Author Topic: Here is my FSO Frame 1 issue ...  (Read 1531 times)

Offline shegotya

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Here is my FSO Frame 1 issue ...
« on: October 08, 2011, 10:44:35 AM »
I took the time to follow the max fighter rule. Yes, time. It included counting how many squads I could give fighters to and IF they had there max making sure I would not go over. Realistically squads are more under then over so if you cut it down the middle you can possibly be over by one or two or at the most a handful if your not as careful as I was.


BUT,

NOT 16!! If I counted correctly. I (axis) was one under max and allied were SIXTEEN PLANES OVER!!



I had players PM me and even talk with me on skype, in game on private AND one phone call about my "numbers" and after I explained the restrictions it made sense to them but, I also explained the enemy had THE SAME restrictions so now it is a matter of who sinks the bigger points and more importantly how our bombers get in. Axis did great! Communication was key and even with the fuel/long flight frustration most stuck it out and landed those extra points for me (THANKS)!

We were very close with the exception of fighter kills. Well, if we had those numbers in fighters it would of been closer but, rules are rules.



Please correct me if I am incorrect in anyway or counting wrong. If I am correct then what?
« Last Edit: October 08, 2011, 10:52:16 AM by shegotya »

Offline CHAPPY

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Re: Here is my FSO Frame 1 issue ...
« Reply #1 on: October 08, 2011, 12:28:05 PM »
 :cry

Offline shegotya

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Re: Here is my FSO Frame 1 issue ...
« Reply #2 on: October 08, 2011, 12:44:36 PM »
:cry

Shut it! It's my party and I'll cry if I want to.


Seriously, rules are rules and 16 over is far from a handful.



Oh and btw CHAPPY get back in the game then you can CiC for JG2 and I won't cry when rules are broken to your disadvantage!

Offline branch37

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Re: Here is my FSO Frame 1 issue ...
« Reply #3 on: October 08, 2011, 01:00:01 PM »
I assigned fighters based on the minimum 10 (IIRC) planes required per defense objective.  Then, I assigned 10 escorts per strike package based on a squads bottom number.  So, if I did go over my allotted number of fighters, it was simply because all squads involved had a great turnout.  I would not intentionally break rules.

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Offline shegotya

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Re: Here is my FSO Frame 1 issue ...
« Reply #4 on: October 08, 2011, 01:38:27 PM »
I assigned fighters based on the minimum 10 (IIRC) planes required per defense objective.  Then, I assigned 10 escorts per strike package based on a squads bottom number.  So, if I did go over my allotted number of fighters, it was simply because all squads involved had a great turnout.  I would not intentionally break rules.

No intentional blame being thrown your way.

Just looking at the logs and checking numbers and stating facts.

Possible suggestion when dealing with a "max" number rule it should be taken into consideration what the numbers would be if there is a great turnout as you stated. It is a max number rule regardless of bad or great turnout. I believe that is one of the reasons we have the under/over.




Offline WxMan

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Re: Here is my FSO Frame 1 issue ...
« Reply #5 on: October 08, 2011, 01:57:32 PM »
SGY is correct when dealing with maxium and minimum pilot restrictions.  When dealing with max the CiC should always plan for Squad (x1 to x2) as Squad (x2)+2; and minimum restricition Squad (x1 to x2) as Squad (x1)-2.
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Offline branch37

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Re: Here is my FSO Frame 1 issue ...
« Reply #6 on: October 08, 2011, 05:03:06 PM »
I assigned 10 escorts for every strike package, and then on average 1 (7-10) and 1 (4-6) squad for each defense. 

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Offline shegotya

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Re: Here is my FSO Frame 1 issue ...
« Reply #7 on: October 08, 2011, 05:41:28 PM »
I assigned 10 escorts for every strike package, and then on average 1 (7-10) and 1 (4-6) squad for each defense. 

branch, from looking at the logs here are the numbers I see ...



IF your minimun showed your fighter number would be at 71

IF your maximum showed your fighter number would of been 99

Max fighter rule was 60.

Our fighter max for both sides were 60. I am not going DEAD ON here. I know it is impossible to predict who will show and how many each squad will have. I also know max squad numbers is sometimes to high and the minimum is sometimes too low. Very hard to get a feel for your outcome but, even splitting your squads in half for example taking a 16- 21 squad and using a middle number like 19 ... your middle number estimate would of been 84.


