Author Topic: wirbles and tanks  (Read 1996 times)

Offline wiskyfog

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wirbles and tanks
« on: November 06, 2011, 08:46:41 AM »
WHAT IS THE SECRET??? I have been in wirbles and wait till the enemy is 1.5k or less and just cant seem to hit nuttin! and how can an opponent fire a tank from clear across the valley and hit me? i can't even see them that far away!!!
Need some tips plz...
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Offline The Fugitive

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Re: wirbles and tanks
« Reply #1 on: November 06, 2011, 09:33:51 AM »
Most Excellent !!! My club is not a single any more!

Welcome to the WTF is going on in the GV world of Aces High! I'm the club President and you have been voted club vice-president! Congrats!

Kidding aside, GVin is an art which requires a lot of practice. Killing planes in a wirble requires a lot of lead, I go for at least 5-6 plane lengths and try to let them fly into the bullet stream (this is in crossing shots) in head ons, you have to aim above them and have the round drop into them.

With GVs killing at range, its just practice. Some of these guys just know that when a tank shape fills a quarter of the site then the tank is at "x" range and aim for that.

Again, welcome to the club. The only way to leave is to practice.  :aok

Offline Midway

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Re: wirbles and tanks
« Reply #2 on: November 06, 2011, 09:39:50 AM »
WHAT IS THE SECRET??? I have been in wirbles and wait till the enemy is 1.5k or less and just cant seem to hit nuttin! and how can an opponent fire a tank from clear across the valley and hit me? i can't even see them that far away!!!
Need some tips plz...


Best way to learn wirbles is to take somebody with you to the TA.. he flies, you wirble... use the aimbot (control tab) and tell him to fly at different angles, turns, etc... then shoot at him by shooting at the cross hairs from the aimbot.   That's how I learned how much lead it takes.... a lot!.  :aok

Let me know if you see me on... I'll go to TA with you and fly and guide your wirbling.   :aok
« Last Edit: November 06, 2011, 09:51:56 AM by Midway »


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Offline lyric1

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Re: wirbles and tanks
« Reply #3 on: November 06, 2011, 09:42:41 AM »
WHAT IS THE SECRET??? I have been in wirbles and wait till the enemy is 1.5k or less and just cant seem to hit nuttin! and how can an opponent fire a tank from clear across the valley and hit me? i can't even see them that far away!!!
Need some tips plz...

The trick is to be able to distinguish if your tracers are passing in front or behind the aircraft your shooting at.

If you can see yellow tracers pass in front of your plane your not leading it enough. If your yellow tracers are disappearing behind the plane your shooting at your leading it too much.








If your leading it just right the yellow tracers will be BOOM.
« Last Edit: November 06, 2011, 11:37:21 AM by lyric1 »

Offline M0nkey_Man

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Re: wirbles and tanks
« Reply #4 on: November 06, 2011, 09:44:57 AM »
mever really use the wirble or stuff like that,but being good at long range shots in a tank is just practice,guestimation,and the ability to correct your shot fast enough so they don't realize your trying to zero in on them.
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Offline coola4me

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Re: wirbles and tanks
« Reply #5 on: November 06, 2011, 09:46:09 AM »
WHAT IS THE SECRET??? I have been in wirbles and wait till the enemy is 1.5k or less and just cant seem to hit nuttin! and how can an opponent fire a tank from clear across the valley and hit me? i can't even see them that far away!!!
Need some tips plz...


Well one tip i can give is dont use the default view in a whirble or osti. What i mean by that is use your arrow keys on your keyboard and look outside the gunsight. Press your arrow up key till your all the way up then right arrow to go all the way right. Strike the F10 key when ur done. This gives you a better view of incoming planes. Oh and also make sure you lead your target. Make them fly into the stream not the other way around. As The Fugitve said lots of practice for long range shots in a tank.
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Offline BaldEagl

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Re: wirbles and tanks
« Reply #6 on: November 06, 2011, 10:00:40 AM »
In a Wirble or an Osti make sure you zoom in all the way.  On a crossing shot have the bandit at the edge of your screen while you fire slightly above his flight path.  If he's diving fire dirctly at his level, not above.

That should help you get headed in the right direction.
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Offline LTARifle

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Re: wirbles and tanks
« Reply #7 on: November 06, 2011, 11:45:50 AM »
When long range gunning in tanks it's a lot of guesstimation. But if you do it enough you learn by the size relative to range.
On tanks with zoom I rely on the zoom to spot the fall of my rounds. Zoom limits your field of view at long range so fire zoomed out
and use zoom to adjust short or long.
Whirbles are easy to run out of ammo. Fire burst in front of planes and let them fly into it.
Osti's can light up buffs at 4.5k.
Buffs tend to fly in a straight line put a cloud off 37mm in their flight path and let them fly into it.
I never use the sight's just watch the tracers .
You need practice get a squadie to fly laps around a behind the lines field in the MA while you sit on the rearm pad.

