Author Topic: How do you capture bases?  (Read 694 times)

Offline mamaluigi

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How do you capture bases?
« on: November 30, 2011, 04:51:46 PM »
Hey guys, I have had a lot of offline practice, but there are still some things I can't teach myself. I have ofund ot through Youtube that bass can be captured in some way, (I saw a video where thi happened  in exactly 3:32 with coordinated atacks from bomber,s fight/bombers, and the C-47) and these videos lead me to believe it has something to do with ombing a lot of important stuff, then dropping some guys in... :headscratch:

Any help would be just awesome. :)

Offline ROC

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Offline The Fugitive

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Re: How do you capture bases?
« Reply #2 on: November 30, 2011, 04:59:58 PM »
The buildings in the town have to be destroyed. Once you have enough down the flag in the center of town will change to white, this means the town is ready for capture. All acks at the town must be destroyed, then 10 live troops delivered either by an M3, or a C47 with in a mile of the town. Once the troops run into the bunkers in the town near the flag a small explosion will go off and the base will be captured
 

Offline Lusche

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Re: How do you capture bases?
« Reply #3 on: November 30, 2011, 05:02:36 PM »
http://www.hitechcreations.com/Help-Section/Flight-Sim-Information/aces-high-help-gameplay.html#gp

It's a bit outdated, as it still says all buildings have to be down. It's only 70% these days.


Allow me to paste in what I wrote elsewhere

Each base is captured by getting 10 troops into the maproom.
Vehicle bases and ports have the maproom on base, airfields have the maproom in the town.
But before that, the following requirements have to be met:
- Town: At least 70% of the buildings have to be down, the flag near maproom will become white then. All AA guns in town have to be destroyed too.
- Vehicle base and port: All automatic AA guns have to be down.The manned AA and AT guns technically don't have to down, but it's a good idea to do so anyway...

You can bring troops in by vehicle (M3, SdKfz 251, Jeep) or by plane (C-47, called "goon" in AH). If you bring them by plane, you can either land and let them run, or drop them from at least 800ft over ground level.

Town buildings and auto AA guns stay down for 45 minutes. On one map ("Ozkansas") some ports are regular airfields with a town.

« Last Edit: November 30, 2011, 05:04:25 PM by Lusche »
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Offline ROC

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Re: How do you capture bases?
« Reply #4 on: November 30, 2011, 05:39:01 PM »
Thanks Lusche,

I have seen more and more outdated stuff on those links, especially with the new arena set up tools. Probably time to submit some updated info :)  I didn't even notice that it didn't say 70%. 

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Offline mamaluigi

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Re: How do you capture bases?
« Reply #5 on: November 30, 2011, 05:58:41 PM »
 :airplane:
All I eed to say. Off to the battlefield! Thanks so much! :x

Offline titanic3

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Re: How do you capture bases?
« Reply #6 on: November 30, 2011, 08:12:59 PM »
Just a tip on capping bases (assuming there is some sort of defense).

Always hit the field first, either take down the FHs/VH or deack and the VH. If they can't up, they can't defend the town.
VH is always priority number 1.
I prefer to take down the FHs because it's easier and more reliable, so they're my number 2 priority.
Number 3 would be ack.

Once you get those 2 of those things down, the town is easy squeezy lemon peezy.
Also, although the town might be white flag, troops will not cap if any ack gun is still left up (not including manned guns, but taking them down is almost always necessary for a take), so make sure that everything is down before dropping troops.
Strafe the map room (the little mound next to the flag in a town) in case any pilot bailed and is camping in there, troops CAN be killed with the pistol.

  the game is concentrated on combat, not on shaking the screen.

semp

Offline Orbitson

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Re: How do you capture bases?
« Reply #7 on: December 01, 2011, 03:39:12 PM »
Just a tip on capping bases (assuming there is some sort of defense).

Always hit the field first, either take down the FHs/VH or deack and the VH. If they can't up, they can't defend the town.
VH is always priority number 1.
I prefer to take down the FHs because it's easier and more reliable, so they're my number 2 priority.
Number 3 would be ack.

Once you get those 2 of those things down, the town is easy squeezy lemon peezy.
Also, although the town might be white flag, troops will not cap if any ack gun is still left up (not including manned guns, but taking them down is almost always necessary for a take), so make sure that everything is down before dropping troops.
Strafe the map room (the little mound next to the flag in a town) in case any pilot bailed and is camping in there, troops CAN be killed with the pistol.
When the pilot bails what is required for him to move around on the ground?  :headscratch:

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Offline morfiend

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Re: How do you capture bases?
« Reply #8 on: December 01, 2011, 04:47:44 PM »
Deetz,

  use the "W" key to walk forward,R to run forward,a and d to move sideways and s to backup.


    Then go into maproom and shoot the drunks as they come in with your 45 and you'll stop the capture.



