: Some way to prevent Base rolling without numbers?
« Reply #6 on: August 29, 2011, 08:40:35 PM »
you know...you can just steamroll those bases back when there not on  :devil

Offline SmokinLoon

  • Platinum Member
  • ******
  • Posts: 6168
Re: Some way to prevent Base rolling without numbers?
« Reply #7 on: August 29, 2011, 10:21:44 PM »
When the odds are 30v1, there is no stopping it.

Proud grandson of the late Lt. Col. Darrell M. "Bud" Gray, USAF (ret.), B24D pilot, 5th BG/72nd BS. 28 combat missions within the "slot", PTO.

Offline Tank-Ace

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 5298
Re: Some way to prevent Base rolling without numbers?
« Reply #8 on: August 29, 2011, 10:23:51 PM »
Restrict them to Hurricane Mk I's and C-47's. I'm telling you, It'll work.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

"Once more unto the breach"

Offline talos

  • Zinc Member
  • *
  • Posts: 62
Re: Some way to prevent Base rolling without numbers?
« Reply #9 on: August 30, 2011, 03:25:43 AM »
It was truly as pathetic as it was disheartening.

i agree with you there. On the plus side if you are one of the few defenders left in the game you get some awesome perk bonuses  :rock

Restrict them to Hurricane Mk I's and C-47's. I'm telling you, It'll work.

i wouldn't even give them the C-47   :devil
C-46 "Curtiss Calamity"

Offline guncrasher

  • Plutonium Member
  • *******
  • Posts: 17419
Re: Some way to prevent Base rolling without numbers?
« Reply #10 on: August 30, 2011, 04:03:57 AM »
let the perks stay in the arena they are earned.  betcha the rolling will stop.

semp
you dont want me to ho, dont point your plane at me.

Offline IrishOne

  • Silver Member
  • ****
  • Posts: 1529
Re: Some way to prevent Base rolling without numbers?
« Reply #11 on: August 30, 2011, 04:07:01 AM »
It really makes you go "Why do we even bother putting the work out to take these bases when they just get rolled when we log?" in your mind.


stop thinking of it as work :)    remember how much fun you had taking those bases and take them again.
-AoM-

Offline grizz441

  • Platinum Member
  • ******
  • Posts: 7001
Re: Some way to prevent Base rolling without numbers?
« Reply #12 on: August 30, 2011, 08:10:16 AM »
True, But the Bish numbers usually number twice those of any other's,

They are?

The Muppets are bish because they are usually the low numbers side, at least they have been for the past couple months when we fly.  Just a couple weeks ago there was a thread in the GD Titled "Bish are dead", but you say they usually have twice as many players as everyone else.   :lol

This was from yesterday as well:
Yesterday knits had 153 players to Rook 137 to Bish 105. ENY for Knits was 3.3.
I believe Irish One was asking if that made any sense.  It seems based on those umbers that Rook and Knits would have larger ENY cut offs. Then I looked at the map status and Bish had 32 Bases, Knits had 20, Rooks had 25.


So does the map status (number of Bases held by each country) factor in?

 :salute

Offline Tyrannis

  • Persona Non Grata
  • Gold Member
  • *****
  • Posts: 3931
Re: Some way to prevent Base rolling without numbers?
« Reply #13 on: August 30, 2011, 11:08:29 AM »
They are?

The Muppets are bish because they are usually the low numbers side, at least they have been for the past couple months when we fly.  Just a couple weeks ago there was a thread in the GD Titled "Bish are dead", but you say they usually have twice as many players as everyone else.   :lol

This was from yesterday as well:
Your thinking of Late war Grizz. Im talking about Mid war. Where the average amount of players is 15-20. And sometimes 30 on a lucky day.

Offline RTHolmes

  • Plutonium Member
  • *******
  • Posts: 8260
Re: Some way to prevent Base rolling without numbers?
« Reply #14 on: August 30, 2011, 11:20:25 AM »
let the perks stay in the arena they are earned.

:aok
71 (Eagle) Squadron

What most of us want to do is simply shoot stuff and look good doing it - Chilli