Author Topic: Plane's Trademark  (Read 5788 times)

Offline titanic3

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Plane's Trademark
« on: September 03, 2011, 09:39:13 PM »
Are there certain plane's characteristics that makes it unique from others? Excluding well known things such as top speeds, turn rate, climb or firepower, (Me 262, Brewster, 109K4, 110G2 as examples respectively)

For example, the F4Us have a tendency to whirl and loop on the ground. Or the Ki84's extremely weak tailwheel (Land at 170mph+ and the tailwheel comes off guarenteed).

  the game is concentrated on combat, not on shaking the screen.

semp

Offline pervert

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Re: Plane's Trademark
« Reply #1 on: September 03, 2011, 09:52:28 PM »
I can give you one, rad hits on a 190d9 its a little known fact the plane was a giant radiator any ping anywhere and the water leaks out in about 60 seconds or so, the last of the water will always leak through the pilots ears in the form of steam.

Offline Tyrannis

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Re: Plane's Trademark
« Reply #2 on: September 03, 2011, 10:19:09 PM »
Dont know if this is  "Trademark" Characteristic of the plane, But i find 190s Extremely hard to land above stall speed simply because they want to bounce up&Down the runway the entire time. Worst case i had was in an A-5 in EW. Bounced down the runway 5 times before she finally stoped  :uhoh


I believe the 109 and spitfires in RL had a certain landing issue due to the positioning of their landing gear. Forget what the program i watched that said that called them. "turkey legged" or something like that.

The p38's obviously have their compression issues.

Zeros are notorious for lighting aflame with 2-3 bullets due to no self-sealing fuel tanks and minimal armor.

Spits have a bad stall recovery i believe.

163's were notorious for exploding on the runway, but thats not modeled.

B29's engines caught on fire alot. But thats not modeled.

B24's engines have a tendancy to catch aflame easily.

109s have a weak turn. (forget if its to the left or right) due to engine torque.

B17s are famous for their ruggedness.

spits are Notorious to gang&Ho  :uhoh

The Hurri1 and Spit1's engine will cut out if you go into a quick dive. forget the complete reason but its due to the Fuel distribution in the engine (someone here will name it)

Thats all i can think up  :salute

Offline skorpion

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Re: Plane's Trademark
« Reply #3 on: September 03, 2011, 10:41:28 PM »
P47 can outdive ALOT of planes.
P47 was one of the toughest fighters of WW2 if not the toughest
the B29 hardly hit anything at its normal 25k+ alts but then ruined japan at 20k
the typhoon had a very weak rudder made out of canvas that would tear and stop working at high speeds early on.
the spit1/hurri1 engine cut out due to its carborated engine while pushing negative G's
and finally the P38 was the plane that shot down a japanese admirals betty. (forgot his name)
 

Offline Tyrannis

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Re: Plane's Trademark
« Reply #4 on: September 03, 2011, 10:46:03 PM »
and finally the P38 was the plane that shot down a japanese admirals betty. (forgot his name)
 
Yamamoto.

A p38 pilot also held the most kills of the American Air Corps.


The hellcat has a K/D of 19/1

Offline titanic3

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Re: Plane's Trademark
« Reply #5 on: September 03, 2011, 10:48:21 PM »
While these ARE good little tid bits, I was more interested in the plane itself, not what pilots did in it.  ;)



  the game is concentrated on combat, not on shaking the screen.

semp

Offline Golfer

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Re: Plane's Trademark
« Reply #6 on: September 03, 2011, 10:48:37 PM »
Or the Ki84's extremely weak tailwheel (Land at 170mph+ and the tailwheel comes off guarenteed).

Why in the world are you putting your tailwheel on the ground at 170+mph?  I wouldn't call it extremely weak, rather the skill of the pilot doing that is extremely weak.

Offline Tyrannis

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Re: Plane's Trademark
« Reply #7 on: September 03, 2011, 10:52:25 PM »
While these ARE good little tid bits, I was more interested in the plane itself, not what pilots did in it.  ;)



The p39's Nose gear would break occasionally, causing the plane to nosedive into the runway

Offline titanic3

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Re: Plane's Trademark
« Reply #8 on: September 03, 2011, 10:52:48 PM »
Huh, mustve been a typo, I meant 150mph, around the same speed the gears come down as well. And skill? Involved with landing? I've seen guys landing without gears down on purpose because it's faster, it doesn't make them bad pilots. There's even a thread about it in the wishlist.

Either way, I broke my tailwheel everytime I landed a Ki today.

  the game is concentrated on combat, not on shaking the screen.

semp

Offline skorpion

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Re: Plane's Trademark
« Reply #9 on: September 03, 2011, 10:53:37 PM »
While these ARE good little tid bits, I was more interested in the plane itself, not what pilots did in it.  ;)



the pilot IS the plane :)

Offline Golfer

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Re: Plane's Trademark
« Reply #10 on: September 03, 2011, 10:54:30 PM »
Huh, mustve been a typo, I meant 150mph, around the same speed the gears come down as well. And skill? Involved with landing? I've seen guys landing without gears down on purpose because it's faster, it doesn't make them bad pilots. There's even a thread about it in the wishlist.

Either way, I broke my tailwheel everytime I landed a Ki today.

Why are you putting your tailwheel down at 150mph?  Insert same reply here.

Offline titanic3

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Re: Plane's Trademark
« Reply #11 on: September 03, 2011, 10:59:21 PM »
Because I fly other planes too and their tailwheel don't come off. At least not before the main gears break. Try it for yourself, get a 190 and land at 150mph, do it again in a Ki84, tailwheel comes off.

Why do you insist I'm a bad pilot if I land at the same speed gears come down? It's a game, the air force doesn't whip me if I break a gear or two ;).

  the game is concentrated on combat, not on shaking the screen.

semp

Offline Karnak

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Re: Plane's Trademark
« Reply #12 on: September 03, 2011, 11:05:36 PM »
Landing speed for almost all WWII fighters is below 100mph.  I can't think if any WWII service prop plane with a landing speed of above 115mph.  In all the years I've played this game, I've never broken a Ki-84's tail wheel while landing.  In fact, I had no idea it was weaker.
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Offline Golfer

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Re: Plane's Trademark
« Reply #13 on: September 03, 2011, 11:16:11 PM »
Because I fly other planes too and their tailwheel don't come off. At least not before the main gears break. Try it for yourself, get a 190 and land at 150mph, do it again in a Ki84, tailwheel comes off.

Why do you insist I'm a bad pilot if I land at the same speed gears come down? It's a game, the air force doesn't whip me if I break a gear or two ;).

I won't do it because landing at 150mph is, for lack of a better word, wrong.  It can be done at higher speeds of course however trying to stick your tailwheel on the ground at that speed should penalize you for doing it wrong. 

Change your technique to something that actually works and you'll find that you'll not break tailwheels.  Use flaps, prop(s) full forward and in most airplanes in AH around 20" will keep your speed reasonable and quite stable.  Touching down at 150mph in the Me-262 is too fast much less any of the piston fighters.

Offline titanic3

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Re: Plane's Trademark
« Reply #14 on: September 03, 2011, 11:17:09 PM »
I touch the runway with my gear as soon as I can after getting it down, obviously on some planes it's at lower or higher speeds. But I never broke a tailwheel ever, except in a Ki84.

Like I said, it's a game, no one is going to be angry at you if you break a few parts. The same way no flies full throttle constantly or having B17s bomb at 5K in RL.

Compared to other planes, the Ki84's tailwheel seems weak. That's my observation.

  the game is concentrated on combat, not on shaking the screen.

semp