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Offline morfiend

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Re: How do you capture bases?
« Reply #9 on: December 01, 2011, 09:47:53 PM »
  It appears that R no longer causes you to run,so only W is needed to move forward,sorry for any confusion..... :o







   :salute

Offline Traveler

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Re: How do you capture bases?
« Reply #10 on: December 08, 2011, 12:46:01 PM »
Hey guys, I have had a lot of offline practice, but there are still some things I can't teach myself. I have ofund ot through Youtube that bass can be captured in some way, (I saw a video where thi happened  in exactly 3:32 with coordinated atacks from bomber,s fight/bombers, and the C-47) and these videos lead me to believe it has something to do with ombing a lot of important stuff, then dropping some guys in... :headscratch:

Any help would be just awesome. :)

Come fly with the 113th Lucky Strikes and we will show you exactly how it's done., check out http://www.hitechcreations.com/wiki/index.php/113th_Lucky_Strikes
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Offline Tigger29

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Re: How do you capture bases?
« Reply #11 on: December 10, 2011, 05:11:10 PM »
BARE MINIMUM REQUIREMENTS FOR TAKING A BASE:

Port and Vehicle Bases:
  • ALL Computer controlled guns (auto-ack) must be destroyed
  • 10 troops have to enter the map room bunker
Air Bases:
  • ALL Computer controlled guns in the town adjoining the base must be destroyed
  • Any Computer controlled guns in the base that is within firing range of the town's map room must be destroyed (this is very rare)
  • 70% of town buildings have to be destroyed (flag at the map room bunker in town will turn white when this happens)
  • 10 troops have to enter the map room bunker in the town
Just a couple things to note:
  • Even if a troop is hit with one single bullet it will die and not count.
  • An auto-ack doesn't have to actually shoot the troops.  If a troop is within range of an auto-ack that is not destroyed it will die instantly.
  • It is usually good practice to "strafe the map room" as sometimes the enemy will eject over the town and stand in the maproom ready to shoot the troops with his pistol as they walk in.
  • It is usually good practice to kill all of the manned ack as well as an enemy will often sit in one and wait to shoot until troops are released.
  • Keep in mind that auto ack in the town will come back up before the town building will.  The vast majority of failed undefended base takes fail because of this.
  • In order to drop troops from a C47 (goon)  it has to be above 800 feet above ground level.  Any troop dropped below that altitude will fall to its death.
  • In order to drop troops from a ground vehicle it has to be at a complete stop otherwise the troops will die as they exit the vehicle.
  • If you drop troops too far from the map room they will just stand around with their thumbs up their rears.  The only thing you can do at this point is to give them beer.  Unfortunately there is no beer in this game therefore if this happens you're screwed.
  • If you stare at the troops in the load-out screen in the hangar for a long period of time you'll start seeing things.  We don't talk about that phenomenon.  Skuzzy already thinks we're all crazy.

Offline talyns

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Re: How do you capture bases?
« Reply #12 on: December 20, 2011, 01:03:09 PM »
1. Undefended Air Base Take
Srike the city hard and fast, take down the city ack guns first. Bombers for the center and cannon fighters for the outside is one strategy. Goons need to be close, C47s must be low and hopefully out of incoming fighter defense flight lanes. GV troops are a good option as they are harder to spot. Even if the base is undefended, it is a good idea to have some fighters ready to take out late uppers or fighters coming in from nearby airbases. When troops are released from the C-47s they must be at least 800 feet above the elevation of the city, otherwise they perish. Make sure when choosing the C-47 before you take off you load it with troops, nothing is more disappointing that flying over the city and releasing a load of vehicle or base supplies when everyone is expecting troops. The longer this takes, the smaller the chances to succeed as defenders will begin to show up and reduce your attacking numbers, they will come in with the advantage of altitude and energy. At best it then becomes a slugfest and protracted effort with reduced chances of success.

2. Defended Air Base Take
This is a harder task as  you will find a great variety of conditions. If you plan the attack as "NOE" or Nap of the Earth, your incoming attack may avoid detection and give you the advantage of surprise. If you can get there unnoticed the best plan is to remove fighters and ground vehicles from the equation. Enemy planes aloft will no doubt cause some losses so plan enough fighters to compensate for that and be able to both deal with defenders both air and ground as well as remove the fighter/vehicle hangers. Heavily defended bases will need to have the bomber hangers taken out as well. Conditions during the early stages of the attack may well cause you to change from total destruction of the base to leaving some hangers up. If your fighters can "cap" the field, that is dominate it and prevent defenders from taking off, then leaving hangers up allows the base to be used immediately upon capture for it's own defense or launching subsequent missions. The city take remains the same, take out ack and enough buildings to turn the flag white. As an added note, the ack on the air field will need to be destroyed to allow a cap of the field. This capture takes more experience in the game as it is fluid and defenders may arrive from adjacent bases or from a carrier. Enemy ground spawns will need to be monitored as well for defenders. A defended base attack is very dynamic and often it is good to assign experienced piolots to co-ordinate various phases such as fighters, bombers and gvs if they are incorperated into your plan. As  you gain experience, fly with missions to learn from those who lead them what works and what doesnt work. Co-ordinating a mission can be like herding cats as we are game players here, and not real military, so any number of alternate plans will be suggested en-route and likely confuse the issue if you don't keep the troops focused on the original plan. Having said that, if your plan has flaws, be open to recognizing that and adapting as you ingress. Too many changes or indecision however will affect the confidence of those with you, so once close to the target, maintain a plan and execute it. As it unfolds, make changes if needed. FUBAR is always flying with  you and will exert his will at the worst moments, it happens, get over it and on to the next mission. This is only a very partial answer and many other variations exist.