Author Topic: Infantry  (Read 1140 times)

Offline Dragon Tamer

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Infantry
« on: September 08, 2011, 08:59:36 AM »
This isn't a wish per say, it's more of an idea.

Wouldn't it be nice to have troops that were always on the ground to define a front line of the teritories?  The troops would be at a stand off with enemy troops and killing enemy troops would allow yours to gain some ground.  If the troops got to a town or airbase, they would raise hell by blowing up ack, fuel bunkers, amo bunkers etc (maybe not that much damage).  They could also sabatoge any enemy tanks that foolishly sat still too close to their specific part of the lines.

Offline MachFly

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Re: Infantry
« Reply #1 on: September 08, 2011, 01:51:15 PM »
This is an online game, one of the reasons it has so many people is because everything is controlled by us. I'm not a big fan of having AI fight AI.
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Offline The Fugitive

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Re: Infantry
« Reply #2 on: September 08, 2011, 02:00:38 PM »
Ya It's bad enough when the on line players act like AI!

Offline MachFly

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Re: Infantry
« Reply #3 on: September 08, 2011, 02:03:33 PM »
Ya It's bad enough when the on line players act like AI!

 :rofl
"Now, if I had to make the choice of one fighter aircraft above all the others...it would be, without any doubt, the world's greatest propeller driven flying machine - the magnificent and immortal Spitfire."
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flew Spitfires, Hurricanes, P-51s, P-47s, and F-4s

Offline PJ_Godzilla

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Re: Infantry
« Reply #4 on: September 08, 2011, 02:19:11 PM »
This is an online game, one of the reasons it has so many people is because everything is controlled by us. I'm not a big fan of having AI fight AI.

Sure, but we have AI ack all the time. Why not make the infantry similar - as "mannable". Imagine selecting an individual clown and loading him out with a bazooka to go and get perkies by tracking that Tiger/ Just beware the AI enemy infantry.
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Offline PJ_Godzilla

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Re: Infantry
« Reply #5 on: September 08, 2011, 02:21:33 PM »
The enemy AI infantry would also be a good foil for our next class of weapons; indirect fire art'y.

Mind, a Long Tom's barrel can easily be lowered for direct fire and will do considerable damage to any tank, as in spreading it like chunk-style peanut butter.
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Offline AKP

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Re: Infantry
« Reply #6 on: September 08, 2011, 02:33:20 PM »
One way to implement infantry, and not have to change too much at all, could be like this.

Think of a 5 man infantry squad as a bomber... with 5 gun positions.  Here are your 5 "positions"

1) Squad Leader  - Primary: Sub Machine Gun  / Secondary: 45 pistol
2) Rifleman 1 - Primary: M1  / Secondary: 45 pistol
3) Rifleman 2 - Primary: M1  / Secondary: 45 pistol
4) Rifleman 3 - Primary: BAR / Secondary: Grenades
5) Bazookaman - Primary: M1 / Secondary: Bazooka

True... infantry squads were bigger than that, but a 5 man squad would work with what we have.  And they could work just like bombers do too.  The person who spawns the squad, can occupy any position they want to.  If that position (or squadmember) gets taken out, then its no longer available.

Also... just as bombers do now, you could have all squadmembers shoot at one target, or shoot from just your position.  The Secondary weapon would be controlled by the secondary fire button.  

You could also allow other to "join" you.  Movement of the squad would be controlled by the squadleader, but then you could shoot at more than one target at a time.

They would be controlled by the barracks from each base (and have to spawn in next to one of them), and could use vehicle spawns to spawn away form their base if need be.

Probably wouldnt make a huge impact in most cases though.  Although I can see them being used to defend a maproom, take out tanks with the bazooka, or as a last ditch method of defense.

Unless of course the abillity to load in one of these squads into an M3 or Goon was made available... then you could see some interesting tactics
« Last Edit: September 08, 2011, 02:35:17 PM by AKP »

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Offline Rob52240

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Re: Infantry
« Reply #7 on: September 08, 2011, 02:33:55 PM »
Even if infrantry couldnt be effective, they could have a negative perk value.
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Offline PJ_Godzilla

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Re: Infantry
« Reply #8 on: September 08, 2011, 03:06:37 PM »
Ideally, and to maximize their effectiveness, we could make it so that the entire squad could do an upper-decker in the enemy's o-club john.
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Offline waystin2

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Re: Infantry
« Reply #9 on: September 08, 2011, 03:10:51 PM »
We all know what happens when you allow AI too much power... :uhoh
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Offline Raptor05121

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Re: Infantry
« Reply #10 on: September 08, 2011, 03:34:09 PM »
And then Raptor comes along and wipes them all out with a couple thou-pounders
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Offline SmokinLoon

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Re: Infantry
« Reply #11 on: September 08, 2011, 07:09:16 PM »
In the spirit of how HTC has things coded now, it would be kind of neat to be able to bring "commandos" to an enemy base and release them and have them make a direct line to the nearest enemy auto ack gun.  Once there they destroy that gun.  From there they move on to the next nearest gun, rinse and repeat.  That would give the MG's of the game more use.  Need to defend the auto ack!!! 
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Offline AKP

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Re: Infantry
« Reply #12 on: September 08, 2011, 07:19:46 PM »
it would be kind of neat to be able to bring "commandos" to an enemy base and release them and have them make a direct line to the nearest enemy auto ack gun.  

Bum-Rushing an automatic gun position across an open field doesnt sound like much fun for a grunt.  :huh  Unless the 3rd or 4th wave of them could use the pile of bodies from the previous waves as cover.
« Last Edit: September 08, 2011, 07:21:24 PM by AKP »

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Offline Rob52240

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Re: Infantry
« Reply #13 on: September 08, 2011, 08:34:17 PM »
We could use M3s to deploy platoons.
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Offline SmokinLoon

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Re: Infantry
« Reply #14 on: September 09, 2011, 07:58:36 AM »
Bum-Rushing an automatic gun position across an open field doesnt sound like much fun for a grunt.  :huh  Unless the 3rd or 4th wave of them could use the pile of bodies from the previous waves as cover.

Being commandos, they'd probably be very systematic and avoid the frontal attack.  My suggestion was only an example and it ultimately would be a visual anyways.
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