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Offline SmokinLoon

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Re: wirbles and tanks
« Reply #8 on: November 06, 2011, 12:20:53 PM »
Learn the secret of the German tank sights and remove the guessing game completely.   :aok

While in the Wirblewind and Ostwind, I only zoom in about %50 and lead lead lead.  It all depends on the angle of attack, the speed of flight, and altitude in which you're trying to connect.  Common sense will ultimately prevail.  Since the window of opportunity is small, be quick with your thinking and watch your tracers and know when you have a chance in Hell to hit and when you dont.  When a pony is 1.5k out and obviously hauling arse parallel, then hold your fire.  If it is dead on you, then just hold the trigger.   :D 
Proud grandson of the late Lt. Col. Darrell M. "Bud" Gray, USAF (ret.), B24D pilot, 5th BG/72nd BS. 28 combat missions within the "slot", PTO.

Offline 715

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Re: wirbles and tanks
« Reply #9 on: November 06, 2011, 01:42:44 PM »
Here's a tip if you are using the T34/85 sight.  If your target is a Panzer and he is broadside to your view and the length of his hull is the same distance as between two ^ marks then he is exactly 800 yds out.  If the length is ^ to : then he is 1600 yds  out.  If he spans two ^  (i.e. ^ : ^ : ^ ) then he is 400 yds.  Everything scales inversely, i.e. if it spans twice the view it's half the distance.  Other tanks are about the same length and therefore about the same range, although the Tigers are a bit longer so they will span a bit more of your reticle at the same range. 

If the Panzer is facing you everything is halved, ie if he spans two ^ then he is 400. 

Now, if the Panzer is moving and is broadside, then lead him by two ^ marks if he has accelerated to full speed.*  If the target is a T34 lead by a bit more than two ^ because he's faster than a Panzer.  If it's faster still, like an M3 or M18 then lead considerably more.

Obviously it helps if you have a high resolution screen to be able to judge the range.  At very long range, like beyond 2500 yds try going by other clues, like if a friendly plane marks the target look at his icon and get the range from that.  When adjusting range don't try to "sneak up" in small increments.  Use a mathematical technique similar to Newton Raphson, if the first round is short make sure you add enough range to make the next one long then start cutting the differentials in half to zero in on the target.

*this is for AP, lead a bit less for HVAP since it's faster.  But don't use HVAP beyond 1200 yds as it slows down more than AP and is therefore not as useful beyond 1200.

Offline Tank-Ace

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Re: wirbles and tanks
« Reply #10 on: November 06, 2011, 04:00:43 PM »
http://www.75thguards.com/ww2online/downloads/Zheriz_Ziess_Sight_Guide.pdf


Heres a link on how to use the German Ziess gunsight. Its VERY accurate once you get used to this method.

Also, don't use HVAP beyond 1200yds, use standard AP.


The rest of it is just guess-work tank-gunnery is mostly an art. I don't even use the Ziess mills triangles anymore, I just go by what feels right.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

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Offline DaHand

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Re: wirbles and tanks
« Reply #11 on: November 06, 2011, 04:06:57 PM »
I have seen people in the game rarely hit a plane at 1.5 out.  Me?  I cant hit squat until about 600 yards


Offline Tank-Ace

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Re: wirbles and tanks
« Reply #12 on: November 06, 2011, 04:07:54 PM »
Simple evasive manuvers are enough to throw a wirb gunners aim off. Even a drop or increase of 100ft will ruin his shot.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

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Offline Shuffler

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Re: wirbles and tanks
« Reply #13 on: November 07, 2011, 12:27:28 PM »
I've tried both and can never get off the ground. Even rolling down hill.
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Offline lunatic1

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Re: wirbles and tanks
« Reply #14 on: November 07, 2011, 05:49:06 PM »
When long range gunning in tanks it's a lot of guesstimation. But if you do it enough you learn by the size relative to range.
On tanks with zoom I rely on the zoom to spot the fall of my rounds. Zoom limits your field of view at long range so fire zoomed out
and use zoom to adjust short or long.
Whirbles are easy to run out of ammo. Fire burst in front of planes and let them fly into it.
Osti's can light up buffs at 4.5k.
Buffs tend to fly in a straight line put a cloud off 37mm in their flight path and let them fly into it.
I never use the sight's just watch the tracers .
You need practice get a squadie to fly laps around a behind the lines field in the MA while you sit on the rearm pad.hey rifle,when you comming back?????????????????????????


C.O. of the 173rd Guardian Angels---Don't fire until you can see the whites of their eyes...Major devereux(The Battle Of Wake Island-1941.
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