Author Topic: Lusche question Aces "High?"  (Read 1203 times)

Offline caldera

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Re: Lusche question Aces "High?"
« Reply #30 on: November 22, 2011, 07:04:09 AM »
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Given that the majority of GV game play is based around a some what repetitive format then why does it attract the playing hours it does? (in comparison to Fighter time or even Fighter & Attack time)

Maybe it's ego.  You can get killed by campers hundreds of times a tour and yet return the favor to others when you get your chance.  Then land your 50 kills and everyone cheers.  Tankers don't seem to mind getting camped (vulched) over and over, yet strangely freak out when bombed otw to town.  Aside from vulching, it requires some skill to consistently rack up kills in the air.  Not to say there aren't skilled tankers.  Another reason is the sortie time is much shorter.  Die, up, die, up, die, up, die, up, kill.  Eureka!  :)
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Offline SmokinLoon

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Re: Lusche question Aces "High?"
« Reply #31 on: November 22, 2011, 10:58:31 AM »
It'd be nice to be able to egress once the attack is over, or out of ammo, mission complete, etc.  As it is now, like Loosch pointed out, when a person spawns to an off field place unless that field is captured the attacking gv's are usually lost in some way shape or form. 
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Offline Scca

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Re: Lusche question Aces "High?"
« Reply #32 on: November 22, 2011, 12:02:07 PM »
It'd be nice to be able to egress once the attack is over, or out of ammo, mission complete, etc.  As it is now, like Loosch pointed out, when a person spawns to an off field place unless that field is captured the attacking gv's are usually lost in some way shape or form. 
It's not fun, but you can drive 6K away from any nme and land successfully..
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Offline Tank-Ace

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Re: Lusche question Aces "High?"
« Reply #33 on: November 22, 2011, 07:01:31 PM »
Lol, GV'ers HATE campers. When a camp is about to be put in place, the screams are inevetable. At times, the effort expended to uncamp a spawn is astounding.

That being said, GV'ers cry about bombers louder on the forums because theres a LOT less they can do about it while in a GV.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

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Offline 715

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Re: Lusche question Aces "High?"
« Reply #34 on: November 22, 2011, 08:48:00 PM »
It does seem to me that the  huge majority of GV combat is "ambush" whether it be spawn camping or players manouvering to a position where they can rack up kills on incoming GV's. (moving to another position when detected)

Ambush and spawn camping are two different things.  Ambushing, say a choke point, from a hull down position is a valid real life technique.  Tanks suddenly appearing out of thin air to be shot down like metal ducks at a carnival is not.  If you equate ambushing and spawn camping as equally awful, what GV technique do you think is "valid"?  Jousting in the open?

Offline Tilt

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Re: Lusche question Aces "High?"
« Reply #35 on: November 23, 2011, 05:42:57 AM »
Ambush and spawn camping are two different things.  Ambushing, say a choke point, from a hull down position is a valid real life technique.  Tanks suddenly appearing out of thin air to be shot down like metal ducks at a carnival is not.  If you equate ambushing and spawn camping as equally awful, what GV technique do you think is "valid"?  Jousting in the open?

Yes they are different in detail. However both involve a stationary gv picking of other gv's as they come into view.   It is not a criticism of either one or the other I do not wish to infer one is valid and the other is not. (I leave that to others)

My focus is on the difference in the game play dynamic (action and reward)

The game play feed back to the individual is much the same once he /she has chosen their spot  its "wait, point and shoot, then repeat" this game play dynamic is massively different to one based on ACM.

Hence going back to the original point............... if "Ambush" (via spawn or choke point) is  (or should I refer to it as a "wait, point and shoot, then repeat) the focus of 80-90% of gv action then it would show that the prefered gv combat style rewards quite a different game play dynamic as does typical ACM figher combat.

I suppose jousting in the open would be closer to figher acm but I do not try to insinuate that it is more or less valid. (i merely observe)

If you were HTC and the market trend (what the player did in game most) in game play dynamic was toward "ambush" in GV's and vulching in aircraft how would this influence the further development of the game?

In fact AH rewards kills it does not reward technique................. why?
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