Author Topic: here's another idea  (Read 1284 times)

Offline SPKmes

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here's another idea
« on: September 06, 2011, 02:45:30 AM »
After the thread earlier today I thought I would put my thoughts/wish up for disection  :D...now I know very little about number/code crunching so have no Idea if this is possible...and I also know that it is just pie in the sky to put forward my thoughts on how a (IMO)great game could be changed..but here goes


I know...i know...shut up and sit down before you hurt yourself but hear me out for a bit...hopefully I get this across ok in text.....Please understand that this is a rough outline and I am sure there would be streamlining to be done...This is my thoughts for the war/game/fun for all....

one city which is surrounded by 5-6 bases (or more/less???)....Vbases/Air bases......The city would be 3-4 times the size of a town now...it would contain 1-2 manned flak (puffy) towers or the like...
and an appropriately numbered amount of ack guns..( my thought half the amount of what town has now...ie...if you have the city 4 times the size of a town now you will have the equivalent of 2 towns worth of ack guns.).... 20 troops to take...and 50% down...just as with town now...no need to take down all ack just as long as none can see the map room you can take....flak towers pose no threat to lower alt either.....
all flak towers are pointable(damage)....

three of the bases will have spawns to the town as will 2 opposing bases.....or if you own the lot beside then it ajoins (basically for another cities fields).... 1 base will be in close proximity..heck all can be if you like but at least 1 will be in close proximity and the others will be within striking distance....along with this there is a radar site...and fuel site

Radar site ..... as this gets taken down...25% radar ring shrinks...to all bases linked to the city....50% you lose dot dar....75% you only have bardar.....remember this is for all fields linked to the town....you can still destroy individual radars per field for instant down on that field.City will also have a radar of it's own

Fuel site....similar take down characteristics....25% no drops 75%max fuel...50% no drops50% max fuel.....75%no drops 25% max fuel....this is the lowest it will go for obvious reasons but this could effectively remove 1 maybe 2 airfields dependant on map configuration.
As with the radar sites and all destructible components appropriate time limits will need to be implented.

Now for the take all you need to do is bring down town...when the city gets taken...you win all fields associated with the city...
You can still take individual fields…perhaps troops to the tower or a map room on a field..10 troops…this could help by removing ability to re supply the town etc but to take what counts toward the win…the city must be taken.

This I think will allow for many faucets of game play...sure you can horde...but you will need to cover a lot of area to cap and stop defence.... there will be furballs at the edges of the cty...bomber groups coming through...fighter escorts needed....multiple areas of pointable structures to aid in the fight for the city...supply runs will be needed to try an keep fields, strats up and functional..Gv battles within a larger city area….it will be full on busy everywhere…and a box of fun for all….

So ....How many cities per side, how many for the win  ???? .... Can this even be implemented ????

Oh yeah ...one of the biggest downsides to this (there are probably more :D) is when the numbers dwindle...so....remove eny(for the planes)...but....have some kind of similar product of debilitating effect....
times of downed structures....when the numbers are greater than 300...full (minimum) downtimes are in force and are dynamic for the changes in numbers....the ENY system could somehow be used to adjust downtimes when numbers become uneven on top of this also...this would/could stop a lot of jump ship tactics as if you lopside a team it becomes harder (faster re-instate) to take and easier for the opposition to take (slower re-instate).

And as the numbers drop…like for the us on the nightshift low numbers…downtimes will need to be adjusted time wise  accordingly.

Is any of this even feasible ???  I have absolutely no Idea…..does it make sense??? it does in my head hahahaha.

Alright...I'm ready for it..my mum is on stand by for for the burns hahaha
« Last Edit: September 06, 2011, 02:52:43 AM by SPKmes »

Offline Tyrannis

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Re: here's another idea
« Reply #1 on: September 06, 2011, 03:30:11 AM »
-Crushed by wall of text- :eek:

Offline SPKmes

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Re: here's another idea
« Reply #2 on: September 06, 2011, 03:43:53 AM »
-Crushed by wall of text- :eek:

if you can hold out for another couple of days i'll have the picture book series published and ready for you.. ;)

Offline M0nkey_Man

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Re: here's another idea
« Reply #3 on: September 06, 2011, 09:40:47 PM »
if you can hold out for another couple of days i'll have the picture book series published and ready for you.. ;)
:rofl
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Offline skorpion

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Re: here's another idea
« Reply #4 on: September 06, 2011, 10:16:56 PM »
if you can hold out for another couple of days i'll have the picture book series published and ready for you.. ;)
:rofl

+1 to the OP. it would bring more realism IMO.

