Ambush and spawn camping are two different things. Ambushing, say a choke point, from a hull down position is a valid real life technique. Tanks suddenly appearing out of thin air to be shot down like metal ducks at a carnival is not. If you equate ambushing and spawn camping as equally awful, what GV technique do you think is "valid"? Jousting in the open?
Yes they are different in detail. However both involve a stationary gv picking of other gv's as they come into view. It is not a criticism of either one or the other I do not wish to infer one is valid and the other is not. (I leave that to others)
My focus is on the difference in the game play dynamic (action and reward)
The game play feed back to the individual is much the same once he /she has chosen their spot its "wait, point and shoot, then repeat" this game play dynamic is massively different to one based on ACM.
Hence going back to the original point............... if "Ambush" (via spawn or choke point) is (or should I refer to it as a "wait, point and shoot, then repeat) the focus of 80-90% of gv action then it would show that the prefered gv combat style rewards quite a different game play dynamic as does typical ACM figher combat.
I suppose jousting in the open would be closer to figher acm but I do not try to insinuate that it is more or less valid. (i merely observe)
If you were HTC and the market trend (what the player did in game most) in game play dynamic was toward "ambush" in GV's and vulching in aircraft how would this influence the further development of the game?
In fact AH rewards kills it does not reward technique................. why?