I think base captures is a critical component to the game. It is the current system that encourages these base takes with no follow on commitment. I think most people think the capture system is integral to a healthy gaming environment, lets face it most will find constant furballing dull and anti climactic. The "all out effort" base take is rendered lame cause once the capture happens all fight is over cause the ack comes up immediately and the base is usable immediately for the victors requiring then an equal effort to recapture the base.
I think the ack and buildings should stay down (albeit the base is now defaulted to the current side who got troops in) and not be usable for either side until a set of troops has cooked in the maproom for 20-30 minutes. This would force (if they wanted to keep it) the original attackers to defend their new conquest amd give the original defenders a small light of hope at retaining posession of said property, creating risk, reward, victory and defeat!
As it is now, the victors certainly can't feel a sense of victory cause the capture had little risk or struggle and the vanquished don't feel a sense of defeat cause they probably weren't even there
or honestly never had a chance in the 1st place!
encourage the desperate struggle and this game will be amazuzuzing!
With this idea, the capture system could be made easier! and it should be!
JUGgler
I'm with you in many points: That the base captures are a (maybe even the most) critical component of the game, and that more commitment to a certain
area even after the immediate capture could mean more protracted battles, more fighting etc.
As of now, I personally think the current system of AH warfare is lacking in several way. The lack of strategic targets, but even more the purely numerical requirements of winning the war (x fields, no matter where) do not only favor the attack on a massive scale but, more importantly, also the "strike where they never expect it" way of operations. IMHO this is the part that's actually making defense very frustrating for most players, as once they finally started to react in a certain sector, the enemy will simply strike elsewhere.
I haven't mad up my mind on your proposal yet. However, I would wish for an entirely
different system for winning the war: The capture of one (or a cluster of) strategic targets deep in the enemy homeland.
In theory, this could result in what we may be looking for: Commitment to a certain battle, the requirement of
sustained effort and more actual strategy. Base captures would be required to get to the heart of the enemy country, so once a had been created, the attacker would have very high interest in continuing the attack at this specific place. Sneak raids would still be possible but not always make much sense. Diverting from the direction of main trust could happen to break a stalemate, get out of a dead end or eliminate a threat to the flank.
But in the end, combat could be less erratic and more concentrated.