Author Topic: Black Sea High Resolution Planning Maps  (Read 613 times)

Offline oneway

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Black Sea High Resolution Planning Maps
« on: October 30, 2011, 03:58:36 PM »
FSO CIC's and GL's,

A request was sent to me today to produce a couple of legible maps of the Black Sea Terrain for the purpose of CIC planning and orders.

That request has been executed and the product is offered to the FSO community here.

The range rings around the bases and factories are set to 42000 feet (radius: about 8 miles) to represent the fighter/bomber trip lines

The images are large...carve out the sections you need to reduce the overall image size when drafting orders. Reducing 512 maps to 1024
always results in cluttered and unreadable maps. Thus I create them at 1536 and 2048

Out

Oneway


edit: Hat tip to Squire for having loaded the terrain in SEA II today  :aok

Here is a partial screen shot of the product (file links are below the fold):



Here are the files:

Full sized 2048 x 2048 Black Sea (4 pixel per mile) here:
http://www.cadframers.com/ah/fso/blacksea_2048.png

Full sized 1536 x 1536 Black Sea (3 pixel per mile) here:
http://www.cadframers.com/ah/fso/blacksea_1536.png
« Last Edit: October 30, 2011, 05:32:05 PM by oneway »

Offline oneway

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Re: Black Sea High Resolution Planning Maps
« Reply #1 on: October 30, 2011, 04:39:43 PM »
By the way...

I am looking for a B-25C ride in each of the 3 frames for this one.

I can manual bomb

PM me if their is opening in your unit

Out

Oneway

Offline Bino

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Re: Black Sea High Resolution Planning Maps
« Reply #2 on: November 01, 2011, 08:28:36 AM »
Oneway, nice maps, sir!   :salute

Minor quibble: I think your "front line" is in a different place than the one on Squire's map.  Among others, the following are listed on Squire's map as Russian, not German, for Frame 1:

A16
V38
V76

Here's the map that Squire sent out with the Frame 1 Axis objectives:


« Last Edit: November 01, 2011, 08:36:14 AM by Bino »


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Offline Squire

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Re: Black Sea High Resolution Planning Maps
« Reply #3 on: November 01, 2011, 10:05:29 AM »
If you fire up photoshop you can adjust the brightness and contrast on that one sorry its so bright. I have tweaked the base map now so its easier to read when the frame 2 and 3 objective maps come out.
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Offline oneway

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Re: Black Sea High Resolution Planning Maps
« Reply #4 on: November 01, 2011, 09:23:42 PM »
Oneway, nice maps, sir!   :salute

Minor quibble: I think your "front line" is in a different place than the one on Squire's map.  Among others, the following are listed on Squire's map as Russian, not German, for Frame 1:

A16
V38
V76

Here's the map that Squire sent out with the Frame 1 Axis objectives:

(Image removed from quote.)


I thought that the front line might be different...that line was the one that was loaded when downloaded the terrain from the SEA II, which is different than the arena default I believe when you do a complete reset of the fields

I am not privy to to the orders or the setups so It was a guess as to which one was correct if either

Beauty is that I can change entire swaths of fields to a different country by either lassoing them or ctrl clicking them

I will fix it now

Out

Oneway

What is the scoop on the CM maps in terms of the Stars?

I imagine they are active targets?
« Last Edit: November 01, 2011, 09:28:09 PM by oneway »

Offline oneway

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Re: Black Sea High Resolution Planning Maps
« Reply #5 on: November 01, 2011, 10:44:46 PM »
Check this one out...

2048x2048

Right click view image to see full size

I do not know why, but I really dig maps for some reason

Wierd


« Last Edit: November 01, 2011, 10:47:42 PM by oneway »

Offline mrmidi

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Re: Black Sea High Resolution Planning Maps
« Reply #6 on: November 02, 2011, 06:41:53 AM »
So is this the actual CBM used in the terrain, or a screen shot of the cbm in the game?


 :salute
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Offline Jenks

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Re: Black Sea High Resolution Planning Maps
« Reply #7 on: November 02, 2011, 03:02:43 PM »
Nice job Oneway!
 


I do not know why, but I really dig maps for some reason

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Offline oneway

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Re: Black Sea High Resolution Planning Maps
« Reply #8 on: November 02, 2011, 10:10:46 PM »
So is this the actual CBM used in the terrain, or a screen shot of the cbm in the game?


 :salute
midi

Midi

 :salute

Neither Sir.

The underlying cbm is grabbed out of ME with a 1920 x 1200 monitor rotated portrait in four shots/grabs as close as possible to the 2048 param pure (4 x 512 squared)

The UL, UR, LL & LR  images are then 'married' and slightly adjusted in terms of scale to produce a pure cbm that is absent of all features other than the underlying map itself...the ME lets you get the best grab...it doesn't have any noise.

A second image is then created in game/program of the same terrain/map by taking screen shots of the official cbm with the base icons (spawns, alt and dar off)...these grabs are then sliced into a series of tiles and a second 2048 map is created showing icon locations...slice, cut, paste and stitch

Both of these images are interlaced in a computer program I have written that allows the placement of assets. Both images are calibrated together so they lay exactly in sync. I ramp the alpha level down of the in game clip map image that has the icons, so I can see the pristine ME grab.

The process then entails the use of the program I have written to manually place the assets on the map...using the in game clip map as a guide. Once all that is done, the in game clip map is 'discarded' and I am left with core back cbm out of the ME with my asset structure laying over the pristine grabs...

This process is a complete waste of time for one reason: My program can read and consume the oba file for a terrain...and place assets automatically based on the AH coordinate system. Unfortunately, other than the oba I got from Dale for North Sea...I have had to concoct this 'alternative' method of making the core map for all other events for other terrains.

He was cool the first time I asked for an oba...I will never ask him again because unless the CM guys are on the same page...its dirty pool to do an end around.

I need the oba files Midi...they include the spawns, towns, the ancillary features (such as the static CA and CV in North Sea), the gun battery and rotations etc...and all of that can be plotted and used for planning and event design.

In the mean time...and without oba...that is how I run it...its a work around...that works...but the functionality is crippled without the oba...

Out

Oneway


Here is what is possible in terms of event design and management when it comes to maps...this is what an oba file allows this program to do:

Note the grid system overlay in white...this is part of the synchronizing functionality...this program/system actually maintains a Grid/Keypad/Sub-Keypad coordinate system in addition to AH's foot system, the real World Lat Lon, and of course the requisite screen pixel client..there is also a feature to import 3DEM imagery for purposes of altitude analysis and interlace that...but that tends to be of limited use because Terrain guys frequently asymmetrically rescale the real world for various reasons...and will pull up peaks for dramatic visual effect.

« Last Edit: November 02, 2011, 11:21:55 PM by oneway »

Offline oneway

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Re: Black Sea High Resolution Planning Maps
« Reply #9 on: November 02, 2011, 10:33:24 PM »
Nice job Oneway!
 
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