Author Topic: A6M-2 vs Hurricane MK-1  (Read 2198 times)

Offline skorpion

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A6M-2 vs Hurricane MK-1
« on: September 07, 2011, 05:13:57 PM »
so, what one would be better in a flat turn, flaps and all used, im thinking a hurricane-1 would outturn the A6M-2 as it can lower its flaps at a higher speed and then pull inside the zero. they both turn fairly equal give or take a few feet per turn circumfrance.

Offline Debrody

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Re: A6M-2 vs Hurricane MK-1
« Reply #1 on: September 07, 2011, 05:18:34 PM »
The zeek wins every time unless the hurri has a decent altitude advantage.
The zeek outturns the hurri both in the turn rate and radius, it takes forever to open the hurri's flaps, zeek rolls fairly well at very low speeds, climbs a little bit better and is faster.
The hurri has two cards: more potential in a BnZ and better roll at higher speds. Not so much...
AoM
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Offline skorpion

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Re: A6M-2 vs Hurricane MK-1
« Reply #2 on: September 07, 2011, 05:29:57 PM »
The zeek wins every time unless the hurri has a decent altitude advantage.
The zeek outturns the hurri both in the turn rate and radius, it takes forever to open the hurri's flaps, zeek rolls fairly well at very low speeds, climbs a little bit better and is faster.
The hurri has two cards: more potential in a BnZ and better roll at higher speds. Not so much...
kind of what i was thinking after i actually did some testing. the hurricane flaps pull out at a glacially slow speed. from what i was thinking is the hurri wins if its at a higher speed. at low speeds it tends to wobble a bit more than the zero.

Offline Oldman731

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Re: A6M-2 vs Hurricane MK-1
« Reply #3 on: September 08, 2011, 06:12:36 AM »
The zeek wins every time unless the hurri has a decent altitude advantage.


This.  One of our intrepid testers once came up with figures on all of AH's planes' best turn rates and radii.  A6M2 was the best turner, Hurri I came in a close second.  It's one of the best fights in the game, but the zeke ought to win it.

- oldman

Offline Noir

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Re: A6M-2 vs Hurricane MK-1
« Reply #4 on: September 08, 2011, 06:47:46 AM »
the Hurr1 will bnz the Zeke for a while and will turn with it for a while also, but as soon as the fight relies on the extra engine power, the Zeke will win.
now posting as SirNuke

Offline icepac

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Re: A6M-2 vs Hurricane MK-1
« Reply #5 on: September 08, 2011, 01:20:18 PM »
How does the brewster compare with these two planes?


Offline gyrene81

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Re: A6M-2 vs Hurricane MK-1
« Reply #6 on: September 08, 2011, 01:37:15 PM »
How does the brewster compare with these two planes?
in in aces high it's   :O  :huh  :confused:
jarhed  
Build a man a fire and he'll be warm for a day...
Set a man on fire and he'll be warm for the rest of his life. - Terry Pratchett

Offline Debrody

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Re: A6M-2 vs Hurricane MK-1
« Reply #7 on: September 08, 2011, 02:32:08 PM »
How does the brewster compare with these two planes?
The Brew turns a bit worse in the sustained than both, has a speed disadvantage at higher altitudes against both the zeek and the hurri and climbs just like the hurri.
In the other hand, rolls better from very low to high speeds, has the very best gun package from the trio, has the best flaps, very steadily handling even at extremely low speeds and can hand on the prop "forever".
To rate them, i would be in the brew against its rivals. Its only real disadvantage is the bit worse sustained (not the instanteaous) turn rate, but it gains advantage in the scissors.
AoM
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Offline Tyrannis

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Re: A6M-2 vs Hurricane MK-1
« Reply #8 on: September 08, 2011, 02:43:02 PM »
The zeek wins every time unless the hurri has a decent altitude advantage.
The zeek outturns the hurri both in the turn rate and radius, it takes forever to open the hurri's flaps, zeek rolls fairly well at very low speeds, climbs a little bit better and is faster.
The hurri has two cards: more potential in a BnZ and better roll at higher speds. Not so much...
Might want to throw fuel weight in there aswell.

In EW, I kept getting chewed up by Zekes until i took only 50%, then i was able to outturn them just enough to chew up there tails.

Offline skorpion

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Re: A6M-2 vs Hurricane MK-1
« Reply #9 on: September 08, 2011, 03:12:33 PM »
Might want to throw fuel weight in there aswell.

In EW, I kept getting chewed up by Zekes until i took only 50%, then i was able to outturn them just enough to chew up there tails.
how the hell do you get off the runway with 50%?

hurri's hardly get 7 mins on that much fuel. your sorties must be insanly short.

Offline Debrody

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Re: A6M-2 vs Hurricane MK-1
« Reply #10 on: September 08, 2011, 03:33:05 PM »
Might want to throw fuel weight in there aswell.

In EW, I kept getting chewed up by Zekes until i took only 50%, then i was able to outturn them just enough to chew up there tails.
I dont wanna argue with you on that, but it depends on the pilot much more than on the fuel state.
AoM
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Offline Tyrannis

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Re: A6M-2 vs Hurricane MK-1
« Reply #11 on: September 08, 2011, 03:33:57 PM »
how the hell do you get off the runway with 50%?

hurri's hardly get 7 mins on that much fuel. your sorties must be insanly short.
lol You must not fly the Hurri1 much....

50% will give you 19 mins fuel. Plenty to get some alt and head to target, especially in EW's small maps.

Offline Tyrannis

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Re: A6M-2 vs Hurricane MK-1
« Reply #12 on: September 08, 2011, 03:36:40 PM »
how the hell do you get off the runway with 50%?

hurri's hardly get 7 mins on that much fuel. your sorties must be insanly short.
lol You must not fly the Hurri1 much....

50% will give you 19 mins fuel. Plenty to get some alt and head to target, especially in EW's small maps.

Offline skorpion

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Re: A6M-2 vs Hurricane MK-1
« Reply #13 on: September 08, 2011, 03:45:01 PM »
lol You must not fly the Hurri1 much....

50% will give you 19 mins fuel. Plenty to get some alt and head to target, especially in EW's small maps.
raising post count? *double post :lol*

as i flew around in offline for about 4 minutes, (to get to 5k and to get over a base) i checked the E6B  and i only saw 7 mins left.

Offline Tyrannis

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Re: A6M-2 vs Hurricane MK-1
« Reply #14 on: September 08, 2011, 03:57:06 PM »
raising post count? *double post :lol*

as i flew around in offline for about 4 minutes, (to get to 5k and to get over a base) i checked the E6B  and i only saw 7 mins left.
Called BBS lag.

The hurricane is not an aircraft that needs alt advantage to fight. It does great down on the deck.

On the deck is where most fights take place anyways in EW.

Your math is horrible. 50% gives you 19 mins on takeoff. You say you "flew" around for 4 mins? 19-4=15mins. not 7. Ether you flew for alot longer, took only 25%, or just suck at math.  15mins is still plenty of fuel for the hurri 1 to get some kills and return to base with some fuel to spare.

But i wouldn't expect an offline person i know that.