Author Topic: Kills per death plus one.  (Read 954 times)

Offline Tilt

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Kills per death plus one.
« on: September 05, 2011, 09:42:38 AM »
Would this be more accurate a measure if the maths were configured to reflect kills per life.

if, death = zero, then life = 1, else, life = death.


call me a pedant.............  :t
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Offline skorpion

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Re: Kills per death plus one.
« Reply #1 on: September 05, 2011, 10:24:21 AM »
i saw we take out score all togethor. just something people need to get perfected when it doesnt do squat.


but, +1 if its for more accuracy.

Offline The Fugitive

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Re: Kills per death plus one.
« Reply #2 on: September 05, 2011, 10:50:48 AM »
Would this be more accurate a measure if the maths were configured to reflect kills per life.

if, death = zero, then life = 1, else, life = death.


call me a pedant.............  :t

you can't divide by 0 so you have to have a plus 1

Offline Tilt

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Re: Kills per death plus one.
« Reply #3 on: September 05, 2011, 01:19:37 PM »
you can't divide by 0 so you have to have a plus 1

This is true
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Offline Rob52240

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Re: Kills per death plus one.
« Reply #4 on: September 05, 2011, 01:45:09 PM »
I think you can divide by zero with the plural math that's taught in England.
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Offline Shane

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Re: Kills per death plus one.
« Reply #5 on: September 05, 2011, 08:38:20 PM »
Math = language.

Language = whatever we want it to be.

We *can* divide by zero if we wanted.  :noid

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Offline Tilt

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Re: Kills per death plus one.
« Reply #6 on: September 06, 2011, 05:51:11 AM »
As AH can only record deaths the logic above adds one when deaths = zero but then does not add one when death is one or more............

In this way if a player at the end of a tour has 500 kills and one death his/her KD ratio is seen as 500:1 and not 250:1 as would be recorded now.

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Offline Dragon Tamer

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Re: Kills per death plus one.
« Reply #7 on: September 06, 2011, 08:25:14 AM »
You can divide by zero, you get infinity.  Think I'm wrong, prove it. (see signature)

Offline guncrasher

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Re: Kills per death plus one.
« Reply #8 on: September 06, 2011, 01:51:26 PM »
you are wrong a number divided by zero has no solution that is different than infinity which means an infinite number of solutions.

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Offline RTHolmes

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Re: Kills per death plus one.
« Reply #9 on: September 06, 2011, 02:30:51 PM »
thing is AH doesnt actually use K/D, so its correct as it is.

the stat is K/(D+1), or as a better way of looking at it, K/L where L=lives.

this is how its done IRL too - a pilots victory score is K/L, where L is always 1.
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Offline Tilt

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Re: Kills per death plus one.
« Reply #10 on: September 06, 2011, 02:43:26 PM »
this is how its done IRL too - a pilots victory score is K/L, where L is always 1.

This is of course quite correct    and now thru logic everyone will hence forth refer to said ratio as K:L  and never again as K:D........................  won't they?    :aok
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Offline RTHolmes

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Re: Kills per death plus one.
« Reply #11 on: September 06, 2011, 02:51:21 PM »
when people say "KD" they are actually just using a contraction of the more clumsy expression "K divided by (brackets) D+1" ... ;)
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Offline Vinkman

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Re: Kills per death plus one.
« Reply #12 on: September 09, 2011, 08:33:05 AM »
when people say "KD" they are actually just using a contraction of the more clumsy expression "K divided by (brackets) D+1" ... ;)

But that is still wrong. If I kill 500 people without dying, my kills per life is 500/1 = 500. Then if I get killed it becomes 500/2 = 250. But I never got kills with the second life, so why is it relevant or more acurate?


If it is Kills per life, a life is defined as the interval between deaths. It starts as a default of 1, but doesn;t become two until you die the second time.

That's what Tilt's math would do.

I agree  :aok
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Offline LCADolby

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Re: Kills per death plus one.
« Reply #13 on: September 09, 2011, 09:25:41 AM »
#if it wasnt Deaths + 1 getting 1 kill and no deaths would mean KD = infinity, I think the symbol for infinity would screw up the rankings.
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Offline RTHolmes

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Re: Kills per death plus one.
« Reply #14 on: September 09, 2011, 09:31:01 AM »
But that is still wrong. If I kill 500 people without dying, my kills per life is 500/1 = 500. Then if I get killed it becomes 500/2 = 250. But I never got kills with the second life, so why is it relevant or more acurate?

no it isnt. 500K, no Deaths = 500K/1L = 500K/L. then you get killed and you get another life so now its 500K/2L = 250K/L.


If it is Kills per life, a life is defined as the interval between deaths.

no it isnt, thats a lifetime. eg. you havent died yet, but you've still had a life ...
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