Author Topic: With the another great addition to armored vehicles do you think.....  (Read 1633 times)

Offline Chilli

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This made me wonder if there is anything that can be done to improve the ground aspect.  Specifically, a few areas that could use a facelift.  There have been some great additions to the ground vehicles.  Yet, there are still some issues that prevent me from dedicating the time to become a decent commander.  We all know these issues exist, and yes, we are willing to overlook them and still enjoy the great platform they are included in.  I wonder how much consideration / feasability for improvements is a priority.

  • Driving inside of another vehicle to secure a kill; don't know how this is achieved by a jeep but maybe a killshoot could be awarded for firing inside (seems reasonable)
  • High Speed flips on a cartoon terrain; maybe loose a track, or stall the engine instead of launching heavy equipment airborne when bumping a bush
  • Hiden icons inside of structures; if the vehicle is not in line of sight, why should the icon be?
  • Advance spawn points and add realism to spawn camping; the factories for countries move from one point to another, why shouldn't spawns?

Offline crazyivan

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Re: With the another great addition to armored vehicles do you think.....
« Reply #1 on: October 05, 2011, 03:30:31 PM »
  • Driving inside of another vehicle to secure a kill; don't know how this is achieved by a jeep but maybe a killshoot could be awarded for firing inside (seems reasonable)
  • High Speed flips on a cartoon terrain; maybe loose a track, or stall the engine instead of launching heavy equipment airborne when bumping a bush
  • Hiden icons inside of structures; if the vehicle is not in line of sight, why should the icon be?
  • Advance spawn points and add realism to spawn camping; the factories for countries move from one point to another, why shouldn't spawns?


1. I overheard a gver conversation the other day. Saying they fixed this sometime back, maybe it unfixed itself.
2. What, you don't like roll rate of a cardboard box on rollerskates?
3.Revamping the gv spawn points would be nice. As for the factories I enjoyed zone bases what was the big deal for that change?
« Last Edit: October 05, 2011, 03:34:21 PM by crazyivan »
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Offline skorpion

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Re: With the another great addition to armored vehicles do you think.....
« Reply #2 on: October 05, 2011, 03:47:50 PM »
  • Driving inside of another vehicle to secure a kill; don't know how this is achieved by a jeep but maybe a killshoot could be awarded for firing inside (seems reasonable)
  • High Speed flips on a cartoon terrain; maybe loose a track, or stall the engine instead of launching heavy equipment airborne when bumping a bush
  • Hiden icons inside of structures; if the vehicle is not in line of sight, why should the icon be?
  • Advance spawn points and add realism to spawn camping; the factories for countries move from one point to another, why shouldn't spawns?

might wanna put this in the wishlist forum, other than that, i think this is a good idea.

spawn camping and steel wall bushes flipping 40 ton tanks just doesnt seem right. same with 1000 pound or less trees flipping a 70-ish ton king tiger, well what the hell?  :headscratch:
« Last Edit: October 05, 2011, 04:16:30 PM by skorpion »

Offline Shuffler

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Re: With the another great addition to armored vehicles do you think.....
« Reply #3 on: October 05, 2011, 03:55:10 PM »
That will be initiated in the new game..... Aces Low.
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Offline AWwrgwy

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Re: With the another great addition to armored vehicles do you think.....
« Reply #4 on: October 05, 2011, 06:37:16 PM »
1. and 2. are both collision model issues. The issues are such that there are no collisions between moving ground objects and the collisions with fixed ground objects are "interesting".

Don't drive into trees.

I have yet to find an instance IRL where GV's routinely drove through forests knocking down trees.

3. It is like that now. You only see icons through the openings in a barn or trees. Maybe I'm wrong and the icon sticks out sometimes but it has been my experience that you cannot see them through a solid object.

I have managed to hide an M-3 in trees outside of a town once. I couldn't see out of the trees either.

4. Spawns do move around and seem much bigger to me than they used to be. It also seems to be a product of where the enemy is parked inside the spawn area also.



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Offline skorpion

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Re: With the another great addition to armored vehicles do you think.....
« Reply #5 on: October 05, 2011, 06:45:45 PM »
I have yet to find an instance IRL where GV's routinely drove through forests knocking down trees.
IIRC in the vietnam war light tanks would drive in circles knocking down trees to clear openings for helicopters that would pick up wounded/drop off reinforcments.

Offline MK-84

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Re: With the another great addition to armored vehicles do you think.....
« Reply #6 on: October 05, 2011, 06:58:27 PM »
IIRC in the vietnam war light tanks would drive in circles knocking down trees to clear openings for helicopters that would pick up wounded/drop off reinforcments.

Keep in mind they are not driving into them at full speed.