Offline phatzo

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Re: here's another idea
« Reply #5 on: September 07, 2011, 01:11:18 AM »
-Crushed by wall of text- :eek:
Nah, thats not a wall of text, I've seen one paragraph that is more of a wall of text than that one. The biggest problem is attention spans.
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Offline clerick

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Re: here's another idea
« Reply #6 on: September 07, 2011, 02:45:05 AM »
Interesting ideas. I wonder, though, if it wouldn't have a tendency to turn the area into hoard v. hoard.  I'm all about numbers but it seems to me that this might concentrate too many in a small area. I also fear that maps would become nearly unwinnable. Not to mention that all maps would need to be redone, as it is we have a map rotation that is too small.

Some of the individual ideas i support 100%.  I would love to have mannable guns in all towns as well as changes to how the ord/fuel is affected when their associated parts are destroyed.  Oh, and harden the VH!

Offline SPKmes

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Re: here's another idea
« Reply #7 on: September 07, 2011, 02:45:19 PM »
Yes  the maps would be a problem...after messing about with the editor...it must really take some time to put together a map <S> to those who have spent the time to do so...
Horde v Horde.....I was thinking that with having bases around the city it would allow a bit more of an even playing field than there is currently when a horde moves in....sure it maybe horde V horde but I think with a few more aspects to things these would be more spread out...perhaps even allowing for more mission planning...high alt bomber runs to clean city and facilities which bring high alt escort and inveribly high alt intercept...medium alts for keeping the city clear..all the way down to the ground fights. It does seem like a long shot I spose.....and as for the ease of the take...yeah it could drag things out and the base takers could get up in arms...which is why times and % would need to be nutted out to come to a happy medium......

Offline SPKmes

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Re: here's another idea
« Reply #8 on: September 07, 2011, 02:49:13 PM »
. Doh
« Last Edit: September 07, 2011, 03:55:30 PM by SPKmes »

Offline skorpion

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Re: here's another idea
« Reply #9 on: September 07, 2011, 03:24:53 PM »
double post. :uhoh i smell post count raising..:lol kidding...

Offline Raptor05121

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Re: here's another idea
« Reply #10 on: September 08, 2011, 02:41:33 AM »
+100 for strats, esp fuel strats
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Offline Plazus

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Re: here's another idea
« Reply #11 on: September 08, 2011, 09:14:38 AM »
-Crushed by wall of text- :eek:

At least the OP uses good spelling and grammar. Not to mention paragraphs. This doesn't even compare to some of the garbage that gets put on the boards on a regular basis.
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Offline Debrody

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Re: here's another idea
« Reply #12 on: September 09, 2011, 10:31:42 AM »
Tongs,
i like your idea, even tho its a bit complicated. I made it a bit more simple:
- zone system, as you mentioned, with a city in the middle.
- The city would be surrounded by a couple of bases, many of them could have a spawn to the city.
- The city could be captured by troops, that would add a great influence to the entire zone: for example drastically reduce the resupply times to the enemy bases.
It would give us the opportunity to have tank-battles in the cities, also the strats could play a much bigger role (increased strategic component of the game), and its leaving the door open towards a zone-ENY system (its not as much inportant).

Thoughts?
AoM
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Offline hitech

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Re: here's another idea
« Reply #13 on: September 09, 2011, 03:01:24 PM »
Tongs,
i like your idea, even tho its a bit complicated. I made it a bit more simple:
- zone system, as you mentioned, with a city in the middle.
- The city would be surrounded by a couple of bases, many of them could have a spawn to the city.
- The city could be captured by troops, that would add a great influence to the entire zone: for example drastically reduce the resupply times to the enemy bases.
It would give us the opportunity to have tank-battles in the cities, also the strats could play a much bigger role (increased strategic component of the game), and its leaving the door open towards a zone-ENY system (its not as much inportant).

Thoughts?

I believe you miss read his idea.

His primary idea is this.

Quote
Now for the take all you need to do is bring down town...when the city gets taken...you win all fields associated with the city..

All the other stuff he typed is simply balancing this idea.

HiTech

Offline Raptor05121

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Re: here's another idea
« Reply #14 on: September 09, 2011, 06:45:20 PM »
I believe you miss read his idea.

His primary idea is this.

All the other stuff he typed is simply balancing this idea.

HiTech

omg moot posted in a thread!!!
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Quote from: dirtdart
To suggest things that do not meet this basic criteria is equal to masturbation.  It may feel good to you, will not produce any tangible results, and you may be embarrassed if you get caught.