Lusche,
. What JUGler is targeting is a way to deplete the effects of the horde on the map. What he, and possibly you, are not considering are the effects of the horde on the loss of variety of game play left on a map.
This is not accurate, I agree with Lusche trying to limit horde thru some kind of game change is not good.
We want more horde, or "large fights where all manner of AH diversity can flourish!
This is how I see the capture system: as it is now all the cards are in the attacking mission hands, they have suprise, organization, momentum and a goal. The defenders have none of these cause the system allows NO counter to the mission.
Just like in real war, say an army lost a bridge or town that was strategically important. It is imperative that the leaders of the vanquished army find a way to immediately counter attack. The very sound logic for this is the new owners have not yet consolidated or reinforced their gains so hence even though they just won this real estate they are technically at their weakest and most vulnerable at this moment. So any army that could muster a reasonable force is compelled to try , hell history shows the counter attacking force doesn't even have to be equal to their foe it is merely the best opportunity to gain back what you have lost. If they wait then they will never get it back! Take Stalingrad in WW2 If paulus had immediately counter attacked to the west ( even though his army had suffered a great defeat and was surounded), it is widely believed he could have broke out and saved his army hence turning a potential tragedy into a victory.
like Ah these counter attacks were against territory that was already destroyed If the counter attack was attempted quick enough then virtually no rebuilding could have taken place. This is where I believe the AH system of capture fails miserably, as soon as the tenth drunk gets in, the town ack and base ack comes up fully, and the base is immediately usable (IF the hangars) are left up which usualy the BH is) and if not some hangar is sure to pop within a few minutes
The other goal I think I was trying to get was get the fight for the base spread out a bit instead of just the patch of air and ground between base and town!
And I also think IF a few folks want to fly 6 sectors NOE to try and gallantly capture a base then they should be able to. Changing the radar alt was a mistake IMHO for one very imprtant reason. Anytime you take freadom of choice from folks things get worse! even in a silly game

My ultimate goal is to try and create desperate situations where the battles feed on themselves drawing heroic warriors in to try and make a difference! <--- this is a good thing
JUGgler