Poll

Would you support changing the FSO start time to one hour earlier to 10:00 PM EST?

Yes
116 (60.1%)
No
45 (23.3%)
It does not matter to me
32 (16.6%)

Total Members Voted: 189

Voting closed: October 11, 2011, 08:54:13 PM

Author Topic: FSO Start Time Poll  (Read 2781 times)

Offline Wolfgang666

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Re: FSO Start Time Poll
« Reply #15 on: September 14, 2011, 02:29:50 PM »
Yep, let's start an hour earlier.. Wolf


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Offline wil3ur

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Re: FSO Start Time Poll
« Reply #16 on: September 14, 2011, 03:39:32 PM »
As a West Coaster, I already have difficulty making FSO due to my work schedule.  If there is any overtime, I absolutely miss it without fail.  Moving it an hour earlier would definately make it impossible for me to attend.  Too bad it's not all about me... :)
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Offline jetster

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Re: FSO Start Time Poll
« Reply #17 on: September 14, 2011, 05:39:23 PM »
I vote for 9 0clock eastern time...... :joystick: :airplane: :old:

Offline Jaguar

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Re: FSO Start Time Poll
« Reply #18 on: September 14, 2011, 06:49:34 PM »
I'm a little torn here....   It certainly helps, particularly, since I have little kids and they are asleep. Barring unforseen work commitments, I can usually attend the 10 p.m. Central time.

I'm not sure I can normally attend the 9 p.m. CT due to family or work issues.

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Offline Squire

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Re: FSO Start Time Poll
« Reply #19 on: September 14, 2011, 10:14:14 PM »
Earlier than 10 EST isn't doable. The window for any evening weekday SEA event is going to be 10 EST-11 EST if you want both coasts involved. Its really a small window. :frown:
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Offline ELD66

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Re: FSO Start Time Poll
« Reply #20 on: September 15, 2011, 12:34:50 AM »
You are running the risk of not only losing EU players but, teens and some married and unmarried folk. 11pm has always been the time for FSO for as long as I can remember. Dont fix what is not broken.
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Offline AKP

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Re: FSO Start Time Poll
« Reply #21 on: September 15, 2011, 02:42:57 AM »
Just looking at where the voting stand right now...  I dont think FSO would survive the loss of that percentage as it would apply to the total number of FSO players.  If you have on the average of 300 players per frame... you are talking about a loss of 78 players as it stands now.  I doubt very seriously you would gain even half of that by changing the time.  Those that support a time change are already taking part in FSO... so there is no way to judge how much of a pickup, if any, you would get from it.

No... this is not going to help grow FSO numbers at all.  It has a better chance of hurting it, and it is a risk not worth taking.  There are some of us for whom the only reason we are still here is FSO.  If those people are no longer able to take part in it due to a time change, they may very well leave AH completely... not only hurting the community, but HTC as well.

ELD66 is correct... FSO is not broken... the numbers are just fine.  But if you want to attract more players, it needs to be done through active promotion.  Get FSO on the HTC home page with a nice big ad.  Dont know if this would work... but why not award perks that would carry over to the MA's for kills scored in FSO?  It wouldnt be huge... but it would be something.  

Seems like changing the time is playing with fire.  Do you really feel like playing "Let's make a deal" with your player base?
« Last Edit: September 15, 2011, 02:49:41 AM by AKP »

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Offline Stellaris

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Re: FSO Start Time Poll
« Reply #22 on: September 15, 2011, 03:27:23 AM »
I found the original time a little late when I lived in EST.  Now that I'm in the UK, I'll be getting up at 3AM to fly FSO.  Moving it an hour forward would help for sure. 

Offline ImADot

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Re: FSO Start Time Poll
« Reply #23 on: September 15, 2011, 08:47:11 AM »
ELD66 is correct... FSO is not broken... the numbers are just fine.  But if you want to attract more players, it needs to be done through active promotion.  Get FSO on the HTC home page with a nice big ad.  Dont know if this would work... but why not award perks that would carry over to the MA's for kills scored in FSO?  It wouldnt be huge... but it would be something.  

I agree it's not broken.

Awarding MA perks would, IMO, be disasterous. With all the lame gameplay in the name of the almight p3rkz, if people knew they could earn MA perks without hurting their MA score, we would dilute the essence of what FSO is all about.

