+As much as I can give.
I want floating things that I can use torps on without getting nailed by 5'' before I can even get lined up. Also, the B-25H for it's real purpose.
This would require people to take the map seriously as far as the strategy of it goes, and here's my logic behind this -
If you don't defend the convoy's with CAP - then a lone B-25H or (beaufighter) will come in and sink it leaving your base unprotected in the event buffs come over to shut it down (without resupply the base won't rebuild quickly) leaving it more defenseless.
However like our Carrier Task Force, in 15 minutes the Convoy will re-travel to its base objective, if the primary convoy was shut down and the base, this convoy still can resupply it, if you want it resupplied quicker you'd need to have C-47s.
Now I have to figure out a way, to keep the convoys from being static. What I mean is, I don't want convoys just going from A to B, problem is people will be waiting and it will be a mess.
Instead the Convoys will actually have to travel Convoy lanes, which are setup by the Arena Map, Instead of a direct Port to Base Approach (A to B)
It will have 3 optioned routes to take (when the group spawns its randomized).
Basically its quite simple - you cannot have control of convoys, but the lanes are already setup as Predefined route objectives, same as setting a carrier's course.
I would even argue, it would be wiser to keep a carrier group that spawns from a far base to protect convoy lanes, while carriers that are close to the front's be used to take bases, this allow's some radar and protection.
However I am still not keen on the idea of having the Convoys show up on the clipboard, last thing we need are certain squads switching sides to sink the convoys.