Author Topic: Why the 12 hour side switch is bad  (Read 2186 times)

Offline whopper2

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Re: Why the 12 hour side switch is bad
« Reply #15 on: September 15, 2011, 07:38:21 PM »
Goodness.  If I only had a game concession for hankies and tissues.
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Offline ImADot

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Re: Why the 12 hour side switch is bad
« Reply #16 on: September 15, 2011, 08:46:18 PM »
oh i wouldn't doubt that a bit, once the numbers get to around 17 percent of the enemy's countries taken the country switch begins, it's cheesy that's for sure. They think their getting perks but if I'm not mistaken you have to have a certain amount of time playing for that country to collect the perks, i could be wrong.

It's 12 hours on the winning side to get the win-the-war perks. Coincidentally that's the side-switch time delay...and from what I've heard [and read from HTC] it's the way it used to be when there was a single LW arena and how it is supposed to be.
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Offline 5PointOh

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Re: Why the 12 hour side switch is bad
« Reply #17 on: September 15, 2011, 09:29:52 PM »
Since the side switch change, I've probably only logged 5 or 6 hrs.  I liked going to where the fight were.  For me at least its put a damper on AH.  Leaving AH totally has even crossed my mind.  Maybe it will change again, maybe it won't. 

Sure some enjoy the rule, I'd rather see it lowered by 75%.  Oh well.
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Offline Debrody

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Re: Why the 12 hour side switch is bad
« Reply #18 on: September 16, 2011, 01:07:00 AM »
You talking about the "win-teh-war" perk-hungry dudes.
   If someone needs to switch sides to get those 25 perks, thats the lowest of the low. Anyway, this "problem" could be solved in an other way, for example who switches in less that one hour before the map is won, wont get perks. That ways at least wouldnt ruin everyone elses fun.
   Theres an other reason why the admin decided this step. Spyes? zomg, sillyness. In my former squad, it was usual that we werent on the same side, sometimes we got each other. Yes, there was an active communication between us, but noone ever tryed to mention if "giant NOE mission inb 123" or "bishs have a cv right north from 71". Still, we were often called "slimebag spies". <insert random paranoid face here>
   Then what? I cant think about anything else but the "be loyal to your damn chess piece" mentality. lol. If it would only ruin my fun, i would never say a word, but im not alone damnit. Anyway, ty for the awsomest awsome rule change.
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Offline The Fugitive

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Re: Why the 12 hour side switch is bad
« Reply #19 on: September 16, 2011, 08:40:44 AM »
Last I heard was you had to be on the winning team for 24 hours to be awarded the perks for winning the war. So those that switch in the last hour or two before the map is won don't get anything.

Offline xbrit

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Re: Why the 12 hour side switch is bad
« Reply #20 on: September 16, 2011, 09:00:26 AM »
On my days off I have been playing mainly morning and evening. I recently have been switching to play for the low numbered country but as you can guess thats not always the same at those differing times of day, so it gets annoying when I log on later to find my country that I changed to that morning now is the highest numbered country.

Offline Dead Man Flying

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Re: Why the 12 hour side switch is bad
« Reply #21 on: September 16, 2011, 09:03:06 AM »
Is the imbalance due to people switching sides for perks they're never going to receive, or is it a function of people on the losing sides logging out?

Also, if everyone's switching to the "winning" side due to some erroneous belief that they'll gain perks for it, then one hour side switching won't really change a thing.

Offline wil3ur

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Re: Why the 12 hour side switch is bad
« Reply #22 on: September 16, 2011, 10:55:14 AM »
Main problem I see is this:

Just before the war is won, huge amounts of people switch sides to the winning team.  The other day, it happened to be Bish.  The war is won, perks divided, map reset.  Upon login, the two teams who usually lost the last war immediately team up on the previous winner.  I don't mind this at all, but what ends up happening is all the sticks who switched sides for the quick perks do not want to be teamed up on.  They switched sides to be a part of a horde, and part of the 'winning' team.  They now no longer have the ability to switch back to a side where they can win, so they log.  This ends up with 120 Knights, 130 Rooks, and 67 Bishop after a reset.