16 is not as bad as it could of been however, still above the max.











Offline AKKuya

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Re: Here is my FSO Frame 1 issue ...
« Reply #8 on: October 08, 2011, 06:57:57 PM »
I assigned fighters based on the minimum 10 (IIRC) planes required per defense objective.  Then, I assigned 10 escorts per strike package based on a squads bottom number.  So, if I did go over my allotted number of fighters, it was simply because all squads involved had a great turnout.  I would not intentionally break rules.

Just want to point out that with a 60 maximum for the Wildcats.  It's very helpful to inform squads in the Frame Orders that each squad will be allotted a specific number and rest in another aircraft.  The squad CO's won't have knowledge of how many are flying the same aircraft in other assigned squads on game night when Fields Are Open.

You're an experienced CIC and this was just a small oversight.  I'm sure this won't be a recurring problem in Frames 2 and 3.

 :salute
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Offline bortas1

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Re: Here is my FSO Frame 1 issue ...
« Reply #9 on: October 09, 2011, 11:34:26 AM »
 :salute did the fso have a larger turnout than ecpected? should players be booted out fso to meet expected max players? so should this be required  :furious or this because of great turnout? :x

Offline ImADot

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Re: Here is my FSO Frame 1 issue ...
« Reply #10 on: October 09, 2011, 03:45:55 PM »
:salute did the fso have a larger turnout than ecpected? should players be booted out fso to meet expected max players? so should this be required  :furious or this because of great turnout? :x

It is up to the Command Staff of a squad to make sure they know their min/max (commitment +/- 2) and turn away extras if it would cause them to go over squad max. Sometimes in the heat of the last 5 minutes before fields open, the confusion and panic gets in the way of accurate counting of the numbers.

It is also up to the CiC to assign rides that have a maximum allowed, and take into account squad numbers and perhaps limit a squad to 10 and fill in with a second aircraft type if a large squad is to fly a plane with side maximums. Or calculate the max a squad could have and go from there. My preference would be to control the number a squad can take; which would generate fewer problems come T-5 and in the confusion either lifting with too many (not good) or too few (you never want to leave a plane on the ground if it could have been used).

 :salute
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Offline kansas2

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Re: Here is my FSO Frame 1 issue ...
« Reply #11 on: October 09, 2011, 07:51:38 PM »
:salute did the fso have a larger turnout than ecpected? should players be booted out fso to meet expected max players? so should this be required  :furious or this because of great turnout? :x

Squads numbers are set the week before a new FSO starts. It's up to the CiC and Squad CO's to
plan ahead so each side stays within the rules. This is a squad run event and if Squads can't
control themselves then chaos sets in.
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Offline CptA

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Re: Here is my FSO Frame 1 issue ...
« Reply #12 on: October 09, 2011, 07:56:35 PM »
We use a simple system to insure we don't go over...we use Missions.

The acting Squad CO builds a Mission ahead of time that includes breakdowns by number in each flight, fuel/ammo loadout, and type of aircraft.

Each flight is a single type of aircraft. Multiple flights are created for multiple types if assigned.

FSO allows a squad to go 2 over their registered numbers, so if we registered as a 7-10 man Squad we are actually allowed 10 + 2 = 12 MAXIMUM.

Typically I put 4 aircraft in each flight (2 pairs of wingmen).

For 12 pilots max, I build a mission with 3 flights of 4 aircraft each.

As members show up they grab a ride on a first-come first-served basis. When the seats are filled that's it.

I hate turning people away, but a Max number is a Max number.

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Offline bortas1

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Re: Here is my FSO Frame 1 issue ...
« Reply #13 on: October 09, 2011, 10:07:42 PM »
 :salute not to be an donut but axis had 168 polits allies 148 umm balance?

Offline Viper61

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Re: Here is my FSO Frame 1 issue ...
« Reply #14 on: October 09, 2011, 10:18:32 PM »
Bortas1 - The AXIS to ALLIED split isn't 50/50 this scenario - See the Objectives in the setup it is 55% to 45% AXIS favor.