The best way to adverstise is word-of-mouth in all arenas.  Players can chat on range or country channels; talk about FSO, how intense it can be, see if anyone is interested, arrange for them to fly as an invited guest a couple of times. They tell their friends, and so on, and so on...

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Offline VonMessa

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Re: FSO Start Time Poll
« Reply #24 on: September 15, 2011, 10:14:20 AM »
Just looking at where the voting stand right now...  I dont think FSO would survive the loss of that percentage as it would apply to the total number of FSO players.  If you have on the average of 300 players per frame... you are talking about a loss of 78 players as it stands now.  I doubt very seriously you would gain even half of that by changing the time.  Those that support a time change are already taking part in FSO... so there is no way to judge how much of a pickup, if any, you would get from it.

No... this is not going to help grow FSO numbers at all.  It has a better chance of hurting it, and it is a risk not worth taking.  There are some of us for whom the only reason we are still here is FSO.  If those people are no longer able to take part in it due to a time change, they may very well leave AH completely... not only hurting the community, but HTC as well.

ELD66 is correct... FSO is not broken... the numbers are just fine.  But if you want to attract more players, it needs to be done through active promotion.  Get FSO on the HTC home page with a nice big ad.  Dont know if this would work... but why not award perks that would carry over to the MA's for kills scored in FSO?  It wouldnt be huge... but it would be something.  

Seems like changing the time is playing with fire.  Do you really feel like playing "Let's make a deal" with your player base?

A couple of things, here.

Statistics cannot be made up out of thin air (i.e. "if the average attendance is xx, then we will lose xx number of players")  It cannot be assumed that the voting trend will remain the same throughout the entire voting time.  Using a number of 300 to extrapolate a future outcome when only 150 have voted is not accurate.

Voting "no" to supporting the change does not mean that those who voted "no" will not attend, it simply means that they are not supporting the change.  Not supporting the change and not attending because of a change are entirely different things.
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Offline perdue3

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Re: FSO Start Time Poll
« Reply #25 on: September 15, 2011, 12:32:44 PM »
Anything that will help FSO grow is suggested. However, do not base whether or not the time switch will stay on next month's numbers. Next month will be PTO so we may see the numbers drop a hair or two. I'd give it two months.
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Offline TheBug

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Re: FSO Start Time Poll
« Reply #26 on: September 15, 2011, 01:00:58 PM »
I don't see the start time change as necessarily something to generate more numbers, but a means to better serve the majority of current players(if the poll shows a resounding majority prefers it).  It would be be good if it allowed more players access to FSO, but I wouldn't think of that as the prime objective.
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Offline AKP

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Re: FSO Start Time Poll
« Reply #27 on: September 15, 2011, 01:34:32 PM »
Awarding MA perks would, IMO, be disasterous. With all the lame gameplay in the name of the almight p3rkz, if people knew they could earn MA perks without hurting their MA score, we would dilute the essence of what FSO is all about.

Hadn't thought of that.  Good point.

Statistics cannot be made up out of thin air (i.e. "if the average attendance is xx, then we will lose xx number of players")  It cannot be assumed that the voting trend will remain the same throughout the entire voting time.  Using a number of 300 to extrapolate a future outcome when only 150 have voted is not accurate.

Understood... I was simply giving an example based on previous FSO attendance in comparison to how many have voted so far.  It was not intended to be accurate.  The numbers could go either way by the time the voting is over.  But you are correct sir.

Voting "no" to supporting the change does not mean that those who voted "no" will not attend, it simply means that they are not supporting the change.  Not supporting the change and not attending because of a change are entirely different things.

Again... understood.  Perhaps that would be a better poll to take then. 

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Offline akbmzawy

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Re: FSO Start Time Poll
« Reply #28 on: September 15, 2011, 02:48:24 PM »
Remember this poll only represents the active people here on the forums. How many squaddies show up and ask "What are we doing tonight?"

Offline VonMessa

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Re: FSO Start Time Poll
« Reply #29 on: September 15, 2011, 03:55:29 PM »
Hadn't thought of that.  Good point.

Understood... I was simply giving an example based on previous FSO attendance in comparison to how many have voted so far.  It was not intended to be accurate.  The numbers could go either way by the time the voting is over.  But you are correct sir.

Again... understood.  Perhaps that would be a better poll to take then. 

That is what I was thinking  :aok

Remember this poll only represents the active people here on the forums. How many squaddies show up and ask "What are we doing tonight?"

It may also represent folks that do not participate at all, as well.  Something to think about...
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