I have one comment about the recommendation to disable the side-side axis and that's don't. You'll lose the ability to slide side to side when looking forward. Moving side to side lets you look around canopy bows and, in many airplanes, right down the side of the nose to set up high-angle crossing and large-lead shots. It's a big advantage when using TIR.
For the six view, the first thing to do is make sure that your camera is set so that larger head movements don't go outside the camera's field of view. Once you're sure that's correct I've found that what works best for me is to lean a little bit forward and down when I hit the "center" button. Then, when I relax to a normal sitting position, my "in game head" is towards the back of the cockpit and a bit higher than normal giving a good overall view. When I turn around to check six this moves my head toward the front of the cockpit and away from the headrest giving a better six view. If you just center in your normal position you'll usually just see your headrest when you check six. I've never tried PFactorDave's idea but it certainly sounds like it's worth a try.
Also, some aircraft are just flat out difficult to work with using TIR. This includes the F4U and early model 109F and G2. These have shields that extend over the normal seated position and it's very hard to find a good position where it doesn't block your TIR view. You can still use TIR in those planes but it takes lots of practice.
There is a feature in the Track IR settings that helps with the six view. I want to say it's "true View" or something like that. When enabled, it recognizes when your virtual head is facing backwards and reverses the fore-aft motions. This makes the moments of what you see on the screen, match your head movements. BEst explained with an example:
True view off:
I'm sitting looking forward and move my real head backwards so my virtual head moves toward the back of the cockpit. (Just the way I want it.) Then I turn my head to look behind me and I see the seat back very close. So I move my Real head away from the screen because my eyes are telling me to move my head backwards to get further from the seat. But in game, your virtual head moves closer to the seat. Why? because your real head moved further away from the trackIr so it moved your virtual head back in the cockpit. (not what I wanted) this causes you to use your head like joystick intead of moving naturally 'relative' to what you see.
True View ON:
I'm sitting looking forward and move my real head backwards so my virtual head moves toward the back of the cockpit. (Just the way I want it.) Then I turn my head to look behind me and I see the seat back very close. So I move my Real head away from the screen because my eyes are telling me to move my head backwards to get further from the seat. NOW in game, your virtual head moves Away to the seat. Why? because Track IR realizes that your virtual head had turned 180 deg and it makes movements relative to the axis "in game". So moving your real head backwards, always moves your virtual head backwards, relative to which way it's facing.
A lot of folks miss this checkbox and then, I think, miss the real intuitive, and imersive experience of a TrackIR. When enabled this feature means you stop having to learn how to move your head to get the view you want in game, it just comes naturally.
One tip is how to avoid "head sinking" This is where your virtual head (view) moves down as you move forward towards the gauges. This is a side effect of the geometry between the camera and the LEDs on your head. I fix this by adjusting the vertical axis sensitivity. Setting the positive half of the sensitivity curve very high, and the negative half very very low. The high positive, let's me raise up over the nose to keep my eye on bandits when making high deflection shots. The very very low negative side means my head will never go below the set point.
I have also found that setting the side-to-side sensitivity very high, with a dead spot in the middle for aiming, helps to keep me centered in front of the camera properly because I don't need exaggerated movements to look around the nose and seat back (especially in the F4U).
Another trick. Sun glare is programmed to be most intense when your head is pointed at the sun. With TrackIR you can rotate your head slightly to one side, which dims the glare, but with a bit of side movement your eyes can center the bandit in the reticle and still shoot true. Nice!

Vinkman