Thanks for the opinions all. I agree that it is too orange. As for the uniformity & lack of variety, I'll explain. Remember that this was just a 10 minute experiment to see if it would work. The plane fire effect consists of 15 .bmps & 15 alpha .bmps, half of which are the smoke that follows the fire. What I did for simplicity's sake was to create the first .bmp & then just darken each succeeding .bmp a little to make it fade into the smoke. I kept the default alphas (gives the effect its shape) and smoke. When I get time this weekend I will go back and give each .bmp a separate look to give it variety. I will also add more yellow to it, as it seems the consensus that it needs it. One thing to remember though, is that the AH fire effect is basically a bunch of circles that slightly overlap each other. Nothing I can do about that, so giving it real variety with flames shooting out here & there is almost impossible.
Thanks again for the posts. It was a fun lil' experiment. I plan on messing with the other effects also (muzzle flash, hit sprites, explosions, etc.) and will post screenies whenever that happens. If something works out looking cool, I'll throw it in a terrain in the custom arenas whenever we can (finally!!) upload our own terrains. I can't help it, I'm a customization junky.
