Author Topic: Track IR  (Read 1734 times)

Offline Vinkman

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Re: Track IR
« Reply #15 on: September 01, 2011, 02:41:13 PM »
I have one comment about the recommendation to disable the side-side axis and that's don't.  You'll lose the ability to slide side to side when looking forward.  Moving side to side lets you look around canopy bows and, in many airplanes, right down the side of the nose to set up high-angle crossing and large-lead shots. It's a big advantage when using TIR.

For the six view, the first thing to do is make sure that your camera is set so that larger head movements don't go outside the camera's field of view.  Once you're sure that's correct I've found that what works best for me is to lean a little bit forward and down when I hit the "center" button.  Then, when I relax to a normal sitting position, my "in game head" is towards the back of the cockpit and a bit higher than normal giving a good overall view.  When I turn around to check six this moves my head toward the front of the cockpit and away from the headrest giving a better six view.  If you just center in your normal position you'll usually just see your headrest when you check six.  I've never tried PFactorDave's idea but it certainly sounds like it's worth a try.

Also, some aircraft are just flat out difficult to work with using TIR.  This includes the F4U and early model 109F and G2.  These have shields that extend over the normal seated position and it's very hard to find a good position where it doesn't block your TIR view.  You can still use TIR in those planes but it takes lots of practice.


There is a feature in the Track IR settings that helps with the six view. I want to say it's "true View" or something like that. When enabled, it recognizes when your virtual head is facing backwards and reverses the fore-aft motions. This makes the moments of what you see on the screen, match your head movements.   BEst explained with an example:

True view off:  

I'm sitting looking forward and move my real head backwards so my virtual head moves toward the back of the cockpit. (Just the way I want it.)  Then I turn my head to look behind me and I see the seat back very close. So I move my Real head away from the screen because my eyes are telling me to move my head backwards to get further from the seat. But in game, your virtual head moves closer to the seat. Why? because your real head moved further away from the trackIr so it moved your virtual head back in the cockpit. (not what I wanted) this causes you to use your head like joystick intead of moving naturally 'relative' to what you see.

True View ON:

I'm sitting looking forward and move my real head backwards so my virtual head moves toward the back of the cockpit. (Just the way I want it.)  Then I turn my head to look behind me and I see the seat back very close. So I move my Real head away from the screen because my eyes are telling me to move my head backwards to get further from the seat. NOW in game, your virtual head moves Away to the seat. Why? because Track IR realizes that your virtual head had turned 180 deg and it makes movements relative to the axis "in game". So moving your real head backwards, always moves your virtual head backwards, relative to which way it's facing.

A lot of folks miss this checkbox and then, I think, miss the real intuitive, and imersive experience of a TrackIR. When enabled this feature means you stop having to learn how to move your head to get the view you want in game, it just comes naturally.

One tip is how to avoid "head sinking" This is where your virtual head (view) moves down as you move forward towards the gauges. This is a side effect of the geometry between the camera and the LEDs on your head. I fix this by adjusting the vertical axis sensitivity. Setting the positive half of the sensitivity curve very high, and the negative half very very low. The high positive, let's me raise up over the nose to keep my eye on bandits when making high deflection shots. The very very low negative side means my head will never go below the set point.

I have also found that setting the side-to-side sensitivity very high, with a dead spot in the middle for aiming, helps to keep me centered in front of the camera properly because I don't need exaggerated movements to look around the nose and seat back (especially in the F4U).

Another trick. Sun glare is programmed to be most intense when your head is pointed at the sun.  With TrackIR you can rotate your head slightly to one side, which dims the glare, but with a bit of side movement your eyes can center the bandit in the reticle and still shoot true. Nice!  :aok


 :salute  Vinkman
« Last Edit: September 01, 2011, 02:45:41 PM by Vinkman »
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Offline Mace2004

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Re: Track IR
« Reply #16 on: September 01, 2011, 08:26:07 PM »

There is a feature in the Track IR settings that helps with the six view. I want to say it's "true View" or something like that. When enabled, it recognizes when your virtual head is facing backwards and reverses the fore-aft motions. This makes the moments of what you see on the screen, match your head movements.   BEst explained with an example:

True view off:  

I'm sitting looking forward and move my real head backwards so my virtual head moves toward the back of the cockpit. (Just the way I want it.)  Then I turn my head to look behind me and I see the seat back very close. So I move my Real head away from the screen because my eyes are telling me to move my head backwards to get further from the seat. But in game, your virtual head moves closer to the seat. Why? because your real head moved further away from the trackIr so it moved your virtual head back in the cockpit. (not what I wanted) this causes you to use your head like joystick intead of moving naturally 'relative' to what you see.

