Author Topic: Ship Convoys  (Read 1193 times)

Offline Volron

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Re: Ship Convoys
« Reply #15 on: November 06, 2011, 12:45:35 PM »
Another thought on the ship convoy's;  What if the convoy reaches it's destination and sits there while river barges go from the convoy to the coastal base?  Linger time wouldn't be too long, just long enough for the river barges (more than one I may add. Maybe 4 barges?) to reach the beach?


A question though;  Will the convoy take evasive action if bombers are overhead and/or torpedoes in the water?  I would hope so.
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Offline Melvin

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Re: Ship Convoys
« Reply #16 on: November 06, 2011, 06:09:14 PM »

A question though;  Will the convoy take evasive action if bombers are overhead and/or torpedoes in the water?  I would hope so.

If I'm mistaken, I think that in real life the convoys would run in a pre-planned zig-zag route to confuse enemy snoopers, subs, etc.

This could be coded into the game I'm sure.
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Offline Volron

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Re: Ship Convoys
« Reply #17 on: November 07, 2011, 12:22:52 AM »
They did (completely forgot about that :o).  However, when torpedoes were spotted, I believe they would've taken necessary action.

If coded in, would the zig zag be random or at fix variables?  I would hope random, say :30 - 1:30, the convoy would turn.  I'm not honestly sure how long a convoy would sail before turning, but I know it was never at set times and for very long.
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Offline stealth

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Re: Ship Convoys
« Reply #18 on: November 07, 2011, 03:27:46 AM »
+1
I like it sounds cool, stuff like this was a big part of the war and even in the battles today they still are.
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Offline Tilt

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Re: Ship Convoys
« Reply #19 on: November 07, 2011, 04:57:39 AM »
Built into a map a bit like a railway is built in now.

It would be neat if ports then became (also) depots and part of the strategic model.

Convoys would travel in both directions between  such ports

Given the advent of AI it would be neat if other convoys  also tried to reach the ports carrier group for  refueling / re arming etc .

This then could be taken so much further.............. presently carriers are pretty easy to kill (and then they magically appear somehwere else on the map).  They could be modelled such that they were virtually indestructable but have all the air field "components" attritable. (Vehicle hangers, troops, ac hangers, ships guns etc) basically once damage has occurred beyond a certain point (ie most of the stuff destroyed) AI takes over and takes the fleet home or to the nearest supply convoy where it is repaired and returned to player based control.
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Offline Martyn

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Re: Ship Convoys
« Reply #20 on: November 07, 2011, 07:09:01 AM »
...

However I am still not keen on the idea of having the Convoys show up on the clipboard, last thing we need are certain squads switching sides to sink the convoys.

 :aok A good use for recce planes is to temporarily highlight CVs and these convoys on the map. We can use Catalinas and Condors for that. Also, search and destroy missions in support of landing actions ...  :aok
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Offline Butcher

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Re: Ship Convoys
« Reply #21 on: November 07, 2011, 07:18:39 AM »
:aok A good use for recce planes is to temporarily highlight CVs and these convoys on the map. We can use Catalinas and Condors for that. Also, search and destroy missions in support of landing actions ...  :aok

This is exactly my idea why the Fw-200 Condor and the PBY would be a great edition to the game, although both could carry bombs/Depth charges, I would love to see them in a natural Torpedo loadout and hunt convoys/CV's.

Its also possible to have simple Surface Task forces, A Large cruiser and destroyer escort, or two cruisers and destroyers.
Now for these Surface Taskforces, their function would be offshore bombardment, I am pretty sure we can set these up to be "manned" as in
you can move these TF's around the map as needed, without a carrier however you would need to provide CAP for it.
I would not consider adding a battleship as the damage done would be to extensive and unfair to the balance, however a pair of cruisers offer 6x 8inch batteries to fire, which is considerable bombardment.

The reason I am thinking of a separate bombardment group is simply - if the CV goes down in a CV taskforce, it respawns in 15 minutes, however in a pair of cruiser task force you would be required to sink both cruisers, which adds a level of difficultly to the plan of action.

The best idea I have so far is having 2-4 destroyers escort the convoy, which allow people on 5 inch guns able to defend the convoy if needed, also
most transport ships did have a fore/aft 3-5inch gun, so it makes sense those would be allowed to use.

Only difference is you cannot control the convoy, but you can man the guns for defense.

« Last Edit: November 07, 2011, 07:21:10 AM by Butcher »
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Offline matt

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Re: Ship Convoys
« Reply #22 on: November 07, 2011, 09:21:48 AM »
+1

Offline Volron

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Re: Ship Convoys
« Reply #23 on: November 07, 2011, 10:37:55 AM »
The best idea I have so far is having 2-4 destroyers escort the convoy, which allow people on 5 inch guns able to defend the convoy if needed, also
most transport ships did have a fore/aft 3-5inch gun, so it makes sense those would be allowed to use.

Only difference is you cannot control the convoy, but you can man the guns for defense.

You wouldn't be able to see the convoy on the map to go to and jump in a gun which means you would have to put a convoy icon on the map.  This counter's your earlier idea of no convoy icon's.




Destroyer Escorts were commonly used for convoy defense, if I recall correctly, so it would be neat to see how they model those in.

Evarts class
Buckley class
Cannon class
Edsall class
Rudderow class

Mind you, I got it off of wiki but, would these be the ones to look at to model for convoy defense?  I hope someone comes along with RN Frigate classes...
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Offline Vapor

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Re: Ship Convoys
« Reply #24 on: November 07, 2011, 10:45:13 AM »
+1


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Offline RTHolmes

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Re: Ship Convoys
« Reply #25 on: November 07, 2011, 04:33:15 PM »
River Class would be the RN escort destroyers :)
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