Author Topic: Ports and vehicle hangars  (Read 1054 times)

Offline Rondar

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Ports and vehicle hangars
« on: November 01, 2011, 12:59:20 AM »
I would like to see ports have 4 vh's like a regular vbase has.  Unless it is an airbase port.
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Offline Volron

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Re: Ports and vehicle hangars
« Reply #1 on: November 01, 2011, 01:11:47 AM »
Actually, it would be nice if they brought back the 2nd vh at the port.  When they first redid the bases, the port had two vh's.  I thought it was awesome like that but I wouldn't have more than 2 vh's though.
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Offline Tyrannis

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Re: Ports and vehicle hangars
« Reply #2 on: November 01, 2011, 01:30:16 AM »
I would like to see ports have 4 vh's like a regular vbase has.  Unless it is an airbase port.
-1.  Its not a GV field. 1 is enough.

What i wish for tho is a Small airfield next to the port, where certain Naval planes could take off. Or maybe have the ability to lift off that CV.

Offline FBCrabby

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Re: Ports and vehicle hangars
« Reply #3 on: November 01, 2011, 03:08:24 AM »
-1.  Its not a GV field. 1 is enough.

What i wish for tho is a Small airfield next to the port, where certain Naval planes could take off. Or maybe have the ability to lift off that CV.

We can't off of cv's that are ours?  :lol
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Offline MachFly

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Re: Ports and vehicle hangars
« Reply #4 on: November 01, 2011, 03:11:58 AM »
We can't off of cv's that are ours?  :lol

Most of the time time fleet is more than 4 sectors away.

By 'Or maybe have the ability to lift off that CV" he means the CV that is parked at the port, not the one with the fleet.
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Offline Debrody

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Re: Ports and vehicle hangars
« Reply #5 on: November 01, 2011, 03:14:33 AM »
3 planes can easily take a port: a medium bomber, a deacker/heavy fighter and a goon.
This basetake thingy is all about creating a fight, isnt it? Now 3 planes vs nothing on the ground is so much fun is it?
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Offline Greebo

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Re: Ports and vehicle hangars
« Reply #6 on: November 01, 2011, 04:56:01 AM »
A Japanese floatplane fighter would be a fun addition here. Spawning from ocean spawn points, they would be a threat to goons, M3s and LVTs and would at least give the attackers something to think about while support arrives from the nearest airfield.

The floatplane version of the A6M2 would be a fairly easy addition for HTC, it is basically the same plane with floats. The N1K1 floatplane is more potent but would need a complete remodel of the N1K2.

Offline Volron

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Re: Ports and vehicle hangars
« Reply #7 on: November 01, 2011, 04:58:19 AM »
A Japanese floatplane fighter would be a fun addition here. Spawning from ocean spawn points, they would be a threat to goons, M3s and LVTs and would at least give the attackers something to think about while support arrives from the nearest airfield.

The floatplane version of the A6M2 would be a fairly easy addition for HTC, it is basically the same plane with floats. The N1K1 floatplane is more potent but would need a complete remodel of the N1K2.

Now this I like. :aok  I just hope it doesn't have the same problem that the PT boat does when you land em in the water... :noid
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Offline Karnak

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Re: Ports and vehicle hangars
« Reply #8 on: November 01, 2011, 05:07:30 AM »
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Offline MachFly

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Re: Ports and vehicle hangars
« Reply #9 on: November 01, 2011, 05:08:34 AM »
A Japanese floatplane fighter would be a fun addition here. Spawning from ocean spawn points, they would be a threat to goons, M3s and LVTs and would at least give the attackers something to think about while support arrives from the nearest airfield.

The floatplane version of the A6M2 would be a fairly easy addition for HTC, it is basically the same plane with floats. The N1K1 floatplane is more potent but would need a complete remodel of the N1K2.

I don't think they would be a significant help because they would just be easy targets. It wouldn't be very easy to make either, the graphics modeling the the plane itself already exists but the floats would significantly change performance.
If we do end up choosing the float plane we need to pick something that will be able to defend the port. Correct me if I'm wrong but I don't think there are any float planes that can match the late war fighters.
« Last Edit: November 01, 2011, 05:10:07 AM by MachFly »
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Offline Karnak

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Re: Ports and vehicle hangars
« Reply #10 on: November 01, 2011, 05:10:09 AM »
If we do end up choosing the float plane we need to pick something that will be able to defend the port.
I don't think float plane fighters got any more potent than the N1K1.
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Offline MachFly

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Re: Ports and vehicle hangars
« Reply #11 on: November 01, 2011, 05:11:37 AM »
I don't think float plane fighters got any more potent than the N1K1.

Perhaps a 2nd VH would solve the problem a lot better and easier? We already have a port modeled with a 2nd VH, all we need to do is switch them.
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Offline Karnak

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Re: Ports and vehicle hangars
« Reply #12 on: November 01, 2011, 05:13:11 AM »
Perhaps a 2nd VH would solve the problem a lot better and easier?
Easier, sure.  Not sure about better.  While the N1K1 or A6M2-N wouldn't match up against, say, a Spitfire Mk XVI, they would be effective against transports, requiring at least more than token effort on the part of the attacters,
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Offline MachFly

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Re: Ports and vehicle hangars
« Reply #13 on: November 01, 2011, 05:29:11 AM »
They would certainly help against the unprotected goons but the problem is that the fighters that took down the ack and VH would still be there. I think the best way to get rid of enemy fighters would be with wirbles or fighters of about equal capabilities.
"Now, if I had to make the choice of one fighter aircraft above all the others...it would be, without any doubt, the world's greatest propeller driven flying machine - the magnificent and immortal Spitfire."
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Offline Karnak

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Re: Ports and vehicle hangars
« Reply #14 on: November 01, 2011, 05:35:53 AM »
They would certainly help against the unprotected goons but the problem is that the fighters that took down the ack and VH would still be there. I think the best way to get rid of enemy fighters would be with wirbles or fighters of about equal capabilities.
True, if fighters did it.  If GVs did it then it might go a bit differently.

Float plane fighters would have to be about the lowest priority for adding.
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