True View ON:

I'm sitting looking forward and move my real head backwards so my virtual head moves toward the back of the cockpit. (Just the way I want it.)  Then I turn my head to look behind me and I see the seat back very close. So I move my Real head away from the screen because my eyes are telling me to move my head backwards to get further from the seat. NOW in game, your virtual head moves Away to the seat. Why? because Track IR realizes that your virtual head had turned 180 deg and it makes movements relative to the axis "in game". So moving your real head backwards, always moves your virtual head backwards, relative to which way it's facing.

A lot of folks miss this checkbox and then, I think, miss the real intuitive, and imersive experience of a TrackIR. When enabled this feature means you stop having to learn how to move your head to get the view you want in game, it just comes naturally.

One tip is how to avoid "head sinking" This is where your virtual head (view) moves down as you move forward towards the gauges. This is a side effect of the geometry between the camera and the LEDs on your head. I fix this by adjusting the vertical axis sensitivity. Setting the positive half of the sensitivity curve very high, and the negative half very very low. The high positive, let's me raise up over the nose to keep my eye on bandits when making high deflection shots. The very very low negative side means my head will never go below the set point.

I have also found that setting the side-to-side sensitivity very high, with a dead spot in the middle for aiming, helps to keep me centered in front of the camera properly because I don't need exaggerated movements to look around the nose and seat back (especially in the F4U).

Another trick. Sun glare is programmed to be most intense when your head is pointed at the sun.  With TrackIR you can rotate your head slightly to one side, which dims the glare, but with a bit of side movement your eyes can center the bandit in the reticle and still shoot true. Nice!  :aok


 :salute  Vinkman
You're right about TrueView but it can still get screwed up because you're missing an even more obscure checkbox and that's in the views option in the AH clipboard called TIR Object Relative Move.  There are four possible combinations with the TrueView and ORM checkboxes.  TrueView Off, ORM off.  TrueView On, ORM off.  TrueView Off, ORM On and TrueView On, ORM On.  You MUST have either both on or both off if you want the views looking aft to work correctly.  It really doesn't matter if they're both on or both off but if you have the selection mixed with one on and the other off then your movements when looking aft are reversed from what you would expect.  For instance, you turn your head left to look aft.  If you slide your head left the "in-game head" moves right.  I can't really see a difference between both on and both off, they just have to match otherwise it's very confusing, especially if you're just starting out.
Mace
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Offline Vinkman

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Re: Track IR
« Reply #17 on: September 02, 2011, 09:06:47 AM »
You're right about TrueView but it can still get screwed up because you're missing an even more obscure checkbox and that's in the views option in the AH clipboard called TIR Object Relative Move.  There are four possible combinations with the TrueView and ORM checkboxes.  TrueView Off, ORM off.  TrueView On, ORM off.  TrueView Off, ORM On and TrueView On, ORM On.  You MUST have either both on or both off if you want the views looking aft to work correctly.  It really doesn't matter if they're both on or both off but if you have the selection mixed with one on and the other off then your movements when looking aft are reversed from what you would expect.  For instance, you turn your head left to look aft.  If you slide your head left the "in-game head" moves right.  I can't really see a difference between both on and both off, they just have to match otherwise it's very confusing, especially if you're just starting out.

 :aok Yes good catch and addition Mace. Hopefully this will help TrackIR users. I've heard so many folks have trouble and sell it short. Most often this is because their set up is not right, so there is no chance it's going to work as expected.

