K/D
Rewards players that fly in a more realistic way. Rewards vulchers as well.
K/S
Rewards players that fite in a less friendly enviroment. Rewards vulchers as well.
K/T
Still dont know what it rewards to, but vulchers. Maybe base defenders.....dunno...
%Hit
It punishes the sprayers. Well, In fact. Sprayers with the actual damage model can hit a thing. So they are punished twice. 1 for spraying and second one for not to killing a thing
Points
Rewards the player who spents more hours flying. And reward vulchers.
First conclusion: Vulching action is rewarded in every category. So, you cant say this or that category helps vulchers at ranking.
But: Look at this:
Player A:
1 sortie, 3 kills, 1 landed in 1 hour, %hit= 5
k/d : 3 (100)
k/s : 3 (10)
k/t : 3 (200)
hit: 5% (400)
hypothetical ranking for every category: 100+10+200+400 = 710
Player B
1 sortie, 2 kills, 0 landed in 1 hour, hit= 20%:
k/d : 1 (300)
k/s : 2 (100)
k/t : 2 (300)
hit: 20% (17)
hypothetical ranking for every category: 300+100+300+17 = 717
The numbers are hypothetical, and must be unaccurate, but you can get the idea, both players are ranked nearly the same, althought k/d and k/s indicate a better global flying in the simulator for player A.
Of course, Pilot A could be a vulcher and pilot B could get those 2 kills in a 1 vs 2 fite. But, as I said before, rank will never reflect if you are vulching, or fiting outnumbered.
For me, each factor should be weighted.....
K/D x 4f + K/S x 3f + K/T x 2f + Points...for exemple.
Ranking, anyway, doesnt reflect much as a whole picture.........