Author Topic: Flaps  (Read 1292 times)

Offline MachFly

  • Platinum Member
  • ******
  • Posts: 6296
Flaps
« on: November 06, 2011, 08:45:14 PM »
Right now if the flap is deployed and it gets shot it becomes stuck it that position. I wish there was a ability to actually loose the flap when it gets shot. This way it will only takes a couple of bullets for it to get stuck (like right now), but when it gets hit with a few canon round the whole flap would detach.
"Now, if I had to make the choice of one fighter aircraft above all the others...it would be, without any doubt, the world's greatest propeller driven flying machine - the magnificent and immortal Spitfire."
Lt. Col. William R. Dunn
flew Spitfires, Hurricanes, P-51s, P-47s, and F-4s

Offline STEELE

  • Nickel Member
  • ***
  • Posts: 541
Re: Flaps
« Reply #1 on: November 07, 2011, 01:53:41 AM »
+1  it is pretty silly that a flap flies off, yet acts upon the airframe at speeds higher than they magically re-raise when still attatched!
The Kanonenvogel had 6 rounds per pod, this is not even close to being open for debate.

Offline AKP

  • Silver Member
  • ****
  • Posts: 1294
Re: Flaps
« Reply #2 on: November 07, 2011, 06:51:20 AM »
 :aok  Cant tell you how many times I have taken flap damage with one in the DOWN position... and it stays there.  Most of the time you have to leave your good flap out after that to match it, or risk losing control of the aircraft totally

***G3-MF***

Offline Krusty

  • Radioactive Member
  • *******
  • Posts: 26745
Re: Flaps
« Reply #3 on: November 07, 2011, 09:02:36 AM »
I'd like both, as well... A 2-stage damage system for flaps would be cool. However, I'd like a LOSS of lift if the flaps is totally blown off. It's part of the wing shape, and with it gone you'd have a lot more drag and loss of lift.

I imagine (imagine only, I don't know) it would add a bit of yaw into the wing missing the flap, as well as roll into that wing because of loss of lift.

It would make for interesting rtbs. No easier than what we have no, but still interesting...

Offline Debrody

  • Platinum Member
  • ******
  • Posts: 4487
Re: Flaps
« Reply #4 on: November 07, 2011, 09:08:23 AM »
Look, the current flap damage system is quite funny.
Looks like you dont have that part anymore, but once its locked in a down position and lost, that non-existing part generates tons of lift and makes your plane uncontrollable.

I see 3 possible good choices:
1: if the flap is damaged, make it disappear, but plz, dont let it generate lift anymore
2: if a flap is damaged, dont make it disappear, and it can add the same lift as now. Much better impression.
3: two-staged damage system, the combination of the two above. It sounds the best /for me/ but also this requires the most modelling work.

Opinions?
« Last Edit: November 07, 2011, 10:09:31 AM by Debrody »
AoM
City of ice

Offline Krusty

  • Radioactive Member
  • *******
  • Posts: 26745
Re: Flaps
« Reply #5 on: November 07, 2011, 09:12:39 AM »
I agree with all those options, and many many AH forum-goers have asked for them for almost 10 years now.

They are updating the flaps so they don't "disappear" and show the shredded flap instead. You see it on newer 3D models.

In the short-term, option #2 is what HTC appears to be aiming for. In the long-term i'd like to see #3!

Offline MachFly

  • Platinum Member
  • ******
  • Posts: 6296
Re: Flaps
« Reply #6 on: November 07, 2011, 01:41:20 PM »
...and many many AH forum-goers have asked for them for almost 10 years now.

I guess I missed all those threads.  :bolt:
"Now, if I had to make the choice of one fighter aircraft above all the others...it would be, without any doubt, the world's greatest propeller driven flying machine - the magnificent and immortal Spitfire."
Lt. Col. William R. Dunn
flew Spitfires, Hurricanes, P-51s, P-47s, and F-4s

Offline Wiley

  • Plutonium Member
  • *******
  • Posts: 8098
Re: Flaps
« Reply #7 on: November 07, 2011, 01:47:52 PM »
Look, the current flap damage system is quite funny.
Looks like you dont have that part anymore, but once its locked in a down position and lost, that non-existing part generates tons of lift and makes your plane uncontrollable.