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Offline Rich52

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Re: Track IR
« Reply #18 on: September 02, 2011, 07:30:17 PM »
I have a freat TrackIR profile from Rise Of Flight if you want it just PM me with your E-mail and I'll attache it. All you have to do is change your key settings to whatever you want.
Its for TRIR-5 with track clip Pro.
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Offline zack1234

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Re: Track IR
« Reply #19 on: September 03, 2011, 06:31:46 AM »
I use my back look on hat switch and either move my head left or right, I think the less head movements the better.
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Offline clerick

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Re: Track IR
« Reply #20 on: September 03, 2011, 08:31:08 AM »
Welcome to the club! Been airsick yet?

I bought a Tir relatively quick in my AH "career" and I've never looked back (no pun intended).  I'm so dependent on it now that I cannot play the game without it.

Online The Fugitive

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Re: Track IR
« Reply #21 on: September 03, 2011, 10:17:21 AM »
Welcome to the club! Been airsick yet?

I bought a Tir relatively quick in my AH "career" and I've never looked back (no pun intended).  I'm so dependent on it now that I cannot play the game without it.

I was worried about this, but no problems so far. I use to watch my son play COD on his 42 inch monitor I use to get a bit quezzy if I watched too long, but I loaded TrackIR up and it all seemed so much easyer and more natural. A hour or 2 of setup, then 3 hours of flying right after it and all was well. I even saved all the packaging so I could sell it as "Almost new" when I had to get rid of it LOL!!!

SO far so good!

Offline Dichotomy

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Re: Track IR
« Reply #22 on: September 03, 2011, 07:42:30 PM »
Fugi welcome to the dark side.  I can't fly without it.

I've had one problem for a while that bugs the !#@$!@# out of me and I haven't troubled myself to figure out the fix because it's not that big of a deal.  A couple of updates ago my f12 stopped working in game.  I've done a couple of runs at fixing it to no avail. 

Any ideas?

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Offline ebfd11

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Re: Track IR
« Reply #23 on: September 03, 2011, 08:50:36 PM »
Dictom, remapp your f12 to f11 and there should be no problems. f12 is default for local vox.
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Offline zack1234

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Re: Track IR
« Reply #24 on: September 04, 2011, 04:22:09 AM »
Make sure you don't have a mirror behind you it makes it jump about :old:
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Offline front

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Re: Track IR
« Reply #25 on: September 04, 2011, 03:17:00 PM »
Leaning forward and then moving the head to the side to look back will seem like second nature after a few hours. All it takes is a little practice and perseverance. Don't let frustration build up trying to use this thing... everyone has a different set up in monitor sizes, room back lighting, posture etc. You just have to keep tweaking it a bit until it gets comfortable. After about 6 months using mine I would never go back to just stick and hat views. TrackIR just feels right...

On another note I have the "TrackClip Pro" attached to the left side of my head phones. I found that if I moved the TrackIR camera over to the left side of the screen (instead of centered) I never had any issues with "freezing" (ie. the camera light goes off and your view is stuck until you move your head). That would happen mostly when I tried to look behind and up while rolling the aircraft.

The biggest single tip which helped me was this. When you first enter an aircraft and your view is centered on the default view lean real far forward with your head held straight. Then slink down in your chair (with your head still held straight) until the gun sight is cut in half horizontally by the graphics of the reticule. Then hit the key you have mapped to fix the default view for that sortie.

Now when you sit back you will find that you are looking out over the nose with a better view of the sky facing forward. When you lean forward and look back you will see a more diminished seat back graphic.

cheers

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Offline Dichotomy

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Re: Track IR
« Reply #26 on: September 07, 2011, 07:59:46 PM »
Dictom, remapp your f12 to f11 and there should be no problems. f12 is default for local vox.

nope didn't work for me.  I'm running TIR in default which works fine for me with the exception of the head centering and that's been a real  :headscratch: for a while now
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Offline Infidelz

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Re: Track IR
« Reply #27 on: September 09, 2011, 06:44:17 PM »
nope didn't work for me.  I'm running TIR in default which works fine for me with the exception of the head centering and that's been a real  :headscratch: for a while now

Are you "trapping" it?

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Offline JimmyC

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Re: Track IR
« Reply #28 on: September 16, 2011, 04:49:35 PM »
map it to a joystick button
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