Author Topic: Submarines  (Read 1865 times)

Offline RTHolmes

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Re: Submarines
« Reply #15 on: November 15, 2011, 06:47:52 PM »
I cant see it working. Ive had a little luck with PT boats (2 or 3 ships so far this tour) but it takes forever to get in range even at ?40mph when they are heading towards you, and assuming no one has seen you. you'd have to spawn right infront of the fleet to have a chance of hitting anything with a sub. and remember subs were mostly used to sink steamers making 10kts at night ...
71 (Eagle) Squadron

What most of us want to do is simply shoot stuff and look good doing it - Chilli

Offline PuppetZ

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Re: Submarines
« Reply #16 on: November 15, 2011, 09:53:16 PM »
Exactly. They were mainly an anti-shipping weapons, though they do have a few warship kills to their credit, but their main usefulness was depriving troops of much needed supply by cutting seaborn supply lines. The sheer amount of time to setup an attack is prohibitive at best. Of course we could see midget sub for port defense, but still their slow submerged speed (about 3kts as per someone post up this thread) make their usefulness against anything but a stopped ship very questionnable. On a passing by CV you'll get but one chance if you're really lucky and spawn at the right place at the right time. I'm still not convinced a submarine is a vehicule that is adaptable to the MMO sandbox game that is AH. At least not how it is today. Last time I played SH4, I went after a Jap merchant column, steaming at a easy 8kts. Spotted at 10 000yds(about 5miles) opening distance. In game time it took 1.5-2 hours to get ahead of the targets in a parallel chase, 30-45 more minutes of submerged chase and 5 minutes to finish of 2 ships out of the 5. That's about 3 hours game time. Took about 20-30min real time with time compression allowing for some paused and real time plotting to calculate optimal position and chase route. I confess I got quite a rush from this game and nothing like a good depth charging to get you on your toes, but the point is, in AH we do not have time compression that chase would have held me at the computer for an entire afternoon. And even then my targets in AH would be racing at 35 kts. No chance to close the distance in my fleet boat unless I happen to be almost in perfect position before I spot the CG.

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Offline TheRhino

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Re: Submarines
« Reply #17 on: November 16, 2011, 03:50:54 AM »
Doesn't every aircraft/vehicle have pros and cons though? It will have a place in aces high, even if it is just a port defence role.
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Offline Butcher

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Re: Submarines
« Reply #18 on: November 16, 2011, 08:34:52 AM »
Doesn't every aircraft/vehicle have pros and cons though? It will have a place in aces high, even if it is just a port defence role.

I would vote on adding the Submarine, Pro's of it would be as long as the periscope is down then the submarine wouldn't be spotted, however with the periscope up it would be visible by the wake left.

A Close enough bomb (250lb direct hit, 500lb close hit) would be enough to sink a submarine, basically using the same formula as the ground vehicle, a close enough hit can either damage the torpedo tubes or the engine.

I certainly agree on adding submarines to Port defense, as it is a single vehicle hanger is just not enough defense at a port.

One suicidal bomb**** and there is no way to defend the port, perhaps adding a second VH would require more precision.
JG 52

Offline Drano

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Re: Submarines
« Reply #19 on: November 16, 2011, 11:16:07 AM »
Consider this. You're driving a sub. It goes something less than 10 knots underwater and maybe twice that above. Not exactly setting the world on fire. You travel for hours getting into position to sink a ship. You're in the periscope ready to go torpedoes lohse and a formation of bombers comes over and sinks "your" target right in front of you. Yeah that sounds like great fun.

Subs are almost like the night fighter argument. Remember subs generally only travelled on the surface at night when they were in range of NME aircraft because if they were sighted during the day they were as good as sunk.
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Offline Shuffler

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Re: Submarines
« Reply #20 on: November 16, 2011, 12:31:50 PM »
This has been wished for multiple times in the past. Last time it was brought up, I did give this idea some thought. While this might sound like a good idea on the surface, .....
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Cooffee on desk......  :rofl
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Offline Rob52240

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Re: Submarines
« Reply #21 on: November 16, 2011, 12:48:45 PM »
The subs from WW2 were surface vessels that had the ability to submerge.  I think we're forgetting about the 'battery drain multiplier' that would come with them.
If I had a gun with 3 bullets and I was locked in a room with Bin Laden, Hitler, Saddam and Zipp...  I would shoot Zipp 3 times.

Offline PuppetZ

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Re: Submarines
« Reply #22 on: November 16, 2011, 12:50:15 PM »
Cooffee on desk......  :rofl

It's an idea easily sunk....  :D
LCDR. Frank 'PuppetZ' Perreault, Squadron intelligence officer

VF-17 Jolly Rogers
'Kids, you tried and failed miserably. The lesson is : never try'

Offline shiv

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Re: Submarines
« Reply #23 on: November 16, 2011, 01:01:21 PM »
Almost 24 hours and no-one posted this yet?

http://www.youtube.com/watch?v=XhxYFO_7pIU

"...but I've got thousands!"
You are in a maze of twisty little passages, all alike.


Offline PuppetZ

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Re: Submarines
« Reply #24 on: November 16, 2011, 01:20:38 PM »
 :rofl

Hey! We just spotted our first CV. ALL AHEAD FLANK. Let's hope he tries to HO us or we'll never catch it!
LCDR. Frank 'PuppetZ' Perreault, Squadron intelligence officer

VF-17 Jolly Rogers
'Kids, you tried and failed miserably. The lesson is : never try'

Offline Butcher

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Re: Submarines
« Reply #25 on: November 16, 2011, 04:02:46 PM »
Almost 24 hours and no-one posted this yet?

http://www.youtube.com/watch?v=XhxYFO_7pIU

"...but I've got thousands!"

That video was just awesome, thanks for sharing
JG 52

Offline RTHolmes

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Re: Submarines
« Reply #26 on: November 16, 2011, 05:50:01 PM »
 :rofl
71 (Eagle) Squadron

What most of us want to do is simply shoot stuff and look good doing it - Chilli

Offline Drano

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Re: Submarines
« Reply #27 on: November 17, 2011, 12:45:13 PM »
Almost 24 hours and no-one posted this yet?

http://www.youtube.com/watch?v=XhxYFO_7pIU

"...but I've got thousands!"

OMG!   :lol :rofl
"Drano"
80th FS "Headhunters"

S.A.P.P.- Secret Association Of P-38 Pilots (Lightning In A Bottle)

FSO flying with the 412th Friday Night Volunteer Group

Offline Mano

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Re: Submarines
« Reply #28 on: November 17, 2011, 12:48:51 PM »
Quote
Almost 24 hours and no-one posted this yet?

http://www.youtube.com/watch?v=XhxYFO_7pIU

"...but I've got thousands!"

Excellent  LOL

 :aok
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Offline 4deck

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Re: Submarines
« Reply #29 on: November 19, 2011, 08:17:38 AM »
Actually subs could open up the possibility of anti-shipping for new cargo lanes. Instead of a just the tugboats near ports, actually have true shipping lanes. Wuold probable need 2 uncaptuarable bases added though. Would be kewl to see a convoy added. Cause the strat system really needs to be looked at. Depots, Ports, Trains. And CONVOYS. The whole nine yards. my 2¢
Forgot who said this while trying to take a base, but the quote goes like this. "I cant help you with ack, Im not in attack mode" This is with only 2 ack up in the town while troops were there, waiting. The rest of the town was down.