Author Topic: Interesting read about vsync and double/triple buffering  (Read 377 times)

Offline MrRiplEy[H]

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Interesting read about vsync and double/triple buffering
« on: September 07, 2011, 12:05:13 PM »
http://blackhole0173.blogspot.com/2011/09/problem-of-vsync.html

So 60fps vsynced graphics with double sync will induce 33ms lag to your online game...

There's also interesting stuff about buffering implementation on directx.
Definiteness of purpose is the starting point of all achievement. –W. Clement Stone

Offline Skuzzy

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Re: Interesting read about vsync and double/triple buffering
« Reply #1 on: September 07, 2011, 12:35:28 PM »
Sorry, but that is not accurate, the way it is written.  Not at all accurate.  He is making an enormous amount of assumptions, many of which are simply used to paint a worst case scenario as normal circumstance.

His conclusion about the 'input lag' is just wrong.

Reader beware.
« Last Edit: September 07, 2011, 12:51:58 PM by Skuzzy »
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Offline 100Coogn

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Re: Interesting read about vsync and double/triple buffering
« Reply #2 on: September 07, 2011, 12:54:40 PM »
I read and reread that article.  I'm still confused as to whether Triple Buffering should be enabled or not, while vsync is enabled.
I always run with vsync enabled, but not sure about this setting...

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Offline Skuzzy

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Re: Interesting read about vsync and double/triple buffering
« Reply #3 on: September 07, 2011, 12:58:07 PM »
Enabling or disabling it, in the driver, will not have any impact on Aces High.  Enabling it just uses up more resources.
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Offline 100Coogn

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Re: Interesting read about vsync and double/triple buffering
« Reply #4 on: September 07, 2011, 01:06:18 PM »
Thanks Skuzzy, I'll just leave mine disabled then.

Coogan
Quote
From Wiley: If you're hitting them after they drop, that's not defense, that is revenge.
Game Id's:
AHIII: Coogan
RDR2: Coogan_Bear
MSFS-2020: Coogan Bear