I imagine it would look more like this:
http://www.youtube.com/watch?v=uIwW4qEYH2M

Offline skorpion

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Re: With the another great addition to armored vehicles do you think.....
« Reply #7 on: October 05, 2011, 07:40:54 PM »
Keep in mind they are not driving into them at full speed.

I imagine it would look more like this:
http://www.youtube.com/watch?v=uIwW4qEYH2M
it was somewhat like that. and no, they would never go head on into a tree at full speed, that could possibly put a large dent in the tank and damage it.

Offline gyrene81

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Re: With the another great addition to armored vehicles do you think.....
« Reply #8 on: October 05, 2011, 07:42:50 PM »
IIRC in the vietnam war light tanks would drive in circles knocking down trees to clear openings for helicopters that would pick up wounded/drop off reinforcments.
you know i heard of a single instance of that happening, but the story i heard was an m60 medium tank at a forward firebase that was getting over run. bedtime stories.

running into trees with a tank can cause injuries. anything over 4 inches thick is bad, and speed does not always guarantee positive results. large palm trees can cause different problems, but it's fun to watch them fall over. leave the trees to the combat engineers, they have the equipment.
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Offline Big Rat

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Re: With the another great addition to armored vehicles do you think.....
« Reply #9 on: October 05, 2011, 10:31:37 PM »
That will be initiated in the new game..... Aces Low.

When is that coming out...2 weeks or so? :lol 

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Offline FBCrabby

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Re: With the another great addition to armored vehicles do you think.....
« Reply #10 on: October 05, 2011, 11:38:59 PM »
When is that coming out...2 weeks or so? :lol 

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Offline IrishOne

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Re: With the another great addition to armored vehicles do you think.....
« Reply #11 on: October 05, 2011, 11:49:57 PM »
Everything you ever wished for ALWAYS comes out in 2 weeks...  :rock


not always.   sometimes it's 14 days  :noid
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Offline Chilli

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Re: With the another great addition to armored vehicles do you think.....
« Reply #12 on: October 07, 2011, 05:20:09 AM »
1. and 2. are both collision model issues. The issues are such that there are no collisions between moving ground objects and the collisions with fixed ground objects are "interesting".

Don't drive into trees.

I have yet to find an instance IRL where GV's routinely drove through forests knocking down trees.

3. It is like that now. You only see icons through the openings in a barn or trees. Maybe I'm wrong and the icon sticks out sometimes but it has been my experience that you cannot see them through a solid object.

I have managed to hide an M-3 in trees outside of a town once. I couldn't see out of the trees either.

4. Spawns do move around and seem much bigger to me than they used to be. It also seems to be a product of where the enemy is parked inside the spawn area also.



wrongway

I understand these areas may not be cost efficient to deal with right away, but I wonder if (as I stated) anyone had thought to look at it as not a collision model problem, but a "what happens after the collision" problem.

1.  Vehicles don't collide so firing while inside of another vehicle could be made to signal a "killshoot" or whatever code used to tell you that you hit an improper target.

2.  I don't have to run into a tree to flip, simply hit an invisible bump.  Why not make the track come off, still annoying, but more immersive and you are not looking out your perked Tiger, standing on your head and unable to use your turret for defense.

3.  Not sure how it was done, but was inside an enclosed barn in a wooded area, and planes continully strafed my tank.  Finally a plane dropped a bomb through the roof of the barn and killed me.  This is very unlikely, given it was the newer longer covered bridge looking stable, that the bomb could have been placed with that accuracy or strafing through the building unless I was somehow visible from directly above through the roof.

4.  Yes, vehicles do not spawn in the same spot all the time and it is much larger than they used to be.  My suggestion was (again trying to think out of the box, using things that are already coded in the game) to advance the spawn points or retreat them like the factories move.  Start with spawns being reasonably close to the fields / towns.  Given some determining trigger, say town constant flashes for more than 10 minutes, the spawn point advances much closer to town.  The defending spawn camp is busted, because the campers' constant camping moves the attackers spawn further back.  Kill all the attackers and as soon as town stops flashing it retreats to original placement.

Offline olds442

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Re: With the another great addition to armored vehicles do you think.....
« Reply #13 on: October 07, 2011, 06:11:46 AM »
HTC, just put BLU 52 in.
only a moron would use Dolby positioning in a game.
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Offline crazyivan

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Re: With the another great addition to armored vehicles do you think.....
« Reply #14 on: October 07, 2011, 02:48:58 PM »
I understand these areas may not be cost efficient to deal with right away, but I wonder if (as I stated) anyone had thought to look at it as not a collision model problem, but a "what happens after the collision" problem.

1.  Vehicles don't collide so firing while inside of another vehicle could be made to signal a "killshoot" or whatever code used to tell you that you hit an improper target.

Well I tried going inside a Sherman the other day in my chute. System said I collided  :rolleyes: maybe jeeps can have something similar.
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