Author Topic: Plane's Trademark  (Read 5788 times)

Offline Golfer

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Re: Plane's Trademark
« Reply #15 on: September 03, 2011, 11:19:13 PM »
So the Ki-84's "trademark" is a flaw in how you land it?

Roger.

Offline titanic3

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Re: Plane's Trademark
« Reply #16 on: September 03, 2011, 11:22:56 PM »
I won't do it because landing at 150mph is, for lack of a better word, wrong.  It can be done at higher speeds of course however trying to stick your tailwheel on the ground at that speed should penalize you for doing it wrong. 

Change your technique to something that actually works and you'll find that you'll not break tailwheels.  Use flaps, prop(s) full forward and in most airplanes in AH around 20" will keep your speed reasonable and quite stable.  Touching down at 150mph in the Me-262 is too fast much less any of the piston fighters.

Funny thing is, my "wrong" technique DOES work, I DO land my kills, and I DO land the Ki84 and can still control it while skidding without the tailwheel. Are you telling me every single person that doesn't land according to real life procedures are bad pilots? I do use flaps, I do brake, I do try to line up with the runway. Just because I come in 50mph faster than the optimal speed doesn't make me a bad/"wrong" pilot. It's a combat simulator, the least I have to worry about is landing.

  the game is concentrated on combat, not on shaking the screen.

semp

Offline titanic3

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Re: Plane's Trademark
« Reply #17 on: September 03, 2011, 11:25:07 PM »
So the Ki-84's "trademark" is a flaw in how you land it?

Roger.

No, the Ki84's tailwheel being weak compared to other planes is it's "trademark". How I land it is my own thing. If you find joy in landing more so than the combat, that's your thing.

  the game is concentrated on combat, not on shaking the screen.

semp

Offline Karnak

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Re: Plane's Trademark
« Reply #18 on: September 03, 2011, 11:58:14 PM »
I don't think it can be its trademark if I have flown it for years and never noticed it.

Ki-84 trademarks in AH:

Potent vertical maneuvers.
Superflaps at low speeds.
Fast firing cannons.
Short duration WEP with fast recharge.
Control surfaces that are vulnerable to destruction by overspeeding.
Crippled maneuverability when using Combat Trim.
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Offline Tyrannis

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Re: Plane's Trademark
« Reply #19 on: September 03, 2011, 11:59:16 PM »
I don't think it can be its trademark if I have flown it for years and never noticed it.

Ki-84 trademarks in AH:

Potent vertical maneuvers.
Superflaps at low speeds.
Fast firing cannons.
Short duration WEP with fast recharge.
Control surfaces that are vulnerable to destruction by overspeeding.
Crippled maneuverability when using Combat Trim.
Found that out in the DA earlier when i went over 400mph. First the rudder came off, then the ailerons  :uhoh

Offline Puma44

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Re: Plane's Trademark
« Reply #20 on: September 04, 2011, 12:05:22 AM »
Why are you putting your tailwheel down at 150mph?  Insert same reply here.

That's because he is gaming instead of piloting.



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Offline Krupinski

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Re: Plane's Trademark
« Reply #21 on: September 04, 2011, 02:01:12 AM »

109s have a weak turn. (forget if its to the left or right) due to engine torque.



It's in your head. The only weakness the K4 has is pilot error. Flown correctly it has no weakness.

Offline Tyrannis

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Re: Plane's Trademark
« Reply #22 on: September 04, 2011, 02:12:59 AM »
It's in your head. The only weakness the K4 has is pilot error. Flown correctly it has no weakness.
Yes it does. Its German  :P

But serious: I Believe it was one of the pilot interviews on Dogfights, He stated that they were told to get into (i think) Right turn fight with 109s if it got down to a turn fight, Due to the 109's engine torque causing the plane to have a wider turn radios  than to the left.

It's dogfights that said it tho, so i guess i shouldnt believe it  :( my bad.

Offline clerick

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Re: Plane's Trademark
« Reply #23 on: September 04, 2011, 02:37:26 AM »
Yes it does. Its German  :P

But serious: I Believe it was one of the pilot interviews on Dogfights, He stated that they were told to get into (i think) Right turn fight with 109s if it got down to a turn fight, Due to the 109's engine torque causing the plane to have a wider turn radios  than to the left.

It's dogfights that said it tho, so i guess i shouldnt believe it  :( my bad.

ALL planes suffer this issue... except the 38.

Offline titanic3

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Re: Plane's Trademark
« Reply #24 on: September 04, 2011, 09:46:11 AM »
That's because he is gaming instead of piloting.

I don't understand... Gaming is using a known bug/glitch/or certain characteristics to make you out perform other planes. Examples would be Lancstukas or jeeps killing tanks by parking inside.

What does my landing technique have to offer over the "normal" way? Unless there is some sort of race to see who would land first..  :lol

You guys take landing TOO seriously.

  the game is concentrated on combat, not on shaking the screen.

semp

Offline Puma44

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Re: Plane's Trademark
« Reply #25 on: September 04, 2011, 02:42:21 PM »
The point being that you are calling the tailwheel a weak point when you "land" at an unrealistic speed and it fails.  That's what happens when a "pilot" takes an aircraft beyond it's design parameters; structural failure.  It doesn't mean the aircraft is weak.  It's a issue with the pilot's skill level.  But, if that's your tecnique, it's your $14.95, and you've got nothing to lose (unlike in the real world).   Your definition of "gaming it" and mine are different.  Doing things that are not possible in the real world or are unsurvivable for the pilot or aircraft are what I consider "gaming it".  

It's easy not to take landing seriously when there are no consequences.  :salute
« Last Edit: September 04, 2011, 04:07:29 PM by Puma44 »



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Offline Seanaldinho

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Re: Plane's Trademark
« Reply #26 on: September 04, 2011, 08:55:23 PM »

You guys take landing TOO seriously.

As any pilot will tell you the landing is the hardest and most dangerous part therefore making it extremely important

Offline titanic3

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Re: Plane's Trademark
« Reply #27 on: September 04, 2011, 09:48:37 PM »
In this game? I don't think so. If I land faster than you do, it doesn't make me less of a pilot than you. Could I do the same? Sure, but if there is virtually no differnce in game and as long as you end up on concrete in the end, I call that successful. I don't care if you broke your wheels, wings and tails, as long as you get there, it's a done deal.

Why does it matter if I come in fast? There's no advantage, no "flaw" about it at all. You telling me I HAVE to land like you do because otherwise, you're a bad pilot? I don't think so. What makes you good is how you handle combat, not landing perfectly straight on the runway with room to spare.

Beat me in a fight? <S> to ya. "Beat" me by landing with all your parts? Who the heck cares?

  the game is concentrated on combat, not on shaking the screen.

semp

Offline Rino

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Re: Plane's Trademark
« Reply #28 on: September 04, 2011, 10:06:05 PM »
     I'm thinking the "weak" part of your Ki-84 sure isn't the tailwheel  :D
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Offline titanic3

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Re: Plane's Trademark
« Reply #29 on: September 04, 2011, 10:36:35 PM »
Gee, I guess landing is how skill is determined. "Aces High - land your plane for only 14.99 a month".

  the game is concentrated on combat, not on shaking the screen.

semp