Author Topic: Collision Model  (Read 6593 times)

Offline chaser

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Collision Model
« on: September 28, 2011, 01:51:32 PM »
Yes I know these threads come up every few months and the weird things that happen with are caused from lag blah blah blah.. But really, is there no other way to model this?

The reason I ask is because today I was flying my Brewster in TT and twice I was dodging planes trying to pick me and they passed very close to me. I got "You have collided" both times while there was no message saying "so an so has collided with you". Both times I lost a wing and went down as I watched the other plane fly away with no damage. I don't fly planes that much anyways and stuff like this makes me avoid flying planes even more. Frustrating to have someone dive on me, get collision message, watch them fly away unharmed, and me fall to the ground.  :bhead :bhead :bhead

Offline Shuffler

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Re: Collision Model
« Reply #1 on: September 28, 2011, 01:53:44 PM »
Yes I know these threads come up every few months and the weird things that happen with are caused from lag blah blah blah.. But really, is there no other way to model this?

The reason I ask is because today I was flying my Brewster in TT and twice I was dodging planes trying to pick me and they passed very close to me. I got "You have collided" both times while there was no message saying "so an so has collided with you". Both times I lost a wing and went down as I watched the other plane fly away with no damage. I don't fly planes that much anyways and stuff like this makes me avoid flying planes even more. Frustrating to have someone dive on me, get collision message, watch them fly away unharmed, and me fall to the ground.  :bhead :bhead :bhead

Go back and read. It has been explained a million times.

Repeating it here will do no good if you can't understand the previous explaination.
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Offline Wiley

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Re: Collision Model
« Reply #2 on: September 28, 2011, 01:54:39 PM »
http://bbs.hitechcreations.com/smf/index.php/topic,294224.0.html

There, let's save everybody a whole bunch of time.

Wiley.
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Offline chaser

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Re: Collision Model
« Reply #3 on: September 28, 2011, 02:12:55 PM »
Go back and read. It has been explained a million times.

Repeating it here will do no good if you can't understand the previous explaination.

Clearly you need to go back and read my first sentence. again :bhead

Offline Wiley

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Re: Collision Model
« Reply #4 on: September 28, 2011, 02:19:14 PM »
But really, is there no other way to model this?

Yes.  The alternative is to have it so that on your end, there will sometimes be a collision where your plane will take damage, even though the other plane appeared to pass by you missing you completely by yards.

Otherwise, no.  The current way of doing things and the above are the only two options.  HTC has chosen the lesser of two evils.  LWI.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline chaser

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Re: Collision Model
« Reply #5 on: September 28, 2011, 02:44:46 PM »
Yes.  The alternative is to have it so that on your end, there will sometimes be a collision where your plane will take damage, even though the other plane appeared to pass by you missing you completely by yards.

Otherwise, no.  The current way of doing things and the above are the only two options.  HTC has chosen the lesser of two evils.  LWI.

Wiley.

I personally would much rather it be like that. I would rather go down with the other guy than me go down alone even if I was the one that didn't see the collision on my end.

Offline RTHolmes

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Re: Collision Model
« Reply #6 on: September 28, 2011, 02:57:02 PM »
really? you want to take damage even though you didnt collide with the other aircraft? :confused:
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Offline Wiley

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Re: Collision Model
« Reply #7 on: September 28, 2011, 03:00:06 PM »
Him and about a half-dozen other guys.  I had a squaddie that was of the same opinion.  I don't get it, but good on them.  It won't change.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline The Fugitive

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Re: Collision Model
« Reply #8 on: September 28, 2011, 03:46:48 PM »
As it is now it is near impossible to hit another plane with any regularity. Changed it the other way and you will have people "crashing" into you just to tick you off. No thanks.

Offline Shuffler

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Re: Collision Model
« Reply #9 on: September 28, 2011, 03:53:34 PM »
Clearly you need to go back and read my first sentence. again :bhead

Clearly you need to read what you posted.
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Offline chaser

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Re: Collision Model
« Reply #10 on: September 28, 2011, 04:59:38 PM »
See Rule #4
« Last Edit: September 29, 2011, 06:10:17 AM by Skuzzy »

Offline chaser

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Re: Collision Model
« Reply #11 on: September 28, 2011, 05:01:58 PM »
As it is now it is near impossible to hit another plane with any regularity. Changed it the other way and you will have people "crashing" into you just to tick you off. No thanks.

Why is that worse than it is now with people making a close pass to you and you get collision and they fly away. Seems like it would discourage people from trying that if they wanted to keep flying.

Offline morfiend

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Re: Collision Model
« Reply #12 on: September 28, 2011, 05:17:25 PM »
 Chaser,

  I can answer you because years ago I flew in a game that did just what you want,every plane had a hit "bubble" and if you flew to close and touched the "bubble" you both took damage and went down. Now the problems came as others would fly close enough to damage you when you were fighting their "buddy".

 Another issue was the"bubble" size changed with latency and you never knew how close was too close and could ram someone from behind yet they were just in firing range.  So I think I'd rather have what we have ingame,like Wiley said the lesser of 2 evils!    Maybe someday there will be no lag,then HTC can revisit the CM.


   :salute

Offline Vulcan

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Re: Collision Model
« Reply #13 on: September 28, 2011, 05:30:20 PM »
I said I knew that it wasw because of lag. And because of lag we have the current crappy collision model.

Geez stupid people. I feel sorry for them.

I think the collision model we have is the best, fairest, and far from crappy.

Offline Wiley

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Re: Collision Model
« Reply #14 on: September 28, 2011, 05:36:28 PM »
Why is that worse than it is now with people making a close pass to you and you get collision and they fly away.

Simple.  It is better because what you see on your screen is what happens to your airplane.  Under the system you are proposing, if you pass close to the other plane, maybe you'll blow up, maybe you won't.  Under the current system, if you see your plane hit another plane, you take damage.  No guesswork about whether or not you're about to take damage because maybe his computer sees you hit him.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11