and this is EXACLY what happens!!
Exactly.
Anyway I think you have misread my post, I doubt you read it all. Had you read the whole of it you would have nothing to roll your eyes at.
But you are right the problem arises when 1 FE sees a collision and the other does not, which is what my post was getting to.
Adding that unless both FEs see a collision, nothing happens.
I suppose to put it in some context; say 2 players are in a flat scissor they are about to cross each other at the edge of a turn. One front end the lag allows him to cut across the front of his opponent with a couple of pixels to spare. While the other guy sees his opponent turn into him and appears to ram him out of the sky in a side swiping motion. The pilot that near misses curses the collision model for taking out his opponent who was giving him a decent fight. While the downed pilot is fuming with hate that the collision was entirely his opponents fault, and accuses the pilot still in flight of ramming him out of the sky. Had the system in this case been how I wish it was, both pilots would still be inflight and still fighting as only 1 FE saw the collison, so the system ignored it.
However I can see what FLS is saying, but that is no different to what is happening now. I hear it so often on range about "I'm going to ram him" and "yes it worked" as the system in it's current form is being 'gamed'. I just believe my idea is a little fairer on both players who are fighting and not gaming the game.
Anyway, Like all my ideas they can be dismissed easily.