Again, I'm not complaining, cheep 262s, you can get more perks in a single 38G or B17 run than you would waiting for the map to reset a second time, and there's no lack of targets.  But then you get the 200 crowd complaining that the low #'s team is being poor losers, when in reality it's a few bad apples who are being Poor Winners (from the previous map).

I think a maximum number of switches per Day or per Map might be a better way of going as opposed to time based.
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Offline VonMessa

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Re: Why the 12 hour side switch is bad
« Reply #23 on: September 16, 2011, 11:43:18 AM »
If you only play once a day (at the same particular time each day), the delay shouldn't be an issue.  Otherwise, it only discourages you from switching at all.


While ENY is there to ENcourage side switching...  :headscratch:
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Offline Dead Man Flying

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Re: Why the 12 hour side switch is bad
« Reply #24 on: September 16, 2011, 11:47:33 AM »
While ENY is there to ENcourage side switching...  :headscratch:

It is?

Offline VonMessa

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Re: Why the 12 hour side switch is bad
« Reply #25 on: September 16, 2011, 11:50:24 AM »
It is?

Have you been away too long or are you being intentionally obtuse?


ENY restrictions are, in theory, designed to get players to go to a country with higher numbers or make them suffer plane restrictions for staying on the side with higher numbers.
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Offline Dead Man Flying

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Re: Why the 12 hour side switch is bad
« Reply #26 on: September 16, 2011, 12:02:56 PM »
ENY restrictions are, in theory, designed to get players to go to a country with higher numbers or make them suffer plane restrictions for staying on the side with higher numbers.
They're meant to encourage plane diversity and provide players on the lower-numbered sides with the means to counter being outnumbered by using lower cost perked planes.  At least in theory. 

ENY has been around forever and was introduced back when the side switch timer was still twelve hours.  If you do a search for it, you'll find discussions about it from 2002, and none of it talks about balancing sides.  Instead it focuses on promoting plane diversity and empowering sides with lower numbers.  A side effect of that might be to encourage players to hop countries, but that doesn't appear to have been the primary motivation for its creation, nor would it have made sense for it to be given the time restrictions on side switching when it was introduced.


Offline guncrasher

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Re: Why the 12 hour side switch is bad
« Reply #27 on: September 16, 2011, 12:18:01 PM »
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Last night in the MA.
Can we please get a more reasonable time between switches?

so people switched to join the horde then they should suffer a big eny penalty.  allowing to go back in less than 12 wont give them eny penalty.  perhaps next time they will think better before they switch to join the horde.

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Offline VonMessa

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Re: Why the 12 hour side switch is bad
« Reply #28 on: September 16, 2011, 12:24:02 PM »
They're meant to encourage plane diversity and provide players on the lower-numbered sides with the means to counter being outnumbered by using lower cost perked planes.  At least in theory. 

ENY has been around forever and was introduced back when the side switch timer was still twelve hours.  If you do a search for it, you'll find discussions about it from 2002, and none of it talks about balancing sides.  Instead it focuses on promoting plane diversity and empowering sides with lower numbers.  A side effect of that might be to encourage players to hop countries, but that doesn't appear to have been the primary motivation for its creation, nor would it have made sense for it to be given the time restrictions on side switching when it was introduced.



There wasn't much diversity in the plane set in 2002.

If that was the case, it is still not working.

5 Tempests, etc are still no match against a horde of 20 others regardless of what plane they are flying.
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Offline Dead Man Flying

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Re: Why the 12 hour side switch is bad
« Reply #29 on: September 16, 2011, 12:34:50 PM »
There wasn't much diversity in the plane set in 2002.

There was even less than you think.  Back before ENY, F4U-1Cs ruled the skies.  They were literally everywhere and constituted a ridiculous proportion of the overall arena kills.  ENY (and perks) alleviated that problem pretty significantly, so it did do a pretty good job at diversifying things.