It was removed because of the relative ease of padding score, so I recall. If it were implemented again, the same behavior would resume.
I don't know if that had been a reason at all, but in the end, players can and will pad their score all the time in some way. We now bomb town centers instead of factories, which is actually much easier because they are available as targets all of the time, and the bomber's course is much less predictable.
And score is always relative, if you make something related to score more "difficult", most of the time it also lowers the level required to get a good score. Base captures have gotten more difficult? Great, only one capture required nowadays to get a good score.
Less chances to rack up damage points in GV? Fine, the overall average damage score for players goes down that one single tank sortie into an enemy town in a remote corner will be enough to "pad" your score.
I was killing isolated strats a lot in the past. But on the other hand, I was also using them to fight. I was intercepting high altitude bombers and I was flying noe near a friendly strat in enemy territory to catch unsuspecting milk runners. The latter one was always a great PM whine generator

Sometimes, when a friendly Vbase was about to fall by incoming horde and that Vbase had a spawn to one of our factories, I was quickly spawning there in a tank. 15-20 minutes later the enemy would start to roll tanks, ostwinds or lvts to milk the strat but ...

I really miss that kind of stuff.
Not to forget the strat system made some bases higher priority targets in attack as well as in defence: The zone bases.
I think the new strats was in some way a step into the right direction, but unfortunately it was only done superficially. I was welcoming them, because I thought they would generate more high altitude, long range missions . And they did, for a month. Then players learned the results were hardly worth the effort. More time & risks for a minuscule impact on the war and often actually a negative impact on score & points.
Personally I think a combination of more local zone targets (must not be the ol strats, one big railyard per zone would be great) as well a central strat complex with significantly increased impact (even just for score only) would be the best solution.
More variety in targets, more variety in missions, more variety in gameplay options, a bit more strategy in a game currently concentrating almost exclusively on tactical "flatten town & FH" gameplay