Author Topic: trinity map  (Read 1620 times)

Offline waystin2

  • Plutonium Member
  • *******
  • Posts: 10196
Re: trinity map
« Reply #15 on: September 21, 2011, 06:44:05 PM »
After the Beta2, the trinity is like heaven.
Still, +1

After Beta2 anything is heaven Debrody. :aok
CO for the Pigs On The Wing
& The nicest guy in Aces High!

Offline SmokinLoon

  • Platinum Member
  • ******
  • Posts: 6168
Re: trinity map
« Reply #16 on: September 21, 2011, 07:14:04 PM »
The TT on Trinity is a dream for tankers.  The sad thing is, there really isnt anything to fight over and it isnt easy for tankers to just "meet" there.  It is... but it isnt for some reason.  I've upped there and put an invite out on 200 for peeps to spawn in and simply duel it out for a bit, but no one bites.

Spawn camping is a joke. 

Proud grandson of the late Lt. Col. Darrell M. "Bud" Gray, USAF (ret.), B24D pilot, 5th BG/72nd BS. 28 combat missions within the "slot", PTO.

Offline icepac

  • Platinum Member
  • ******
  • Posts: 7294
Re: trinity map
« Reply #17 on: September 21, 2011, 07:15:58 PM »
Or people who enjoy a good fight not just coming in with all the "tactical", lol advantages ie numbers. :rofl

Hey look I can talk out my bum too.

I have never once flown with a horde in my entire time in aces high.

Maybe if you flew planes, you could form an opinion on what it's like to fly certain maps.
« Last Edit: September 21, 2011, 07:25:27 PM by icepac »

Offline perdue3

  • Aces High CM Staff
  • Platinum Member
  • ******
  • Posts: 4692
Re: trinity map
« Reply #18 on: September 21, 2011, 08:18:49 PM »
ah beta isnt that bad. Lot of good action to be had. Trinity blows, move on.
C.O. Kommando Nowotny 

FlyKommando.com

 

Offline DREDIOCK

  • Plutonium Member
  • *******
  • Posts: 17775
Re: trinity map
« Reply #19 on: September 21, 2011, 08:29:37 PM »
Trinity is ok. but I get tired of looking at it after a few days.
I'd given it some thought as how to improve this map. First I though if they only made a couple of morecanyon type passes through the mountains.

Second thougt and even better. It needs more CVs. Like 4 or 5 per side per ocean. Maybe make a couple of up river ports so the ports couldnt so easily be taken. Would make for some really nice CV vs CV battles
Death is no easy answer
For those who wish to know
Ask those who have been before you
What fate the future holds
It ain't pretty

Offline drfritz

  • Copper Member
  • **
  • Posts: 128
Re: trinity map
« Reply #20 on: September 22, 2011, 01:43:53 AM »
 whant a good tank battle with out the bomb tards? limit the movement of the tanks some what at tt. make it were they have to pass of a bidge or two to get to a base.in other word crowd the fight. guys dont want to have to drive 20 min to the fight get killed and have to do it all over again. thats what the spawn camping is really all about. TIME. give them a quick fight and something to fight for. taking  a bidge and holding it or trying to take it back.  or something in that matter. even throw in few of the towns we have at the bases to fight it out in would be a nice change of base. kind of capture the flag  base take of a sort that dosnt count towards the war effort... just a thought from a long time player..

Offline lunatic1

  • Gold Member
  • *****
  • Posts: 2795
Re: trinity map
« Reply #21 on: September 23, 2011, 06:25:27 AM »
what the heck is a bidge
C.O. of the 173rd Guardian Angels---Don't fire until you can see the whites of their eyes...Major devereux(The Battle Of Wake Island-1941.
R.I.P.49GRIN/GRIN-R.I.P. WWHISKEY R.I.P WIZZY R.I.P.