I see 3 possible good choices:
1: if the flap is damaged, make it disappear, but plz, dont let it generate lift anymore
2: if a flap is damaged, dont make it disappear, and it can add the same lift as now. Much better impression.
3: two-staged damage system, the combination of the two above. It sounds the best /for me/ but also this requires the most modelling work.

Opinions?

#3 would probably be part of the revised damage model they are testing with the WWI arena.  Sure do wish they'd bring it across to the WWII, but I'd imagine the amount of rework that needs to be done is daunting.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline Krusty

  • Radioactive Member
  • *******
  • Posts: 26745
Re: Flaps
« Reply #8 on: November 07, 2011, 01:52:56 PM »
They are not testing revised damage for the WW1 arena. It simply is a different type of damage because the airframes were balsa wood and tissue paper.

That damage will model will not be carried over to the WW2 aircraft because they are totally different aircraft. It is not applicable.

I asked Skuzzy if we would have to start working on WW2 plane skins the same way you have to do WW1, and he said no, that damage is unique to the WW1 aircraft only.

Offline Flench

  • Gold Member
  • *****
  • Posts: 3104
Re: Flaps
« Reply #9 on: November 07, 2011, 01:57:11 PM »
We have flap's   :noid
Army of Muppets-"Failure is impossible"-Death before dishonor
         Lead follow or get out of the way  !!

Offline Wiley

  • Plutonium Member
  • *******
  • Posts: 8098
Re: Flaps
« Reply #10 on: November 07, 2011, 02:18:33 PM »
They are not testing revised damage for the WW1 arena. It simply is a different type of damage because the airframes were balsa wood and tissue paper.

That damage will model will not be carried over to the WW2 aircraft because they are totally different aircraft. It is not applicable.

I asked Skuzzy if we would have to start working on WW2 plane skins the same way you have to do WW1, and he said no, that damage is unique to the WW1 aircraft only.

 :huh  :headscratch:  :cry

Well crap...  I had thought the intent was to apply similar logic to the WWII stuff, with surface damage adding drag etc.  Could swear I read it from someone official right around the time the WWI was released.  Ah well, not the first time I've been wrong.  Pity though, more DM fidelity is always a good thing.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline MK-84

  • Gold Member
  • *****
  • Posts: 2272
Re: Flaps
« Reply #11 on: November 07, 2011, 02:23:36 PM »
:huh  :headscratch:  :cry

Well crap...  I had thought the intent was to apply similar logic to the WWII stuff, with surface damage adding drag etc.  Could swear I read it from someone official right around the time the WWI was released.  Ah well, not the first time I've been wrong.  Pity though, more DM fidelity is always a good thing.

Wiley.

When the WW1 arena was added I'm pretty sure there was mention int he patch details about testing a dmg model or something along those lines.

Offline Krusty

  • Radioactive Member
  • *******
  • Posts: 26745
Re: Flaps
« Reply #12 on: November 07, 2011, 04:55:47 PM »
They DID increase the number of "section" or "division" that could take damage on WW2 aircraft. They upped the different parts that could be damaged and there was a noted increase in the quality of the damage model.

However, you will not get the tattered fabric type effect. THAT is the part which is unique to WW1 aircraft.


Didn't you notice you can shred flaps and control surfaces now without blowing them off? The landing gear door on a B-25 can be shot off without damaing the gear inside sometimes (depends on the round and the hit).

So when they released the WW1 arena, there was a noticed improvement of the WW2 damages, but only on newer planes (moving forward) and only to a certain extent.


... Just for clarification's sake...

Offline Wiley

  • Plutonium Member
  • *******
  • Posts: 8098
Re: Flaps
« Reply #13 on: November 07, 2011, 05:04:25 PM »
Never noticed the effects you mentioned.  The 'tattered fabric effect' I was thinking of was more along the lines of being similar, except it would be the effect of multiple bullet holes in a wing surface.

*shrug* I had higher hopes than for what's there, but again, it would be a daunting task.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline Nathan60

  • Platinum Member
  • ******
  • Posts: 4573
Re: Flaps
« Reply #14 on: March 18, 2013, 06:52:39 PM »
Still need this fix. Really annoting when you see in your damage list a missing flap , you look over to see its physically not there but the effect of it being 'stuck' in a down position is still applied to your plane.
HamHawk
Wing III-- Pigs on The Wing
FSO--JG54
CHUGGA-CHUGGA, CHOO-CHOO
Pigs go wing deep